Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method and an apparatus that performs tile-based rendering. The method includes receiving a first drawcall used for rendering a first tile of a preceding frame; receiving a second drawcall used for rendering a second tile of a succeeding frame corresponding to a position of the first tile; generating a signature of the first drawcall and a signature of the second drawcall; comparing the signature of the first drawcall to the signature of the second drawcall. Based on a result of the comparison of the signature of the first drawcall and the signature of the second drawcall, rendering the second tile by using a result of rendering the first tile when a pre-set condition is satisfied.
Abstract:
Provided is a method and system with deep learning model generation. The method includes identifying a plurality of connections in a neural network that is pre-associated with a deep learning model, generating a plurality of pruned neural networks by pruning different sets of one or more of the plurality of connections to respectively generate each of the plurality of pruned neural networks, generating a plurality of intermediate deep learning models by generating a respective intermediate deep learning model corresponding to each of the plurality of pruned neural networks, and selecting one of the plurality of intermediate deep learning models, having a determined greatest accuracy among the plurality of intermediate deep learning models, to be an optimized deep learning model.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method of rendering at least one of paths forming an object includes setting an initial value to each of tiles included in a frame based on a position and a proceeding direction of the at least one of paths, calculating a winding number of each of the tiles through which the at least one of paths passes, among the tiles included in the frame, based on the set initial value, and determining whether to perform shading based on the set initial value and the calculated winding number.
Abstract:
A method of performing path stroking includes determining whether or not aliasing based on a primitive included in a path will occur using data about the path, generating a texture to be used for performing path stroking based on a result of the determining, and mapping the texture along an edge of the primitive.
Abstract:
A method and an apparatus that performs tile-based rendering. The method includes receiving a first drawcall used for rendering a first tile of a preceding frame; receiving a second drawcall used for rendering a second tile of a succeeding frame corresponding to a position of the first tile; generating a signature of the first drawcall and a signature of the second drawcall; comparing the signature of the first drawcall to the signature of the second drawcall. Based on a result of the comparison of the signature of the first drawcall and the signature of the second drawcall, rendering the second tile by using a result of rendering the first tile when a pre-set condition is satisfied.
Abstract:
Provided is a method of rendering a curve. The method includes determining a tessellation level of dividing a curve based on a control point of the curve, generating at least one triangle and at least two first sub-curves corresponding to the curve based on the tessellation level, and rendering the at least two first sub-curves and the at least one triangle.