Real time head pose estimation
    5.
    发明授权
    Real time head pose estimation 有权
    实时头部姿态估计

    公开(公告)号:US08687880B2

    公开(公告)日:2014-04-01

    申请号:US13425188

    申请日:2012-03-20

    IPC分类号: G06K9/62

    摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.

    摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。

    REAL TIME HEAD POSE ESTIMATION
    6.
    发明申请
    REAL TIME HEAD POSE ESTIMATION 有权
    实时头枕估计

    公开(公告)号:US20130251244A1

    公开(公告)日:2013-09-26

    申请号:US13425188

    申请日:2012-03-20

    IPC分类号: G06K9/68 G06K9/62

    摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.

    摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。

    VISUAL BASED IDENTITIY TRACKING
    8.
    发明申请
    VISUAL BASED IDENTITIY TRACKING 有权
    基于视觉识别跟踪

    公开(公告)号:US20110190055A1

    公开(公告)日:2011-08-04

    申请号:US12696282

    申请日:2010-01-29

    IPC分类号: A63F9/24

    摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

    摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。

    Visual based identity tracking
    10.
    发明授权
    Visual based identity tracking 有权
    基于视觉的身份跟踪

    公开(公告)号:US08926431B2

    公开(公告)日:2015-01-06

    申请号:US13410626

    申请日:2012-03-02

    IPC分类号: A63F13/00 A63F9/24

    摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.

    摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。