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1.
公开(公告)号:US20230306818A1
公开(公告)日:2023-09-28
申请号:US18198909
申请日:2023-05-18
Applicant: IGT
Inventor: David Froy , Karen Van Niekerk , Thomas Trenkler , Adam Narducci , Michael Russ
CPC classification number: G07F17/326 , G06N3/02 , G07F17/3237
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.
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公开(公告)号:US20220358810A1
公开(公告)日:2022-11-10
申请号:US17873253
申请日:2022-07-26
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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公开(公告)号:US11430285B2
公开(公告)日:2022-08-30
申请号:US17221007
申请日:2021-04-02
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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公开(公告)号:US20250046143A1
公开(公告)日:2025-02-06
申请号:US18890077
申请日:2024-09-19
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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公开(公告)号:US12125336B2
公开(公告)日:2024-10-22
申请号:US17873253
申请日:2022-07-26
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
IPC: G07F17/32
CPC classification number: G07F17/3209 , G07F17/3223 , G07F17/3255 , G07F17/3262 , G07F17/3225 , G07F17/3232
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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6.
公开(公告)号:US12067844B2
公开(公告)日:2024-08-20
申请号:US18198909
申请日:2023-05-18
Applicant: IGT
Inventor: David Froy , Karen Van Niekerk , Thomas Trenkler , Adam Narducci , Michael Russ
CPC classification number: G07F17/326 , G06N3/02 , G07F17/3237
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.
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公开(公告)号:US11875637B2
公开(公告)日:2024-01-16
申请号:US17537054
申请日:2021-11-29
Applicant: IGT
Inventor: David Froy , Thomas Trenkler , Karen Van Niekerk , Michael Russ , David Small
CPC classification number: G07F17/3227 , G06N3/12 , G07F17/323 , G07F17/3206 , G07F17/3237
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
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8.
公开(公告)号:US20230051449A1
公开(公告)日:2023-02-16
申请号:US17402003
申请日:2021-08-13
Applicant: IGT
Inventor: David Froy , Karen Van Niekerk , Thomas Trenkler , Adam Narducci , Michael Russ
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.
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公开(公告)号:US20210319663A1
公开(公告)日:2021-10-14
申请号:US17221007
申请日:2021-04-02
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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公开(公告)号:US20240104998A1
公开(公告)日:2024-03-28
申请号:US18529248
申请日:2023-12-05
Applicant: IGT
Inventor: David Froy , Thomas Trenkler , Karen Van Niekerk , Michael Russ , David Small
CPC classification number: G07F17/3227 , G06N3/12 , G07F17/3206 , G07F17/323 , G07F17/3237
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
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