Altitude-based difficulty adjustments for multi-player gaming interactivity

    公开(公告)号:US11638878B2

    公开(公告)日:2023-05-02

    申请号:US17364635

    申请日:2021-06-30

    摘要: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.

    REACTIONS OF FAILED ATTEMPTS DURING POINTS OF GAMEPLAY

    公开(公告)号:US20230121618A1

    公开(公告)日:2023-04-20

    申请号:US17487234

    申请日:2021-09-28

    发明人: Olga Rudi

    摘要: A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.

    VIRTUAL DOJO
    6.
    发明申请

    公开(公告)号:US20230115829A1

    公开(公告)日:2023-04-13

    申请号:US18080496

    申请日:2022-12-13

    摘要: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.

    Selective Recommendation by Mapping Game Decisions and Behaviors to Predefined Attributes

    公开(公告)号:US20230102506A1

    公开(公告)日:2023-03-30

    申请号:US17485323

    申请日:2021-09-25

    申请人: FiveGen, LLC

    摘要: A computer that selectively provides a recommendation is described. During operation, the computer may obtain game information associated with one or more video games played by an individual, where the game information specifies decisions and behaviors in the one or more video games while the individual played the one or more video games. Then, the computer may compute, for the individual, scores for a set of predefined attributes associated with occupations based at least in part on the decisions and/or the behaviors. Next, the computer may selectively provide the recommendation based at least in part on the computed scores, where the recommendation is associated with: an academic area of study for the individual, an employment opportunity for the individual, and/or an occupation for the individual.

    VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP

    公开(公告)号:US20230096294A1

    公开(公告)日:2023-03-30

    申请号:US18075732

    申请日:2022-12-06

    申请人: GREE, Inc.

    发明人: Masayuki DOI

    摘要: A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

    INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20230089066A1

    公开(公告)日:2023-03-23

    申请号:US17945488

    申请日:2022-09-15

    IPC分类号: A63F13/798 A63F13/537

    摘要: A non-limiting example game system includes a main body apparatus, and the main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players compete against each other, and a place of an overall ranking is determined for each player. If a main story of the virtual game is ended, a ranking announcement screen including a ranking message and a praise screen including a praise message are displayed in this order for each place of the overall ranking. The praise message is selected from a praise message table of the first place of the overall ranking and a praise message table except the first place of the overall ranking. The praise message table is set with a praise message corresponding to a praise content, and when determining a praise message for each place of the overall ranking, a praise message already having been determined as a praise message for another player is not redundantly determined.