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公开(公告)号:US20130346866A1
公开(公告)日:2013-12-26
申请号:US13896278
申请日:2013-05-16
IPC分类号: G06F3/0484
CPC分类号: G06F3/0484 , G06F3/0481 , G06F3/04842 , G06F3/04883 , G11B27/034 , G11B27/34
摘要: A first input is received in an animation creation application having a user interface showing a virtual-space area for first objects, and a timeline area for second objects representing events. To generate the first input, a user presses and holds an input control while a cursor is over one of the first or second objects. It is determined whether the input control is held for at least a predefined duration. If so, a copy of the object is assigned to the cursor, and the copy is subsequently pasted at another location in the user interface upon the input control ceasing to be held after the cursor is moved to the other location. If the input control does not remain held for at least the predefined duration the copy of the object is not assigned to the cursor.
摘要翻译: 在具有显示第一对象的虚拟空间区域的用户界面的动画制作应用程序中接收到第一输入以及表示事件的第二对象的时间线区域。 为了生成第一输入,当光标在第一或第二对象之一上时,用户按下并保持输入控件。 确定输入控制是否保持至少预定义的持续时间。 如果是,则将对象的副本分配给光标,并且在光标移动到另一位置之后,当输入控制停止保持时,副本随后被粘贴在用户界面中的另一位置。 如果输入控件至少保持预定义的持续时间,则对象的副本未分配给光标。
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公开(公告)号:US09508176B2
公开(公告)日:2016-11-29
申请号:US13679046
申请日:2012-11-16
CPC分类号: G06T13/20 , A63F2300/646 , A63F2300/6607 , G06T13/80
摘要: A 3D animation environment that includes an animation object is generated. A movement speed is assigned to object the 3D animation environment. An animation path containing at least first and second waypoints is generated. An animation sequence is generated by identifying a first section of the animation path connected to the first waypoint. A first animation of the animation object is generated in which the animation object moves along the first section of the path at the movement speed. A spatial gap in the animation path is identified between the first and second waypoints. A second animation of the animation object is generated in which the animation object moves, by keyframe animation, from the first waypoint to the second waypoint. A third animation of the animation object is generated in which the animation object moves along at least a second portion of the path at the movement speed.
摘要翻译: 生成包含动画对象的3D动画环境。 分配移动速度来对象3D动画环境。 生成至少包含第一和第二路点的动画路径。 通过识别连接到第一航点的动画路径的第一部分来生成动画序列。 生成动画对象的第一动画,其中动画对象以移动速度沿着路径的第一部分移动。 在第一和第二航点之间确定动画路径中的空间间隙。 生成动画对象的第二动画,其中动画对象通过关键帧动画从第一航点移动到第二航点。 生成动画对象的第三动画,其中动画对象以移动速度沿着路径的至少第二部分移动。
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公开(公告)号:US20170195527A1
公开(公告)日:2017-07-06
申请号:US15463908
申请日:2017-03-20
IPC分类号: H04N5/222 , G06F3/02 , G06F3/0481 , G06F3/0488 , G06F3/0346 , G06F3/0362 , G06F3/041
CPC分类号: H04N5/2621 , G06F3/0202 , G06F3/0346 , G06F3/0362 , G06F3/041 , G06F3/04815 , G06F3/04886 , G06T7/004 , G06T7/70 , G06T13/20 , G06T15/20 , G06T15/205 , G06T19/003 , G06T2215/16 , G11B27/00 , H04N5/2224 , H04N5/232 , H04N5/23203 , H04N5/2628
摘要: A handheld device includes: an input control configured to control and modify a virtual scene including a virtual camera; and a display that shows a representation of the controlled and modified virtual scene generated by the virtual camera. A system includes: a computer system configured to execute program instructions for generating a virtual scene including a virtual camera; and handheld device configured to communicate with the computer system for controlling and modifying the virtual scene, the handheld device comprising: an input control configured to control and modify the virtual scene; and a display that shows a representation of the controlled and modified virtual scene generated by the virtual camera.
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公开(公告)号:US09558578B1
公开(公告)日:2017-01-31
申请号:US13830439
申请日:2013-03-14
发明人: Adam Schnitzer , Max S-Han Chen , Domenico Porcino , Louise Rasmussen , Greg James , Jonathan Stone , Steve Sullivan , Kent Oberheu
CPC分类号: G06T13/20
摘要: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for animation. An animation application creates an animation environment. An input device receives input from a user to the animation application. An output device displays output to the user of the animation application. The animation application is configured to have a mode of operation that includes displaying, through the output device, a 3D animation view of the animation environment overlain by a 2D edit view of the animation environment.
摘要翻译: 方法,系统和装置,包括在计算机存储介质上编码的用于动画的计算机程序。 动画应用程序创建动画环境。 输入设备接收来自用户的输入到动画应用。 输出设备向动画应用的用户显示输出。 动画应用被配置为具有操作模式,其包括通过输出设备显示由动画环境的2D编辑视图覆盖的动画环境的3D动画视图。
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公开(公告)号:US10142561B2
公开(公告)日:2018-11-27
申请号:US15463908
申请日:2017-03-20
IPC分类号: H04N5/262 , H04N5/222 , G06F3/0481 , G06F3/02 , G06F3/0346 , G06F3/0362 , G06F3/041 , G06F3/0488 , G06T13/20 , G06T19/00 , G06T15/20 , H04N5/232 , G11B27/00 , G06T7/70 , G06T7/00
摘要: A handheld device includes: an input control configured to control and modify a virtual scene including a virtual camera; and a display that shows a representation of the controlled and modified virtual scene generated by the virtual camera. A system includes: a computer system configured to execute program instructions for generating a virtual scene including a virtual camera; and handheld device configured to communicate with the computer system for controlling and modifying the virtual scene, the handheld device comprising: an input control configured to control and modify the virtual scene; and a display that shows a representation of the controlled and modified virtual scene generated by the virtual camera.
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公开(公告)号:US09335902B2
公开(公告)日:2016-05-10
申请号:US13896278
申请日:2013-05-16
IPC分类号: G06F3/048 , G06F3/0484 , G06F3/0481 , G06F3/0488 , G11B27/34 , G11B27/034
CPC分类号: G06F3/0484 , G06F3/0481 , G06F3/04842 , G06F3/04883 , G11B27/034 , G11B27/34
摘要: A first input is received in an animation creation application having a user interface showing a virtual-space area for first objects, and a timeline area for second objects representing events. To generate the first input, a user presses and holds an input control while a cursor is over one of the first or second objects. It is determined whether the input control is held for at least a predefined duration. If so, a copy of the object is assigned to the cursor, and the copy is subsequently pasted at another location in the user interface upon the input control ceasing to be held after the cursor is moved to the other location. If the input control does not remain held for at least the predefined duration the copy of the object is not assigned to the cursor.
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