Abstract:
Technologies are described herein for providing a machine-readable and enforceable license. A first interface and a second interface are provided. A first set of input and a second set of input are received. The first set of input defines a range of allowable uses for a content item generated by a user. The second set of input defines an amount of compensation for the user for a sale of the content item. A high-level representation of a license is generated based on the first set of input and the second set of input.
Abstract:
A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.
Abstract:
Discovery and distribution of game session security information includes receiving a request to generate a new game session from a computing device and maintaining a record of a game session identifier for the new game session and a game session key for the new game session, and making the new game session available for other computing devices to join. A request for information describing one or more of a plurality of game sessions may also be received and responded to with the information describing the one or more game sessions as well as a session key that can be used to communicate with at least one of the one or more other computing devices that are part of the game session.
Abstract:
A system and method is provided that facilitates the administration of an application in accordance with the present invention. The system includes a resource identifier that identifies resources associated with the application and a manifest that logs the resources. An aggregator is provided that aggregates a subset of the resources into the manifest to facilitate administration of the application. The aggregator can be provided by a user interface and/or an automated builder. A graphical user interface is also provided to facilitate deployment, creation and enumeration of the application.
Abstract:
A process for requesting authentication includes transmitting a hash digest formed from first client-specific data together with second client specific data and receiving, in response to transmitting, an indication of acceptance when the hash digest and second client-specific data correspond to a valid client authentication request.
Abstract:
An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.
Abstract:
A system that facilitates personalized sensing is provided. The system includes a sensing component that determines one or more user states based in part on a detected context and a mood component that employs the detected user states to indicate a dynamic condition of a user.
Abstract:
An exemplary implementation of a security gateway for online console-based gaming operates as a gateway between a public network (e.g., the Internet), and a private network (e.g., an internal data center network). The security gateway allows secure communication channels to be established with game consoles via the public network, and allows secure communication between game consoles on the public network and service devices on the private network.
Abstract:
A user interface to display and manage a plurality of entities as if a single entity is provided. The user interface includes a representation of the collection of entities as a whole, and a representation of members associated with the entity. If an action is performed on the representation of the entities as a whole, then the action is propagated to the collection of entities, if the action is performed on the representation of the member associated with the entity, then the action is directed to the member.
Abstract:
A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.