-
公开(公告)号:US12128317B2
公开(公告)日:2024-10-29
申请号:US17456100
申请日:2021-11-22
Applicant: CYGAMES, INC.
Inventor: Takatoshi Nakamura , Takashi Fujita , Takafumi Goto
IPC: A63F9/24 , A63F13/335 , A63F13/79
CPC classification number: A63F13/79 , A63F13/335
Abstract: A computer realizes: a management function for managing first management information and second management information as information for managing game media having assigned thereto medium identifiers that are common for each same kind, the first management information indicating the medium identifiers and the number of game media possessed by a player, and the second management information indicating the medium identifiers and usage periods of game media having the usage periods set therefor; a determination function for determining game media available to the player based on the first management information and the second management information; and a set creation function for creating a medium set that includes a plurality of game media and that can include a plurality of game media of the same kind, based on an operation performed by the player to select from the game media available to the player, determined by the determination function.
-
公开(公告)号:US12121806B2
公开(公告)日:2024-10-22
申请号:US18475760
申请日:2023-09-27
Applicant: STEELSERIES ApS
Inventor: Jeffrey Nicholas Mahlmeister , Thane Kurt Woidan , Thomas J. Panfil , Tino Soelberg
IPC: H04L51/046 , A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/10 , H04L51/52 , H04L67/06
CPC classification number: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
Abstract: A system that incorporates the subject disclosure may include, for example, a device that has a memory to store instructions and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations that include defining a group of perspectives around an avatar controlled by a player of a video game, detecting a current trigger during the video game, recording a trigger clip of game content for each perspective in the group of perspectives resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from each perspective of the group of perspectives, and providing the group of trigger clips over a communication network to a gaming device utilized by the player. Additional embodiments are disclosed.
-
公开(公告)号:US12109496B2
公开(公告)日:2024-10-08
申请号:US17656322
申请日:2022-03-24
Applicant: Electronic Arts Inc.
Inventor: Fernando de Mesentier Silva , Reza Pourabolghasem , Sundeep Narravula , Navid Aghdaie , Kazi Atif-Uz Zaman
CPC classification number: A63F13/79 , A63F13/69 , A63F2300/5546
Abstract: A persona system determines a player persona for a player of a gaming system based on gameplay information for the user and, for example, performs dynamic content generation or additional product recommendations based on the player persona. The persona system may receive a request for content based on a persona of a player and receive gameplay data associated with gameplay of the player in a plurality of games. The persona system may then generate a player persona of the player based on the gameplay data associated with the gameplay of the player in the plurality of games, determine persona based content based at least in part on a portion of the player persona, and output the persona based content in response to the request.
-
公开(公告)号:US20240325927A1
公开(公告)日:2024-10-03
申请号:US18194659
申请日:2023-04-03
Applicant: ARTIE, INC.
Inventor: Armando McIntyre-Kirwin
Abstract: The system obtains data associated with a user by obtaining an indication of a portal through which the user reached the video game and obtaining device information associated with the user device. Based on the data associated with the user, the system segments the user into a predetermined group among the multiple predetermined groups, where the multiple predetermined groups indicate a video game preference associated with the user. Based on the predetermined group associated with the user, the system personalizes the video game by adjusting an appearance of the video game based on the user's preferences.
-
公开(公告)号:US12107924B1
公开(公告)日:2024-10-01
申请号:US18515200
申请日:2023-11-20
Applicant: Amazon Technologies, Inc.
Inventor: David Guadalupe Goehring , Kevin Munns , Mustafa Hakim , Samuel Adam Salameh , Jocelyn Hotte , Paul-Michel Deblois , Arun Param
IPC: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14
CPC classification number: H04L67/131 , A63F13/31 , A63F13/323 , A63F13/48 , A63F13/79 , A63F13/795 , A63F13/87 , H04L67/14 , A63F2300/538
Abstract: This disclosure describes, in part, methods and techniques for providing network applications. For instance, remote system(s) may generate a link that provides access to a network application. After generating the link, the remote system(s) may provide the link to a device of a source, such as a user, a developer, or a third-party service. The source may then use the device to share the link with a user. For example, the source may use the device to send a message that includes the link, post the link on a website, or share the link using a social media platform. The user may then use a device to view and select the link. Based on selecting the link, the remote system(s) may perform one or more actions. For example, the remote system(s) may create a session for the network application and provide the device with data to connect to the session.
-
公开(公告)号:US12086825B2
公开(公告)日:2024-09-10
申请号:US17243933
申请日:2021-04-29
Applicant: Nice Ltd.
Inventor: Aniket Pal , Manish Agrawal , Aniruddha Phadnis
IPC: G06Q30/02 , A63F13/46 , A63F13/79 , G06Q30/0207 , G06Q30/0211
CPC classification number: G06Q30/0209 , A63F13/46 , A63F13/79 , G06Q30/0211
Abstract: A computer based system and method for measuring effectiveness of a gamification challenge may include: presenting the gamification challenge on a display to an agent; measuring agent engagement with the gamification challenge over time to calculate agent engagement indices over time; measuring agent performance over time to calculate agent performance indices over time; and calculating a correlation between the agent engagement indices and the agent performance indices to obtain the gamification effectiveness.
-
公开(公告)号:US12083441B2
公开(公告)日:2024-09-10
申请号:US17533273
申请日:2021-11-23
Applicant: KING.COM LIMITED
Inventor: Kim Ahlstrom , Patrik Stymne , Joakim Brunnestom
CPC classification number: A63F13/87 , A63F13/79 , A63F13/88 , H04L51/52 , A63F2300/537
Abstract: A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
-
公开(公告)号:US20240288935A1
公开(公告)日:2024-08-29
申请号:US18176392
申请日:2023-02-28
Applicant: Sony Interactive Entertainment LLC
Inventor: Charles MCCOY , True XIONG
Abstract: System, process, and device configurations are provided for eye tracking and interactive game control. A method can include detecting eye tracking data for at least one user during the presentation of the gaming content and determining a player engagement parameter for the gaming content based on the eye tracking data. Presentation of the gaming content may be updated using the player engagement parameter. Embodiments can include use of the player engagement parameter for one or more of identifying game play objects of interest, player engagement level, user effect of the gaming content, player type, player profiles and audio immersion preferences. The player engagement parameter can be used to update gaming content, audio output and control sound output for gaming content.
-
9.
公开(公告)号:US20240286034A1
公开(公告)日:2024-08-29
申请号:US18658573
申请日:2024-05-08
Applicant: CYGAMES, INC.
Inventor: Dai Kikuchi , Ryo Kato , Yuka Tanaka , Tomonori Suzuki
Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: a process for deciding one item of content from a plurality of kinds of content; a process for playing back the decided content; a process for deciding a display pattern of an object associated with the content that is played back; and a process for displaying the object in the decided display pattern at least one of during playback of the content and in a state in which the content that is played back is decided.
-
公开(公告)号:US20240278134A1
公开(公告)日:2024-08-22
申请号:US18583116
申请日:2024-02-21
Inventor: Pierluigi Vito AMADORI
IPC: A63F13/67 , A63F13/211 , A63F13/22 , A63F13/355 , A63F13/79
CPC classification number: A63F13/67 , A63F13/211 , A63F13/22 , A63F13/355 , A63F13/79 , A63F2300/8082
Abstract: A computer-implemented system and method of providing a personalized experience to players of applications delivering a virtual environment, such as a virtual game world. A cloud-deployed machine learning (ML) model implements a player state service to gather data from input devices and historical data, such as past game-play, to infer physiological and behavioral data (a player state vector) which may be used to represent the current cognitive state of the player.
-
-
-
-
-
-
-
-
-