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公开(公告)号:US09849390B2
公开(公告)日:2017-12-26
申请号:US15367031
申请日:2016-12-01
Applicant: Empire Technology Development LLC
Inventor: Ran Zhao , Qi Li , Xuefeng Song
IPC: A63F13/77 , A63F13/795 , A63F13/358 , A63F13/352
CPC classification number: A63F13/77 , A63F13/352 , A63F13/358 , A63F13/795
Abstract: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.
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公开(公告)号:US09526992B2
公开(公告)日:2016-12-27
申请号:US14409464
申请日:2013-04-02
Applicant: Empire Technology Development LLC
Inventor: Ran Zhao , Qi Li , Xuefeng Song
IPC: A63F9/24 , A63F13/77 , A63F13/358 , A63F13/352 , A63F13/795
CPC classification number: A63F13/77 , A63F13/352 , A63F13/358 , A63F13/795
Abstract: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.
Abstract translation: 技术通常描述用于分布式游戏的服务器资源分配。 在一个示例中,一种方法包括:在第一服务器上为第一玩家实例分配第一组资源,在第一服务器上为第二玩家实例分配第二资源集合,以及为第三玩家实例分配第三组资源 第二台服务器。 该方法还包括将在第一玩家实例和第二玩家实例之间定义的第一关系强度与在第一玩家实例和第三玩家实例之间定义的第二关系强度进行比较。 此外,该方法包括基于比较的结果在第一服务器和第二服务器之间分配第一组资源,第二资源集合或第三组资源中的至少一个。
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公开(公告)号:US20160295159A1
公开(公告)日:2016-10-06
申请号:US14442187
申请日:2014-06-05
Applicant: Ran ZHAO , Qi LI , Xuefeng SONG , EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Ran Zhao , Qi Li , Xuefeng SONG
IPC: H04N7/01
CPC classification number: H04N7/0135 , G06T3/4007 , H04N7/0117 , H04N9/3188 , H04N21/462
Abstract: When a picture displayed on a client device is enlarged, the client device may be configured to insert new pixels between two adjacent pixels in the picture. When actual values of the new pixels are stored on a server, the client device may submit a request to the server for actual values of the new pixels. Responsive to the request, the server may first calculate interpolation values in accordance with the same interpolation algorithm and then calculate a difference value based on the interpolation values and the actual values stored on the server. If the calculated difference value is greater than a threshold value, the server may transmit the actual values for the new pixels to the client device. Otherwise, the server may instruct the client device to calculate the interpolation values.
Abstract translation: 当在客户端设备上显示的图像被放大时,客户端设备可以被配置为在图片中的两个相邻像素之间插入新的像素。 当新像素的实际值存储在服务器上时,客户端设备可以向服务器提交新的像素的实际值的请求。 响应于该请求,服务器可以首先根据相同的插值算法计算插值,然后根据内插值和存储在服务器上的实际值计算差值。 如果所计算的差值大于阈值,则服务器可以将新像素的实际值发送到客户端设备。 否则,服务器可以指示客户端设备计算内插值。
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公开(公告)号:US10142424B2
公开(公告)日:2018-11-27
申请号:US14408560
申请日:2013-10-16
Applicant: Empire Technology Development LLC
Inventor: Ran Zhao , Qi Li , Xuefeng Song
Abstract: Technologies are generally described for systems and methods effective to provide migration of data to a cloud computing service without interruption of service to client devices. In an example, a method includes establishing a first communication link with one or more communication devices and establishing a second communication link with a source device. The method also includes transferring via the second communication link at least a data set of a plurality of data sets of the source device and storing at least the data set to a data store. Further, the method includes receiving, via the first communication link, a request for the data set or another data set of the plurality of data sets, wherein the request is received from a communication device of the one or more communication devices.
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公开(公告)号:US09736426B2
公开(公告)日:2017-08-15
申请号:US14442187
申请日:2014-06-05
Applicant: Empire Technology Development LLC
Inventor: Ran Zhao , Qi Li , Xuefeng Song
IPC: H04N9/31 , H04N21/462 , G06T3/40 , H04N7/01
CPC classification number: H04N7/0135 , G06T3/4007 , H04N7/0117 , H04N9/3188 , H04N21/462
Abstract: When a picture displayed on a client device is enlarged, the client device may be configured to insert new pixels between two adjacent pixels in the picture. When actual values of the new pixels are stored on a server, the client device may submit a request to the server for actual values of the new pixels. Responsive to the request, the server may first calculate interpolation values in accordance with the same interpolation algorithm and then calculate a difference value based on the interpolation values and the actual values stored on the server. If the calculated difference value is greater than a threshold value, the server may transmit the actual values for the new pixels to the client device. Otherwise, the server may instruct the client device to calculate the interpolation values.
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