Gaze based rendering for audience engagement

    公开(公告)号:US11189047B2

    公开(公告)日:2021-11-30

    申请号:US16298848

    申请日:2019-03-11

    Abstract: The present disclosure is related to an audience engagement system and method to display images on a display. The method includes detecting a gaze direction of a designated viewer, rendering a gaze object within an image on a gaze axis corresponding to the gaze direction, rendering an audience object within the image on a normal axis corresponding to a display axis, composting the audience object and the gaze object together in a composited image, and displaying the composited image on the display.

    Visibility silhouettes for masked spherical integration
    2.
    发明授权
    Visibility silhouettes for masked spherical integration 有权
    掩蔽球面积分的可见度轮廓

    公开(公告)号:US09501862B2

    公开(公告)日:2016-11-22

    申请号:US13692482

    申请日:2012-12-03

    CPC classification number: G06T15/06 G06T15/40

    Abstract: The disclosure provides an approach for determining, in 3D rendering, the integrals of visibility-masked spherical functions using visibility silhouettes. For a given shade point, the visibility silhouette for that shade point includes a set of edges from the scene geometry which form the boundaries between visible and invisible regions of a hemisphere having the shade point as its center. For each shade point, a rendering application determines a set of contour edges of scene geometry, the contour edges being a superset of the set of visibility silhouette edges, by querying a 4D dual mesh. The rendering application then evaluates the integral of the visibility-masked spherical function for a given shade point by integrating over segments of discrete u-isolines for which an overlap function indicates that a ray from the shade point would not intersect scene geometry.

    Abstract translation: 本公开提供了一种用于在3D渲染中使用可见性轮廓来确定可见度掩蔽的球面函数的积分的方法。 对于给定的阴影点,该阴影点的可见度轮廓包括来自场景几何的一组边缘,其形成以具有阴影点为中心的半球的可见区域和不可见区域之间的边界。 对于每个阴影点,渲染应用程序通过查询4D双网格来确定场景几何的一组轮廓边缘,轮廓边缘是可视化轮廓边缘集合的超集。 渲染应用程序然后通过在离散u等值线段上进行积分来评估给定色调点的可见度掩蔽球面函数的积分,其中重叠函数指示来自阴影点的光线不会与场景几何相交。

    GAZE BASED RENDERING FOR AUDIENCE ENGAGEMENT

    公开(公告)号:US20200294264A1

    公开(公告)日:2020-09-17

    申请号:US16298848

    申请日:2019-03-11

    Abstract: The present disclosure is related to an audience engagement system and method to display images on a display. The method includes detecting a gaze direction of a designated viewer, rendering a gaze object within an image on a gaze axis corresponding to the gaze direction, rendering an audience object within the image on a normal axis corresponding to a display axis, composting the audience object and the gaze object together in a composited image, and displaying the composited image on the display.

    Interactive three dimensional displays on handheld devices
    6.
    发明授权
    Interactive three dimensional displays on handheld devices 有权
    手持设备上的交互式三维显示

    公开(公告)号:US09208618B2

    公开(公告)日:2015-12-08

    申请号:US14076839

    申请日:2013-11-11

    Inventor: Kenny Mitchell

    Abstract: Techniques are disclosed for rendering an anamorphic projection of 3D scene geometry on a handled device using a correct asymmetric perspective geometry projection. Once pose of the handheld device is determined, a relative eye position may be inferred when the device is tilted away from an initial or default pose, based on data supplied by accelerometers. Thus, embodiments of the invention result in a holographic style display without the need for glasses or external sensing attachments.

    Abstract translation: 公开了用于使用正确的非对称透视几何投影在处理的设备上渲染3D场景几何的变形投影的技术。 一旦确定了手持设备的姿态,当设备基于加速度计提供的数据,当设备倾斜离开初始或默认姿势时,可以推断相对眼睛位置。 因此,本发明的实施例导致全息式显示,而不需要眼镜或外部感测附件。

    Augmented Reality Image Transformation
    7.
    发明申请
    Augmented Reality Image Transformation 有权
    增强现实图像转换

    公开(公告)号:US20150254903A1

    公开(公告)日:2015-09-10

    申请号:US14626799

    申请日:2015-02-19

    Abstract: There is provided a system and method for augmented reality image transformation. In one implementation, such a system includes a system processor, a system memory, and an image transformation engine stored in the system memory. The system processor is configured to execute the image transformation engine to receive image data corresponding to an image, to detect a feature on a surface of the image, and to synthesize a texture corresponding to the feature. The system processor is further configured to execute the image transformation engine to produce an augmented reality representation of the image having the texture for display to a user, the texture covering a surface of the augmented reality representation of the image corresponding to a portion of the feature that is not visible on the surface of the image.

    Abstract translation: 提供了一种用于增强现实图像变换的系统和方法。 在一个实现中,这样的系统包括系统处理器,系统存储器和存储在系统存储器中的图像转换引擎。 系统处理器被配置为执行图像变换引擎以接收对应于图像的图像数据,以检测图像的表面上的特征,并且合成与该特征相对应的纹理。 系统处理器还被配置为执行图像变换引擎以产生具有用于向用户显示的纹理的图像的增强现实表示,纹理覆盖对应于特征的一部分的图像的增强现实表示的表面 这在图像的表面上是不可见的。

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