Abstract:
One embodiment provides for a wearable electronic device comprising a display device, a memory device, and one or more processors to execute instructions stored in the memory device. The instructions cause the one or more processors to receive an interaction to transition an application to a front-most state on the wearable electronic device, receive a request to initiate an activity via the application in the front-most state, detect that the wearable electronic device has transitioned to a low power mode, and enable enhanced functionality for the application in the front-most state during the low power mode while the application is in the front-most stat. Enabling enhanced functionality for the application in the front-most state includes, for example, increasing an execution priority of the application while the application is in the front most state.
Abstract:
A wearable electronic device includes an application processor to execute applications on the device. A user interface for the application can be displayed on a display of the wearable device. Some applications executed on the wearable device are associated with an activity session, such as, for example, a turn-by-turn navigation session, an exercise session, a media playback session. For the duration of this session, such applications can be flagged for persistent display on the wearable device and will be displayed upon activation of the wearable device in place of the default application.
Abstract:
Certain embodiments of the present invention can detect and evaluate new messages at a coordinating device to determine whether to forward the message to a wearable device. In this manner, a server can reduce a number of devices that it is to communicate a message to, while still allowing the message to be availed to multiple devices. Further, certain embodiments relate to coordinating alerts (e.g., audio or haptic alerts) to reduce redundant alerts of a single message amongst spatially clustered devices.
Abstract:
One embodiment provides for a method of determining application display persistence on a wearable electronic device, the method comprising receiving an application programming interface (API) call from an application to perform an action on the wearable electronic device; beginning a session on the wearable electronic device in response to determining that the API call is associated with the beginning of a session; determining, based on the application, a persistence level to apply to the application; flagging the application associated with the session as persistent; and displaying a persistent application at a next activation of the wearable electronic device in place of a default application associated with the wearable electronic device.
Abstract:
Some embodiments can load one or more applications into working memory from persistent storage when permitted by a memory pressure level of a mobile device. Loading the applications into working memory enables the applications to be launched into the foreground quickly when the user indicates the desire to launch. Some embodiments may identify a set of applications that are designated for providing snapshots to be displayed when the mobile device is in a dock mode. Certain embodiments may determine a current memory pressure level. Some embodiments may load an application in the set of applications into working memory from a persistent storage responsive to determining that the memory pressure level is below a threshold. Certain embodiments may continue to load additional applications responsive to determining that the memory pressure level is below the threshold. After determining that the memory pressure level is above the threshold, some embodiments may reclaim memory.
Abstract:
A device implementing a system to render widget user interfaces for display of dynamic application content on a home screen includes a processor configured to identify a container associated with a first home screen, the container corresponding to an application. The processor is further configured to retrieve data describing a plurality of user interfaces, associated with respective times, of the application. The processor is further configured to render, based on the data, the plurality of the user interfaces in advance of the respective times. The processor is further configured to determine that the first home screen is currently displayed. The processor is further configured to select a first rendered user interface from the rendered user interfaces, wherein the respective time associated with the first rendered user interface corresponds to a current time. The processor is further configured to display the selected first rendered user interface on the first home screen.
Abstract:
Certain embodiments of the present invention can detect and evaluate new messages at a coordinating device to determine whether to forward the message to a wearable device. In this manner, a server can reduce a number of devices that it is to communicate a message to, while still allowing the message to be availed to multiple devices. Further, certain embodiments relate to coordinating alerts (e.g., audio or haptic alerts) to reduce redundant alerts of a single message amongst spatially clustered devices.
Abstract:
Some embodiments can load one or more applications into working memory from persistent storage when permitted by a memory pressure level of a mobile device. Loading the applications into working memory enables the applications to be launched into the foreground quickly when the user indicates the desire to launch. Some embodiments may identify a set of applications that are designated for providing snapshots to be displayed when the mobile device is in a dock mode. Certain embodiments may determine a current memory pressure level. Some embodiments may load an application in the set of applications into working memory from a persistent storage responsive to determining that the memory pressure level is below a threshold. Certain embodiments may continue to load additional applications responsive to determining that the memory pressure level is below the threshold. After determining that the memory pressure level is above the threshold, some embodiments may reclaim memory.