Updating assets rendered in a virtual world environment based on detected user interactions in another world
    1.
    发明授权
    Updating assets rendered in a virtual world environment based on detected user interactions in another world 有权
    基于在另一个世界中检测到的用户交互,更新在虚拟世界环境中渲染的资产

    公开(公告)号:US08307308B2

    公开(公告)日:2012-11-06

    申请号:US12548889

    申请日:2009-08-27

    IPC分类号: G06F3/048

    摘要: A virtual world controller receives an identifier of a detected interaction by a user within another world, separate from a particular virtual world environment accessible by the user, from a device that detects and reports user interactions within the other world. The virtual world controller identifies at least one particular trigger tag name assigned to the identifier of the detected interaction from among a plurality of separate detectable user interactions in a trigger tag database. The virtual world controller identifies at least one particular asset class from among a plurality of asset classes specified with the particular trigger tag name within a particular trigger asset coupling from among at least one trigger asset coupling in a trigger asset coupling database. The virtual world controller accesses at least one particular asset assigned to the at least one particular asset class in an asset class database. The virtual world controller renders the at least one particular asset within the particular virtual world environment in a virtual location within the particular virtual world triggered by the particular trigger asset coupling.

    摘要翻译: 虚拟世界控制器从另一个世界中的用户(与用户可访问的特定虚拟世界环境分离)接收来自检测和报告另一个世界内的用户交互的设备的检测到的交互的标识符。 虚拟世界控制器从触发标签数据库中的多个单独的可检测用户交互中识别分配给检测到的交互的标识符的至少一个特定触发标签名称。 虚拟世界控制器从在触发资产耦合数据库中的至少一个触发资产耦合之间耦合的特定触发资产内从特定触发标签名称指定的多个资产类别中识别至少一个特定资产类别。 虚拟世界控制器访问分配给资产类别数据库中的至少一个特定资产类别的至少一个特定资产。 虚拟世界控制器在由特定触发资产耦合触发的特定虚拟世界内的虚拟位置中呈现特定虚拟世界环境内的至少一个特定资产。

    VIRTUAL UNIVERSE ACCOUNT PROTECTION
    2.
    发明申请
    VIRTUAL UNIVERSE ACCOUNT PROTECTION 有权
    虚拟通用帐户保护

    公开(公告)号:US20090113524A1

    公开(公告)日:2009-04-30

    申请号:US11924769

    申请日:2007-10-26

    IPC分类号: G06F7/04

    CPC分类号: H04L67/22 H04L67/306

    摘要: A protection mechanism(s) for a virtual universe account maintains integrity of the virtual universe account as well as the virtual universe. An avatar associated with a virtual universe account may be misappropriated and/or used inappropriately by a non-comporting user against the wishes or without the knowledge of the virtual universe account owner. A non-comporting user (i.e., a user not authorized to use the virtual universe account, an authorized user who misuses a virtual universe account, etc.) can use an avatar to perform potentially damaging and/or damaging activities in the virtual universe (e.g., destroy property, impact reputation associated with the virtual universe account, reduce value of the virtual universe account, etc.) Embodiments of the inventive subject matter detect when a user misappropriates and/or misuses a virtual universe account (i.e., detects a non-comporting user), and attempts to restore state of the virtual universe prior to the misuse and/or misappropriation.

    摘要翻译: 虚拟Universe帐户的保护机制维护虚拟Universe帐户以及虚拟Universe的完整性。 与虚拟Universe帐户相关联的头像可能被非合法用户不适当地盗用和/或被不当地用于愿望或者没有虚拟世界帐户所有者的知识。 非合并用户(即,未被授权使用虚拟Universe帐户的用户,滥用虚拟Universe帐户的授权用户等)可以使用化身来在虚拟世界中执行潜在的破坏性和/或破坏性活动( 例如,破坏属性,影响与虚拟Universe帐户关联的信誉,减少虚拟Universe帐户的价值等)。本发明的实施例检测用户何时盗用和/或滥用虚拟世界帐户(即, - 运送用户),并尝试在滥用和/或盗用之前恢复虚拟世界的状态。

    Updating assets rendered in a virtual world environment based on detected user interactions in another world
    3.
    发明授权
    Updating assets rendered in a virtual world environment based on detected user interactions in another world 有权
    基于在另一个世界中检测到的用户交互,更新在虚拟世界环境中渲染的资产

    公开(公告)号:US08719731B2

    公开(公告)日:2014-05-06

    申请号:US13619688

    申请日:2012-09-14

    IPC分类号: G06F3/048

    摘要: A controller receives an identifier of a detected interaction by a user within another world, separate from a virtual world environment accessible by the user, from a device that detects and reports user interactions within the other world. The controller identifies at least one trigger tag name assigned to the identifier of the detected interaction from among separate detectable user interactions in a trigger tag database. The controller identifies at least one asset class from among asset classes specified with the trigger tag name within a particular trigger asset coupling in a trigger asset coupling database. The controller accesses at least one asset assigned to the at least one asset class in an asset class database. The controller renders the at least one asset within the virtual world environment in a virtual location within the virtual world triggered by the particular trigger asset coupling.

    摘要翻译: 控制器从另一个世界中的用户(与用户可访问的虚拟世界环境分开)接收来自检测和报告另一个世界内的用户交互的设备的检测到的交互的标识符。 控制器从触发标签数据库中的单独的可检测用户交互中识别分配给检测到的交互的标识符的至少一个触发标签名称。 控制器从触发资产耦合数据库中的特定触发资产耦合中的触发器标签名称指定的资产类别中识别至少一个资产类别。 控制器访问资产类数据库中分配给至少一个资产类别的至少一个资产。 控制器在由特定的触发资产耦合触发的虚拟世界内的虚拟位置内呈现虚拟世界环境中的至少一个资产。

    Managing multiple virtual world accounts from a single virtual lobby interface
    4.
    发明授权
    Managing multiple virtual world accounts from a single virtual lobby interface 有权
    从单个虚拟大厅界面管理多个虚拟世界帐户

    公开(公告)号:US08321787B2

    公开(公告)日:2012-11-27

    申请号:US12494737

    申请日:2009-06-30

    IPC分类号: G06F3/00

    CPC分类号: G06F17/30861

    摘要: A virtual lobby client automatically interfaces with multiple virtual world instances, each provided by a separate virtual world provider from among multiple virtual world providers, each interfaced with to access a separate virtual world account, to retrieve a separate selection of inventory items from each virtual world account. The virtual lobby client renders an inventory directory index of each separate selection of inventory items within a single lobby interface with at least one selectable option for managing each of the items in the inventory directory from the single lobby interface. The virtual lobby client renders, within the single lobby interface, a separate graphical portal for each virtual account, wherein entry of each of the separate graphical portals triggers the virtual lobby client to automatically open a virtual world specific interface window into a particular virtual world instance provided under the particular virtual world account associated with the entered graphical portal.

    摘要翻译: 虚拟大厅客户端自动与多个虚拟世界实例进行接口,每个虚拟世界实例由多个虚拟世界提供商中的单独的虚拟世界提供者提供,每个虚拟世界提供者接口连接到独立的虚拟世界帐户,以从每个虚拟世界中检索一个单独的库存项目选择 帐户。 虚拟大厅客户端在单个大厅界面内呈现每个单独选择的库存项目的库存目录索引,其具有用于从单个大厅接口管理库存目录中的每个项目的至少一个可选择选项。 虚拟大厅客户端在单个大厅界面内呈现用于每个虚拟帐户的单独的图形门户,其中每个单独图形门户的输入触发虚拟大厅客户端,以将虚拟世界特定的界面窗口自动打开到特定的虚拟世界实例中 在与输入的图形门户相关联的特定虚拟世界帐户下提供。

    Method for enhanced event specific features on personal video recorders
    5.
    发明授权
    Method for enhanced event specific features on personal video recorders 有权
    用于个人视频录像机的增强事件特定功能的方法

    公开(公告)号:US07543322B1

    公开(公告)日:2009-06-02

    申请号:US12115781

    申请日:2008-05-06

    IPC分类号: H04N5/445

    摘要: A method for enhanced presentation of sports audio video (A/V) content, the method includes: receiving a user's preferences for sports related electronic program guide (EPG) presentation, and sporting event viewing and recording; inferring additional user preferences from the user's actions and behavior; determining if a circumstance has occurred in the sporting events being monitored in the EPG, or in the process of being recorded or stored that will trigger a change in at least one of: the EPG, the recording of the sporting events, or the sporting events being stored; changing at least one of: the EPG, the recording of the sporting events, or the one or more sporting events being stored in response to the triggering circumstance; and wherein the determining if a circumstance has occurred is based on at least one of the following: A/V information contained in a broadcast signal, a web service, or a RSS.

    摘要翻译: 一种用于增强运动音频视频(A / V)内容呈现的方法,所述方法包括:接收用户对体育相关电子节目指南(EPG)呈现和运动事件观看和记录的偏好; 从用户的行为和行为推断出额外的用户偏好; 确定在EPG中正在监视的运动事件中是否发生了情况,或者在被记录或存储的过程中是否会触发以下至少一个的变化:EPG,体育赛事的记录或体育赛事 被存储 至少改变EPG,体育赛事的记录,或响应于触发环境存储的一个或多个体育赛事中的至少一个; 并且其中确定情况是否已经发生是基于以下至少一个:包含在广播信号,web服务或RSS中的A / V信息。