RESOURCE CONSUMPTION OPTIMIZATION
    1.
    发明申请
    RESOURCE CONSUMPTION OPTIMIZATION 有权
    资源消费优化

    公开(公告)号:US20160253215A1

    公开(公告)日:2016-09-01

    申请号:US14655407

    申请日:2014-04-24

    Inventor: Jun FANG Daqi LI

    Abstract: In some examples, in a supply-and-demand system, e.g., a cloud computing environment or an electrical grid, a coordinator may collect resource consumption data from one or more consuming entities. Based on the collected resource consumption data, the coordinator may be configured to predict resource consumption requirement of each consuming entity in a subsequent time period. Further, in accordance with the prediction, the coordinator may allocate the resources to the consuming entities or recycle the resources currently consumed by the consuming entities.

    Abstract translation: 在一些示例中,在供应和需求系统(例如,云计算环境或电网)中,协调器可以从一个或多个消费实体收集资源消耗数据。 基于收集的资源消耗数据,协调器可以被配置为在随后的时间段内预测每个消费实体的资源消耗需求。 此外,根据预测,协调器可以将资源分配给消费实体或回收消费实体当前消耗的资源。

    DYNAMIC GAMING EXPERIENCE ADJUSTMENTS
    2.
    发明申请
    DYNAMIC GAMING EXPERIENCE ADJUSTMENTS 有权
    动态游戏体验调整

    公开(公告)号:US20160271497A1

    公开(公告)日:2016-09-22

    申请号:US14408768

    申请日:2014-01-03

    Inventor: Daqi LI Jun FANG

    CPC classification number: A63F13/67 A63F13/212

    Abstract: Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison.

    Abstract translation: 技术通常被描述为在游戏玩家玩游戏时动态地改变游戏,以便影响游戏玩家经历的游戏体验。 根据一些示例,当玩家正在玩游戏时,可以从玩家收集一个或多个生理信号。 基于所收集的生理信号,可以产生指示玩家的游戏体验的体验质量(QoE)矢量。 然后可以将QoE向量与预定QoE功能的对应值进行比较,并且可以基于比较来改变游戏。

    COMPOSITE IMAGE GENERATION TO REMOVE OBSCURING OBJECTS

    公开(公告)号:US20170213376A1

    公开(公告)日:2017-07-27

    申请号:US15483418

    申请日:2017-04-10

    Inventor: Daqi LI Jun Fang

    Abstract: Technologies are generally described for methods and systems effective to generate a composite image. The methods may include receiving first image data that includes object data corresponding to an object and receiving second image data that includes obscuring data. The obscuring data, if displayed on a display, may obscure at least a portion of the. The methods may also include identifying a first region that may include the object data, in the first image data. The methods may also include identifying a second region, that may include the obscuring data, in the second image data. The methods may also include replacing at least part of the second region with at least part of the first region to generate the composite image data that may include at least some of the object data. The methods may also include displaying the composite image on a display.

    DEGREE OF CLOSENESS BASED ON COMMUNICATION CONTENTS

    公开(公告)号:US20160180227A1

    公开(公告)日:2016-06-23

    申请号:US15056055

    申请日:2016-02-29

    Inventor: Daqi LI Jun FANG

    CPC classification number: G06N5/04 G06F16/903

    Abstract: In one example, a method may include monitoring contents of communications between a first user and a second user, determining a degree of closeness between the first user and the second user utilizing an ontological model, with the degree of closeness being based at least in part on the contents of communications between the first user and the second user, and updating the degree of closeness based at least in part on a frequency of communications between the first user and the second user.

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