Audio processing apparatus and method of mobile device
    1.
    发明授权
    Audio processing apparatus and method of mobile device 有权
    移动设备的音频处理设备和方法

    公开(公告)号:US08542839B2

    公开(公告)日:2013-09-24

    申请号:US12382562

    申请日:2009-03-18

    IPC分类号: H04R5/00 G10L13/00

    CPC分类号: G10L25/48 G10L21/0264

    摘要: An audio processing apparatus and method for a mobile device are provided. The audio processing apparatus and method may appropriately determine sound source localizations corresponding to a voice signal and an audio signal, and thereby may simultaneously provide a voice call service and a multimedia service. Also, the audio processing apparatus and method may guarantee quality of the voice call service even when simultaneously providing the voice call service and the multimedia service.

    摘要翻译: 提供了一种用于移动设备的音频处理设备和方法。 音频处理装置和方法可以适当地确定对应于语音信号和音频信号的声源定位,从而可以同时提供语音呼叫服务和多媒体服务。 此外,即使在同时提供语音呼叫服务和多媒体服务的情况下,音频处理装置和方法也可以保证语音呼叫服务的质量。

    Audio processing apparatus and method of mobile device
    2.
    发明申请
    Audio processing apparatus and method of mobile device 有权
    移动设备的音频处理设备和方法

    公开(公告)号:US20100104106A1

    公开(公告)日:2010-04-29

    申请号:US12382562

    申请日:2009-03-18

    IPC分类号: H04R5/00 G10L13/00

    CPC分类号: G10L25/48 G10L21/0264

    摘要: An audio processing apparatus and method for a mobile device are provided. The audio processing apparatus and method may appropriately determine sound source localizations corresponding to a voice signal and an audio signal, and thereby may simultaneously provide a voice call service and a multimedia service. Also, the audio processing apparatus and method may guarantee quality of the voice call service even when simultaneously providing the voice call service and the multimedia service.

    摘要翻译: 提供了一种用于移动设备的音频处理设备和方法。 音频处理装置和方法可以适当地确定对应于语音信号和音频信号的声源定位,从而可以同时提供语音呼叫服务和多媒体服务。 此外,即使在同时提供语音呼叫服务和多媒体服务的情况下,音频处理装置和方法也可以保证语音呼叫服务的质量。

    APPARATUS AND METHOD FOR TILE-BASED RENDERING
    3.
    发明申请
    APPARATUS AND METHOD FOR TILE-BASED RENDERING 有权
    用于基于层次渲染的装置和方法

    公开(公告)号:US20110164038A1

    公开(公告)日:2011-07-07

    申请号:US12907502

    申请日:2010-10-19

    IPC分类号: G06T17/00

    CPC分类号: G06T15/005 G06T2210/08

    摘要: A tile-based rendering apparatus and method is provided. Vertex data sorted based on a tile unit may be stored in a scene buffer and be rendered. Among the stored vertex data, vertex data used several times for rendering may be temporarily stored in a memory or a cache. Vertex data having a probability of being read several times from the scene buffer may be temporarily stored in another memory.

    摘要翻译: 提供了一种基于瓦片的渲染装置和方法。 基于瓦片单元排序的顶点数据可以存储在场景缓冲器中并被渲染。 在存储的顶点数据中,用于渲染的多次使用的顶点数据可以临时存储在存储器或高速缓存中。 具有从场景缓冲器多次读取的概率的顶点数据可以临时存储在另一个存储器中。

    Tile-based rendering apparatus and method
    4.
    发明申请
    Tile-based rendering apparatus and method 失效
    基于平铺的渲染设备和方法

    公开(公告)号:US20110090224A1

    公开(公告)日:2011-04-21

    申请号:US12662835

    申请日:2010-05-05

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005 G06T2210/12

    摘要: A tile based rendering apparatus and method is provided. The rendering method may be used to graphically represent a three dimensional (3D) model on a two dimensional (2D) display screen. Also, the rendering method may perform pre-binning with respect to objects included in a frame, and thus all geometry processing results may not be stored in an external memory and use of the external memory may be reduced.

    摘要翻译: 提供了一种基于瓦片的渲染装置和方法。 渲染方法可以用于在二维(2D)显示屏上图形地表示三维(3D)模型。 此外,渲染方法可以对于包括在帧中的对象执行预分类,因此所有几何处理结果可能不被存储在外部存储器中,并且可以减少外部存储器的使用。

    Apparatus and method for clipping for 3D graphic rendering
    5.
    发明授权
    Apparatus and method for clipping for 3D graphic rendering 有权
    3D图形渲染剪辑的装置和方法

    公开(公告)号:US09041732B2

    公开(公告)日:2015-05-26

    申请号:US13331788

    申请日:2011-12-20

    IPC分类号: G09G5/00 G06T15/30

    CPC分类号: G06T15/30

    摘要: Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.

    摘要翻译: 提供了一种用于三维(3D)图形呈现的剪辑装置和剪辑方法。 剪辑装置可以基于构造或包括应用透视投影方案的三角形对象的顶点的距离信息来重置或转换三角形对象。

    Apparatus and method of early pixel discarding in graphic processing unit
    6.
    发明授权
    Apparatus and method of early pixel discarding in graphic processing unit 有权
    图形处理单元中早期像素丢弃的装置和方法

    公开(公告)号:US08624894B2

    公开(公告)日:2014-01-07

    申请号:US13067411

    申请日:2011-05-31

    IPC分类号: G06T15/40

    CPC分类号: G06T15/40

    摘要: A method to discard pixels early includes a first early depth test maintaining a depth value on a pixel to be discarded by a discard instruction, and a second early depth test updating the depth value on a pixel not to be discarded by the discard instruction. Because of the first and second early depth tests, a number of pixels to be processed by a pixel shading process may be reduced.

    摘要翻译: 早期丢弃像素的方法包括:第一早期深度测试,其维持由丢弃指令丢弃的像素上的深度值;以及第二早期深度测试,更新不被丢弃指令丢弃的像素上的深度值。 由于第一次和第二次深度测试,可以减少要由像素着色处理处理的像素数量。

    Apparatus and method of reading texture data for texture mapping
    7.
    发明授权
    Apparatus and method of reading texture data for texture mapping 有权
    读取纹理映射的纹理数据的装置和方法

    公开(公告)号:US08605101B2

    公开(公告)日:2013-12-10

    申请号:US12385413

    申请日:2009-04-07

    IPC分类号: G06T11/40 G09G5/00

    CPC分类号: G06T15/04 G06T1/60 G06T15/005

    摘要: An apparatus and method of reading texture data for texture mapping. Each of a plurality of blocks included in a cache memory may have any one of an even numbered index or odd numbered index. In this instance, the cache memory may be embodied with an odd numbered index cache memory including odd numbered index blocks and an even numbered index cache memory including even numbered index blocks. Also, address indexes of requested texture data may be analyzed to appropriately access to at least one of the odd numbered index cache memory and even numbered index cache memory, thereby improving an accessing speed.

    摘要翻译: 一种读取纹理映射纹理数据的装置和方法。 包括在高速缓冲存储器中的多个块中的每一个可以具有偶数索引或奇数索引中的任何一个。 在这种情况下,高速缓冲存储器可以具有包括奇数编号的索引块的奇数索引高速缓存存储器和包括偶数编号的索引块的偶数索引高速缓冲存储器。 此外,可以分析所请求的纹理数据的地址索引以适当地访问奇数索引高速缓存存储器和偶数索引高速缓冲存储器中的至少一个,从而提高访问速度。

    GRAPHICS PROCESSING METHOD AND APPARATUS USING POST FRAGMENT SHADER
    8.
    发明申请
    GRAPHICS PROCESSING METHOD AND APPARATUS USING POST FRAGMENT SHADER 有权
    图形处理方法和使用后片形图案的设备

    公开(公告)号:US20130063440A1

    公开(公告)日:2013-03-14

    申请号:US13443468

    申请日:2012-04-10

    IPC分类号: G06T15/60

    CPC分类号: G06T15/005

    摘要: Provided is a graphics processing method and apparatus using a post fragment shader. A rendering pipeline of the graphics processing apparatus may include a fragment shader that operates before a raster operator, and a post fragment shader that operates after the raster operator. Each of the fragment shader and the post fragment shader may apply a different effect to each of a plurality of fragments.

    摘要翻译: 提供了使用后片段着色器的图形处理方法和装置。 图形处理装置的渲染流水线可以包括在栅格操作符之前操作的片段着色器,以及在栅格操作符之后操作的后片段着色器。 片段着色器和后片段着色器中的每一个可以对多个片段中的每一个应用不同的效果。

    APPARATUS AND METHOD FOR CLIPPING FOR 3D GRAPHIC RENDERING
    9.
    发明申请
    APPARATUS AND METHOD FOR CLIPPING FOR 3D GRAPHIC RENDERING 有权
    3D图形渲染剪辑的装置和方法

    公开(公告)号:US20120154391A1

    公开(公告)日:2012-06-21

    申请号:US13331788

    申请日:2011-12-20

    IPC分类号: G06T15/00

    CPC分类号: G06T15/30

    摘要: Provided are a clipping apparatus and clipping method for a three-dimensional (3D) graphic rendering. The clipping apparatus may reset or convert a triangular object based on distance information of vertices configuring or comprising the triangular object where a perspective projection scheme is applied.

    摘要翻译: 提供了一种用于三维(3D)图形呈现的剪辑装置和剪辑方法。 剪辑装置可以基于构造或包括应用透视投影方案的三角形对象的顶点的距离信息来重置或转换三角形对象。

    Apparatus and method for tile-based rendering
    10.
    发明授权
    Apparatus and method for tile-based rendering 有权
    基于瓦片渲染的装置和方法

    公开(公告)号:US09013479B2

    公开(公告)日:2015-04-21

    申请号:US12907502

    申请日:2010-10-19

    IPC分类号: G06T17/20 G06T15/00

    CPC分类号: G06T15/005 G06T2210/08

    摘要: A tile-based rendering apparatus and method is provided. Vertex data sorted based on a tile unit may be stored in a scene buffer and be rendered. Among the stored vertex data, vertex data used several times for rendering may be temporarily stored in a memory or a cache. Vertex data having a probability of being read several times from the scene buffer may be temporarily stored in another memory.

    摘要翻译: 提供了一种基于瓦片的渲染装置和方法。 基于瓦片单元排序的顶点数据可以存储在场景缓冲器中并被渲染。 在存储的顶点数据中,用于渲染的多次使用的顶点数据可以临时存储在存储器或高速缓存中。 具有从场景缓冲器多次读取的概率的顶点数据可以临时存储在另一个存储器中。