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公开(公告)号:US11816931B2
公开(公告)日:2023-11-14
申请号:US17215451
申请日:2021-03-29
Applicant: IGT
Inventor: David Small , David Froy, Jr. , Michael Russ , Stefan Keilwert , Sven Aurich , Fayez Idris , Daniel Landry
CPC classification number: G06V40/23 , A63F3/00157 , G06V40/103 , G06V40/176 , G07F17/3211
Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.
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2.
公开(公告)号:US11295572B2
公开(公告)日:2022-04-05
申请号:US16569257
申请日:2019-09-12
Applicant: IGT
Inventor: Michael Russ , Sven Aurich
Abstract: Pressure and time sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device. A processor circuit receives, from the pressure sensor of the input device, a first pressure parameter value corresponding to a first amount of pressure being applied to the input device by the player at a first time. Based on the first pressure parameter value, a time value is determined corresponding to an amount of time that the player has continuously applied pressure to the input device in a first range of pressure amounts, wherein the first amount of pressure is within the first range of pressure amounts. Based on the first pressure parameter value and the time value, a user interface element of the gaming device is modified.
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公开(公告)号:US20210319663A1
公开(公告)日:2021-10-14
申请号:US17221007
申请日:2021-04-02
Applicant: IGT
Inventor: Michael Russ , Sven Aurich , Lukas Angermayer , Thomas Trenkler
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.
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公开(公告)号:US20210248866A1
公开(公告)日:2021-08-12
申请号:US16785965
申请日:2020-02-10
Applicant: IGT
Inventor: Fayez Idris , Stefan Keilwert , Sven Aurich , David Froy Jr , Michael Russ , David Small , Yue Hang Tang
IPC: G07F17/32
Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.
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公开(公告)号:US11030846B2
公开(公告)日:2021-06-08
申请号:US16569031
申请日:2019-09-12
Applicant: IGT
Inventor: Stefan Keilwert , David Froy , David Small , Sven Aurich , Michael Russ
IPC: G07F17/32
Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.
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公开(公告)号:US10427034B2
公开(公告)日:2019-10-01
申请号:US14747426
申请日:2015-06-23
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Fayez Idris , Stefan Keilwert , Sven Aurich , Klaus Achmuller , Jim Morrow
IPC: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/214 , A63F13/285 , A63F13/825 , G06F3/01 , G07F17/32 , A63F13/42 , A63F13/54 , A63F13/28 , A63F13/21
Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
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公开(公告)号:US20180040190A1
公开(公告)日:2018-02-08
申请号:US15784275
申请日:2017-10-16
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Stefan Keilwert , Franz Pierer , Sven Aurich , Fayez Idris , David V. Froy, JR.
IPC: G07F17/32
CPC classification number: G07F17/3209 , G07F17/3211
Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
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8.
公开(公告)号:US20250006016A1
公开(公告)日:2025-01-02
申请号:US18215279
申请日:2023-06-28
Applicant: IGT
Inventor: Stefan Keilwert , Michael Russ , Sven Aurich , David Small , Soheil Latifi
IPC: G07F17/32
Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, and as will be described in greater detail below, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.
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公开(公告)号:US12056979B2
公开(公告)日:2024-08-06
申请号:US18138453
申请日:2023-04-24
Applicant: IGT
Inventor: Michael Russ , Daniel Landry , David Small , Lukas Angermayer , David Froy , Bruno Rittner , Sven Aurich
CPC classification number: G07F17/3206 , G06F7/588 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/323 , G07F17/3267
Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
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公开(公告)号:US20230274605A1
公开(公告)日:2023-08-31
申请号:US18195779
申请日:2023-05-10
Applicant: IGT
Inventor: Michael Russ , Daniel Landry , David Small , Lukas Angermayer , David Froy , Bruno Rittner , Sven Aurich
CPC classification number: G07F17/3206 , G07F17/323 , G07F17/3267 , G06F7/588 , G07F17/3211 , G07F17/3209 , G07F17/3227
Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
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