Abstract:
A technique for providing a three-dimensional (3D) virtual-world (VW) presentation includes selecting a 3D real-world (RW) presentation. One or more messages, including 3D VW presentation steps that are associated with the 3D RW presentation, are then received at a VW presentation object that includes a VW presentation root script. The one or more messages are passed from the VW presentation root script to VW relay scripts (RSs) included in respective VW presentation objects associated with the 3D VW presentation. The one or more messages are then broadcast from the VW RSs to VW presentation execution scripts (PESs) that are associated with the 3D VW presentation. Finally, the 3D VW presentation is provided based on executed ones of the VW PESs.
Abstract:
An approach that provides a seamless conversation service between interacting environments is described. In one embodiment, there is a seamless conversation service tool that includes a conversation commencement component configured to facilitate commencement of a conversation between two or more parties occurring over a communication path in one of two or more interacting environments. A user context monitoring component is configured to monitor a user context associated with the conversation. A user context change identification component is configured to identify a change in the user context of the conversation. A conversation transfer component is configured to transfer the conversation between the two or more interacting environments in response to the identified change in the user context, while maintaining a transparency of functionality of the communication path.
Abstract:
An approach that provides a seamless conversation service between interacting environments is described. In one embodiment, there is a seamless conversation service tool that includes a conversation commencement component configured to facilitate commencement of a conversation between two or more parties occurring over a communication path in one of two or more interacting environments. A user context monitoring component is configured to monitor a user context associated with the conversation. A user context change identification component is configured to identify a change in the user context of the conversation. A conversation transfer component is configured to transfer the conversation between the two or more interacting environments in response to the identified change in the user context, while maintaining a transparency of functionality of the communication path.
Abstract:
The invention relates to a method for locating a teleport target station for teleporting between at least one teleport source station and at least one teleport target station in a virtual world, the method including: associating a specific teleport target station object with the at least one teleport target station; associating a current location with the object; and broadcasting the current location of the target station object into at least one communication channel in the virtual world.
Abstract:
The invention relates to a method and a device for the transcription of spoken and written utterances. To this end, the utterances undergo speech or text recognition, and the recognition result (ME) is combined with a manually created transcription (MT) of the utterances in order to obtain the transcription. The additional information rendered usable by the combination as a result of the recognition result (ME) enables the transcriber to work relatively roughly and therefore quickly on the manual transcription. When using a keyboard (25), he can, for example, restrict himself to hitting the keys of only one row and/or can omit some keystrokes completely. In addition, the manual transcribing can also be accelerated by the suggestion of continuations (31) to the text input so far (30), which continuations are anticipated by virtue of the recognition result (ME).
Abstract:
The invention relates to a method for locating a teleport target station for teleporting between at least one teleport source station and at least one teleport target station in a virtual world, the method including: associating a specific teleport target station object with the at least one teleport target station; associating a current location with the object; and broadcasting the current location of the target station object into at least one communication channel in the virtual world.
Abstract:
A technique for providing presentation material in an on-going virtual meeting includes converting a real-world (RW) presentation into a virtual-world (VW) presentation. A media format of the VW presentation corresponds to a media format utilized by a target VW. The VW presentation is then stored in an RW media repository. The VW presentation is associated with an RW media uniform resource locator (URL). A VW screen control script is used to set a VW media URL associated with a VW screen parcel to the RW media URL. The VW presentation is then provided to participants of the VW meeting by accessing the RW media repository using the VW media URL.
Abstract:
A technique for providing presentation material in an on-going virtual meeting includes converting a real-world (RW) presentation into a virtual-world (VW) presentation. A media format of the VW presentation corresponds to a media format utilized by a target VW. The VW presentation is then stored in an RW media repository. The VW presentation is associated with an RW media uniform resource locator (URL). A VW screen control script is used to set a VW media URL associated with a VW screen parcel to the RW media URL. The VW presentation is then provided to participants of the VW meeting by accessing the RW media repository using the VW media URL.
Abstract:
A technique for building a virtual-world (VW) object based on a real-world (RW) object description includes receiving, at a VW toolshed, a message to create a new VW object. In this case, the message uniquely identifies RW object description data that is to be accessed by an RW object management application. VW object description data that is associated with the RW object description data is then requested from the RW object management application. An instance of the new VW object is then created utilizing a VW root object included in an inventory of the VW toolshed. The inventory of the VW toolshed also includes one or more textures, one or more sounds, and one or more scripts. The instance of the new VW object then executes a script to establish a communication path between the new VW object and the VW toolshed. The VW object description data is then provided on an item-by-item basis from the VW toolshed to the new VW object. The appearance of the new VW object is then updated based on the VW object description data on the item-by-item basis.