Path and speed based character control
    1.
    发明授权
    Path and speed based character control 有权
    基于路径和速度的角色控制

    公开(公告)号:US09508176B2

    公开(公告)日:2016-11-29

    申请号:US13679046

    申请日:2012-11-16

    IPC分类号: G06T13/00 G06T13/20 G06T13/80

    摘要: A 3D animation environment that includes an animation object is generated. A movement speed is assigned to object the 3D animation environment. An animation path containing at least first and second waypoints is generated. An animation sequence is generated by identifying a first section of the animation path connected to the first waypoint. A first animation of the animation object is generated in which the animation object moves along the first section of the path at the movement speed. A spatial gap in the animation path is identified between the first and second waypoints. A second animation of the animation object is generated in which the animation object moves, by keyframe animation, from the first waypoint to the second waypoint. A third animation of the animation object is generated in which the animation object moves along at least a second portion of the path at the movement speed.

    摘要翻译: 生成包含动画对象的3D动画环境。 分配移动速度来对象3D动画环境。 生成至少包含第一和第二路点的动画路径。 通过识别连接到第一航点的动画路径的第一部分来生成动画序列。 生成动画对象的第一动画,其中动画对象以移动速度沿着路径的第一部分移动。 在第一和第二航点之间确定动画路径中的空间间隙。 生成动画对象的第二动画,其中动画对象通过关键帧动画从第一航点移动到第二航点。 生成动画对象的第三动画,其中动画对象以移动速度沿着路径的至少第二部分移动。

    Animation environment
    2.
    发明授权
    Animation environment 有权
    动画环境

    公开(公告)号:US09558578B1

    公开(公告)日:2017-01-31

    申请号:US13830439

    申请日:2013-03-14

    IPC分类号: G09G5/00 G06T13/20

    CPC分类号: G06T13/20

    摘要: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for animation. An animation application creates an animation environment. An input device receives input from a user to the animation application. An output device displays output to the user of the animation application. The animation application is configured to have a mode of operation that includes displaying, through the output device, a 3D animation view of the animation environment overlain by a 2D edit view of the animation environment.

    摘要翻译: 方法,系统和装置,包括在计算机存储介质上编码的用于动画的计算机程序。 动画应用程序创建动画环境。 输入设备接收来自用户的输入到动画应用。 输出设备向动画应用的用户显示输出。 动画应用被配置为具有操作模式,其包括通过输出设备显示由动画环境的2D编辑视图覆盖的动画环境的3D动画视图。