Abstract:
The present disclosure relates to a system and a method for finger printing for comics. A system for searching comics according to the present disclosure includes: a fingerprint database storing fingerprints extracted from comics, a comics fingerprint extraction unit extracting fingerprints configured of at least one of box frames, cuts, and speech bubbles included in input comic images, a fingerprint based candidate group search unit searching candidate groups among comics stored in the fingerprint database using the extracted fingerprints, and a similarity measuring unit measuring similarity between the searched candidate groups and the comic images corresponding to the extracted fingerprints.
Abstract:
An agent creating method of creating an agent in a game environment is provided. The agent creating method includes creating, by an agent creating apparatus, a base agent on the basis of a common action characteristic pattern of players to transfer the base agent to the game server, receiving, by the agent creating apparatus, match result data obtained by performing a match between the base agent and a character of an individual player, and performing, by the agent creating apparatus, machine learning by using the match result data and creating an evolved agent customized for matchmaking of the individual player on the basis of a result of the machine learning.
Abstract:
Provided herein is a sentence hiding and displaying system comprising: an image creating interface receiving an input of information on an original image, a plurality of sentences corresponding to the original image, and a language that needs to be hidden; an image creator configured to determine a sentence that needs to be hidden based on the plurality of sentences and the language that needs to be hidden, and to create on the original image an image where the sentence that needs to be hidden is hidden; a sentence display interface configured to receive an input of information on a language selected by a user; and a sentence extractor and displayer configured to parse a sentence expressed in the selected language of among sentences that need to be hidden based on the hidden image and the selected language, and to display the sentence expressed in the selected language.
Abstract:
A forensic marking apparatus includes a preprocessing unit configured to selectively perform preprocessing for forensic processing on content to be provided to a user terminal; and a forensic processing unit configured to perform forensic marking on the content by combining content files preprocessed by the preprocessing unit or perform the forensic marking on an uncompressed original content file in real time, in accordance with a forensic processing method set for the content. Further, the forensic marking apparatus includes a control unit configured to determine the forensic processing method for the content, to control the forensic processing unit so that forensic processing is performed on the content in accordance with the determined method, and to provide the forensic-processed content to the user terminal.
Abstract:
Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.
Abstract:
An apparatus and a method for predicting a result of a computer game at a specific time point using obtaining play attributes of the computer game in a time slot including the specific time point; and predicting the result of the computer game at the specific time point by inputting the play attributes to a game result prediction model corresponding to the time slot are provided.