APPARATUS AND METHOD FOR VIRTUALIZED SCHEDULING OF MULTIPLE DUPLICATE GRAPHICS ENGINES

    公开(公告)号:US20190287205A1

    公开(公告)日:2019-09-19

    申请号:US15922836

    申请日:2018-03-15

    Abstract: An apparatus and method for virtualized scheduling. For example, one embodiment of a graphics processing apparatus comprises: a graphics processor comprising a plurality of graphics processing engines, each of the graphics processing engines usable to execute graphics program code for a plurality of graphics contexts, each of the graphics contexts associated with a particular user mode driver (UMD); and a scheduler to schedule the graphics program code for execution on the plurality of graphics engines, the scheduler comprising an integrated context queue to store program code from all of the graphics contexts, the scheduler to select graphics processing engines to execute the program code from each context based on a detected load and/or availability of each graphics processing engine and to determine an order for executing the program code from each context based on relative priorities associated with the different contexts.

    APPARATUS AND METHOD FOR VIRTUALIZED SCHEDULING OF MULTIPLE DUPLICATE GRAPHICS ENGINES

    公开(公告)号:US20200327636A1

    公开(公告)日:2020-10-15

    申请号:US16790397

    申请日:2020-02-13

    Abstract: An apparatus and method for virtualized scheduling. For example, one embodiment of a graphics processing apparatus comprises: a graphics processor comprising a plurality of graphics processing engines, each of the graphics processing engines usable to execute graphics program code for a plurality of graphics contexts, each of the graphics contexts associated with a particular user mode driver (UMD); and a scheduler to schedule the graphics program code for execution on the plurality of graphics engines, the scheduler comprising an integrated context queue to store program code from all of the graphics contexts, the scheduler to select graphics processing engines to execute the program code from each context based on a detected load and/or availability of each graphics processing engine and to determine an order for executing the program code from each context based on relative priorities associated with the different contexts.

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