Multiple user authentication for online console-based gaming
    1.
    发明授权
    Multiple user authentication for online console-based gaming 有权
    在线控制台游戏的多用户身份验证

    公开(公告)号:US07218739B2

    公开(公告)日:2007-05-15

    申请号:US09802795

    申请日:2001-03-09

    Abstract: A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.

    Abstract translation: 基于控制台的多用户认证过程允许游戏控制台的多个用户在与身份验证实体的单个请求/回复交换中一起进行身份验证。 其结果是拥有可以用于证明多个认证主体对一个或多个在线服务的真实性的单个票据。 还描述了一种握手过程,其可以用于最初为每个游戏控制台建立认证帐户,其中帐户创建服务器可以相信真正的游戏控制台正在发出请求。

    Multiple user authentication for online console-based gaming
    5.
    发明授权
    Multiple user authentication for online console-based gaming 失效
    在线控制台游戏的多用户身份验证

    公开(公告)号:US07765401B2

    公开(公告)日:2010-07-27

    申请号:US11290022

    申请日:2005-11-30

    Abstract: A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.

    Abstract translation: 基于控制台的多用户认证过程允许游戏控制台的多个用户在与身份验证实体的单个请求/回复交换中一起进行身份验证。 其结果是拥有可以用于证明多个认证主体对一个或多个在线服务的真实性的单个票据。 还描述了一种握手过程,其可以用于最初为每个游戏控制台建立认证帐户,其中帐户创建服务器可以相信真正的游戏控制台正在发出请求。

    Architecture for manufacturing authenticatable gaming systems
    6.
    发明授权
    Architecture for manufacturing authenticatable gaming systems 有权
    用于制造可验证游戏系统的架构

    公开(公告)号:US07428638B1

    公开(公告)日:2008-09-23

    申请号:US11275645

    申请日:2006-01-20

    Abstract: An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity. The architecture involves creating a console public key and a console private key for each console-based gaming system. A digital certificate is created that contains the console public key and additional information about the console-based gaming system. The digital certificate is signed with a factory private key associated with the factory that manufactured the console-based gaming system.

    Abstract translation: 描述了一种体系结构,以允许其对远程实体进行认证的方式来制造基于控制台的游戏系统。 该架构涉及为每个基于控制台的游戏系统创建控制台公钥和控制台专用密钥。 创建一个数字证书,其中包含控制台公钥和有关基于控制台的游戏系统的其他信息。 数字证书使用与制造基于控制台的游戏系统的工厂相关联的工厂私钥进行签名。

    Architecture for manufacturing authenticatable gaming systems
    7.
    发明授权
    Architecture for manufacturing authenticatable gaming systems 有权
    用于制造可验证游戏系统的架构

    公开(公告)号:US07496202B2

    公开(公告)日:2009-02-24

    申请号:US11047177

    申请日:2005-01-31

    Abstract: An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.

    Abstract translation: 描述了一种架构来制造基于控制台的游戏系统,使得它们能被认证到远程实体以进行在线参与。 该架构涉及在控制台制造期间将预先建立的秘密放置在游戏机上,随后可以在注册时间期间保证游戏机的真实性。

    Architecture for manufacturing authenticatable gaming systems
    10.
    发明授权
    Architecture for manufacturing authenticatable gaming systems 有权
    用于制造可验证游戏系统的架构

    公开(公告)号:US07203835B2

    公开(公告)日:2007-04-10

    申请号:US10011253

    申请日:2001-11-13

    Abstract: An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.

    Abstract translation: 描述了一种架构来制造基于控制台的游戏系统,使得它们能被认证到远程实体以进行在线参与。 该架构涉及在控制台制造期间将预先建立的秘密放置在游戏机上,随后可以在注册时间期间保证游戏机的真实性。

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