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公开(公告)号:US08265341B2
公开(公告)日:2012-09-11
申请号:US12692797
申请日:2010-01-25
申请人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
发明人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
IPC分类号: G06K9/00
CPC分类号: G06K9/00892 , A63F13/213 , A63F13/215 , A63F13/79 , G06F17/30787 , G10L17/10 , G10L2021/02166
摘要: A system and method are disclosed for tracking image and audio data over time to automatically identify a person based on a correlation of their voice with their body in a multi-user game or multimedia setting.
摘要翻译: 公开了一种系统和方法,用于随着时间的推移跟踪图像和音频数据,以在多用户游戏或多媒体设置中基于他们的声音与他们的身体的相关性来自动识别人。
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公开(公告)号:US20110182481A1
公开(公告)日:2011-07-28
申请号:US12692797
申请日:2010-01-25
申请人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
发明人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
CPC分类号: G06K9/00892 , A63F13/213 , A63F13/215 , A63F13/79 , G06F17/30787 , G10L17/10 , G10L2021/02166
摘要: A system and method are disclosed for tracking image and audio data over time to automatically identify a person based on a correlation of their voice with their body in a multi-user game or multimedia setting.
摘要翻译: 公开了一种系统和方法,用于随着时间的推移跟踪图像和音频数据,以在多用户游戏或多媒体设置中基于他们的声音与他们的身体的相关性自动识别人。
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公开(公告)号:US08781156B2
公开(公告)日:2014-07-15
申请号:US13608725
申请日:2012-09-10
申请人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
发明人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
CPC分类号: G06K9/00892 , A63F13/213 , A63F13/215 , A63F13/79 , G06F17/30787 , G10L17/10 , G10L2021/02166
摘要: A system and method are disclosed for tracking image and audio data over time to automatically identify a person based on a correlation of their voice with their body in a multi-user game or multimedia setting.
摘要翻译: 公开了一种系统和方法,用于随着时间的推移跟踪图像和音频数据,以在多用户游戏或多媒体设置中基于他们的声音与他们的身体的相关性自动识别人。
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公开(公告)号:US20120327193A1
公开(公告)日:2012-12-27
申请号:US13608725
申请日:2012-09-10
申请人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
发明人: Mitchell Dernis , Tommer Leyvand , Christian Klein , Jinyu Li
CPC分类号: G06K9/00892 , A63F13/213 , A63F13/215 , A63F13/79 , G06F17/30787 , G10L17/10 , G10L2021/02166
摘要: A system and method are disclosed for tracking image and audio data over time to automatically identify a person based on a correlation of their voice with their body in a multi-user game or multimedia setting.
摘要翻译: 公开了一种系统和方法,用于随着时间的推移跟踪图像和音频数据,以在多用户游戏或多媒体设置中基于他们的声音与他们的身体的相关性自动识别人。
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公开(公告)号:US08687880B2
公开(公告)日:2014-04-01
申请号:US13425188
申请日:2012-03-20
申请人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
发明人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
IPC分类号: G06K9/62
CPC分类号: G06K9/00281 , G06K9/00362 , G06K2009/4666
摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.
摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。
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公开(公告)号:US20130251244A1
公开(公告)日:2013-09-26
申请号:US13425188
申请日:2012-03-20
申请人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
发明人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
CPC分类号: G06K9/00281 , G06K9/00362 , G06K2009/4666
摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.
摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。
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公开(公告)号:US20120257797A1
公开(公告)日:2012-10-11
申请号:US13080569
申请日:2011-04-05
申请人: Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian , Simon Stachniak , Ryan Gunn , Alan Stuart , Russ Glaser , Eddie Mays , Toan Huynh , Richard Irving , James Waletzky , Ajay Ramjee
发明人: Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian , Simon Stachniak , Ryan Gunn , Alan Stuart , Russ Glaser , Eddie Mays , Toan Huynh , Richard Irving , James Waletzky , Ajay Ramjee
IPC分类号: G06K9/00
CPC分类号: A63F13/40 , G06F21/32 , G06K9/00221
摘要: A method for biometric identification for use with a computing device is provided herein. The method includes capturing a temporal sequence of images of the face of a user at different locations within a three-dimensional interaction space. The method further includes extracting one or more face descriptors from the images and generating a biometric template compiling the face descriptors.
摘要翻译: 本文提供了一种用于计算设备的生物识别方法。 该方法包括在三维交互空间内的不同位置拍摄用户脸部的时间序列。 该方法还包括从图像中提取一个或多个面部描述符,并生成编辑面部描述符的生物特征模板。
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公开(公告)号:US20110190055A1
公开(公告)日:2011-08-04
申请号:US12696282
申请日:2010-01-29
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
IPC分类号: A63F9/24
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US08824749B2
公开(公告)日:2014-09-02
申请号:US13080569
申请日:2011-04-05
申请人: Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian , Simon Stachniak , Ryan Gunn , Alan Stuart , Russ Glaser , Eddie Mays , Toan Huynh , Richard Irving , James Waletzky , Ajay Ramjee
发明人: Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian , Simon Stachniak , Ryan Gunn , Alan Stuart , Russ Glaser , Eddie Mays , Toan Huynh , Richard Irving , James Waletzky , Ajay Ramjee
CPC分类号: A63F13/40 , G06F21/32 , G06K9/00221
摘要: A method for biometric identification for use with a computing device is provided herein. The method includes capturing a temporal sequence of images of the face of a user at different locations within a three-dimensional interaction space. The method further includes extracting one or more face descriptors from the images and generating a biometric template compiling the face descriptors.
摘要翻译: 本文提供了一种用于计算设备的生物识别方法。 该方法包括在三维交互空间内的不同位置拍摄用户脸部的时间序列。 该方法还包括从图像中提取一个或多个面部描述符,并生成编辑面部描述符的生物特征模板。
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公开(公告)号:US08926431B2
公开(公告)日:2015-01-06
申请号:US13410626
申请日:2012-03-02
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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