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公开(公告)号:US20230132944A1
公开(公告)日:2023-05-04
申请号:US18091752
申请日:2022-12-30
发明人: Shigeru CHIBA , Akira SAKAI , Junki HIRAI , Kai INOUE , Tsuguo SHINPO , Toshiaki KANAHARA , Yoshihiko NARITA
IPC分类号: A63F13/795 , A63F13/798 , A63F13/69 , A63F13/355
摘要: A control system includes: at least one memory that stores a program; and at least one processor that implements the program to: manage a contest in which a plurality of participants play a competitive video game; accept a registration request of each of a plurality of users; and determine a pair of (i) any participant of the plurality of participants and (ii) any user of the plurality of users. The pair will be players of the competitive video game.
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公开(公告)号:US20230132529A1
公开(公告)日:2023-05-04
申请号:US17516936
申请日:2021-11-02
发明人: Stephen Paddon , Mischa Stevens , Ramana Prakesh , Xiaohan Zhang , Andrew Heman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC分类号: H04N21/845 , H04N21/84 , A63F13/86 , A63F13/798 , H04N21/454
摘要: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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公开(公告)号:US11638878B2
公开(公告)日:2023-05-02
申请号:US17364635
申请日:2021-06-30
IPC分类号: A63F13/67 , A63F13/798 , A63F13/216 , A63B24/00 , A63F13/847
摘要: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.
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公开(公告)号:US20230121618A1
公开(公告)日:2023-04-20
申请号:US17487234
申请日:2021-09-28
发明人: Olga Rudi
IPC分类号: A63F13/497 , A63F13/798 , A63F13/46
摘要: A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.
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公开(公告)号:US11628364B2
公开(公告)日:2023-04-18
申请号:US17175291
申请日:2021-02-12
申请人: Zynga Inc.
IPC分类号: A63F13/67 , A63F13/537 , A63F13/30 , A63F3/04 , A63F13/35 , A63F13/79 , A63F13/798 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/332 , A63F13/335 , A63F13/87 , A63F13/92 , A63F13/837 , A63F13/822
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
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公开(公告)号:US20230115829A1
公开(公告)日:2023-04-13
申请号:US18080496
申请日:2022-12-13
IPC分类号: A63F13/67 , A63F13/798 , A63F13/833
摘要: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
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公开(公告)号:US20230102506A1
公开(公告)日:2023-03-30
申请号:US17485323
申请日:2021-09-25
申请人: FiveGen, LLC
发明人: Sam McMullen, V , Jennifer Verive
摘要: A computer that selectively provides a recommendation is described. During operation, the computer may obtain game information associated with one or more video games played by an individual, where the game information specifies decisions and behaviors in the one or more video games while the individual played the one or more video games. Then, the computer may compute, for the individual, scores for a set of predefined attributes associated with occupations based at least in part on the decisions and/or the behaviors. Next, the computer may selectively provide the recommendation based at least in part on the computed scores, where the recommendation is associated with: an academic area of study for the individual, an employment opportunity for the individual, and/or an occupation for the individual.
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公开(公告)号:US20230096294A1
公开(公告)日:2023-03-30
申请号:US18075732
申请日:2022-12-06
申请人: GREE, Inc.
发明人: Masayuki DOI
IPC分类号: A63F13/58 , A63F13/55 , A63F13/822 , A63F13/2145 , A63F13/25 , A63F13/426 , A63F13/46 , A63F13/798 , A63F13/92
摘要: A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.
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公开(公告)号:US20230092842A1
公开(公告)日:2023-03-23
申请号:US17945302
申请日:2022-09-15
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/533 , A63F13/798 , A63F13/69 , A63F13/44
摘要: A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.
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公开(公告)号:US20230089066A1
公开(公告)日:2023-03-23
申请号:US17945488
申请日:2022-09-15
申请人: NINTENDO CO., LTD.
发明人: Toshiaki SUZUKI , Misaki HIRAGA , Rina WEGNER , Karin KAWAKAMI
IPC分类号: A63F13/798 , A63F13/537
摘要: A non-limiting example game system includes a main body apparatus, and the main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players compete against each other, and a place of an overall ranking is determined for each player. If a main story of the virtual game is ended, a ranking announcement screen including a ranking message and a praise screen including a praise message are displayed in this order for each place of the overall ranking. The praise message is selected from a praise message table of the first place of the overall ranking and a praise message table except the first place of the overall ranking. The praise message table is set with a praise message corresponding to a praise content, and when determining a praise message for each place of the overall ranking, a praise message already having been determined as a praise message for another player is not redundantly determined.
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