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公开(公告)号:US12154214B2
公开(公告)日:2024-11-26
申请号:US17941578
申请日:2022-09-09
Applicant: NVIDIA Corporation
Inventor: Gregory Muthler , John Burgess , Magnus Andersson , Timo Viitanen , Levi Oliver
Abstract: An alternate root tree or graph structure for ray and path tracing enables dynamic instancing build time decisions to split any number of geometry acceleration structures in a manner that is developer transparent, nearly memory storage neutral, and traversal efficient. The resulting traversals only need to partially traverse the acceleration structure, which improves efficiency. One example use reduces the number of false positive instance acceleration structure to geometry acceleration structure transitions for many spatially separated instances of the same geometry.