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公开(公告)号:US09717989B2
公开(公告)日:2017-08-01
申请号:US13790311
申请日:2013-03-08
Applicant: Sony Computer Entertainment Inc.
Inventor: Victor Octav Suba Miura , Brian Michael Christopher Watson , Jacob P. Stine , Nicholas J. Cardell
CPC classification number: A63F13/42 , A63F13/00 , A63F13/02 , A63F13/06 , A63F13/10 , A63F13/50 , A63F13/60 , A63F2300/1037 , A63F2300/6009 , A63F2300/6045
Abstract: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US09248374B2
公开(公告)日:2016-02-02
申请号:US13631725
申请日:2012-09-28
Applicant: Sony Computer Entertainment Inc.
Inventor: Brian Michael Christopher Watson , Victor Octav Suba Miura , Jacob P. Stine , Nicholas J. Cardell
CPC classification number: A63F13/12 , A63F13/10 , A63F2300/209 , A63F2300/6045 , A63F2300/634
Abstract: A client device platform may provide an emulator with game inputs to advance an emulated game from a first state to a second state. The emulator may record the game inputs. Once the emulation of the game is suspended, the client device platform may deliver a replay request to the emulator. Upon receiving the replay request, the emulator may re-emulate the game inputs that have been stored in the emulator's memory. The re-emulation will produce the replay which may be delivered back to the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Abstract translation: 客户端设备平台可以向模拟器提供游戏输入以将模拟游戏从第一状态推进到第二状态。 模拟器可以记录游戏输入。 一旦游戏的仿真被暂停,客户端设备平台可以向仿真器发送重播请求。 在接收到重播请求后,仿真器可能会重新仿真存储在仿真器内存中的游戏输入。 重新仿真将产生可以传回客户端设备平台的重放。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。
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公开(公告)号:US09707476B2
公开(公告)日:2017-07-18
申请号:US13631740
申请日:2012-09-28
Applicant: Sony Computer Entertainment Inc.
Inventor: Brian Michael Christopher Watson , Victor Octav Suba Miura , Jacob P. Stine , Nicholas J. Cardell
CPC classification number: A63F13/88 , A63F13/10 , A63F13/12 , A63F13/60 , A63F13/69 , A63F13/70 , A63F2300/6009 , A63F2300/6036
Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US09623327B2
公开(公告)日:2017-04-18
申请号:US13790320
申请日:2013-03-08
Applicant: Sony Computer Entertainment Inc.
Inventor: Victor Octav Suba Miura , Brian Michael Christopher Watson , Jacob P. Stine , Nicholas J. Cardell
CPC classification number: A63F13/42 , A63F13/00 , A63F13/02 , A63F13/06 , A63F13/10 , A63F13/50 , A63F13/60 , A63F2300/1037 , A63F2300/6009 , A63F2300/6045
Abstract: Game inputs are delivered to an emulator computing device. Data generated by the emulator computing device during emulation of a legacy game is received. The emulated data comprising at least a set of data from a first state and a set of emulated data from a second state. A change in the emulated that corresponds to the occurrence of a trigger event is identified. The trigger event signals generation of an additional output that is not generated by execution of original code of a legacy game upon occurrence of the trigger event. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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5.
公开(公告)号:US20160005344A1
公开(公告)日:2016-01-07
申请号:US14321081
申请日:2014-07-01
Applicant: Sony Computer Entertainment Inc.
Inventor: Jacob P. Stine , Dmitri Tolstov
CPC classification number: G09G3/007 , G06T3/4069 , G06T15/005 , G09G3/2085 , G09G2320/10 , G09G2340/0407 , G09G2340/10
Abstract: Some embodiments provide methods of increasing a resolution of multimedia content. Some of those methods comprising: identifying an uprendering matrix, wherein the uprendering matrix is dependent on a resulting resolution of resulting multimedia content having the increased resolution; and for each source image of the multimedia content: defining a reference image of the source image from the multimedia content, wherein the reference image has a resolution that is the same as an original resolution of the source image; defining multiple shifted images of the source image, wherein each of the multiple shifted images corresponds with one of the elements of the uprendering matrix; and coalescing pixels from each of the reference image and the shifted images creating an uprendered image having a higher resolution than the reference image.
Abstract translation: 一些实施例提供了增加多媒体内容的分辨率的方法。 这些方法中的一些包括:识别上升矩阵,其中上变矩阵取决于具有增加的分辨率的所得多媒体内容的结果分辨率; 并且针对所述多媒体内容的每个源图像:从所述多媒体内容定义所述源图像的参考图像,其中所述参考图像具有与所述源图像的原始分辨率相同的分辨率; 定义所述源图像的多个移位图像,其中所述多个移位图像中的每一个对应于所述上升矩阵的所述元素之一; 并且从每个参考图像和偏移的图像聚合像素,产生具有比参考图像更高的分辨率的提升图像。
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6.
公开(公告)号:US09536461B2
公开(公告)日:2017-01-03
申请号:US14321081
申请日:2014-07-01
Applicant: Sony Computer Entertainment Inc.
Inventor: Jacob P. Stine , Dmitri Tolstov
CPC classification number: G09G3/007 , G06T3/4069 , G06T15/005 , G09G3/2085 , G09G2320/10 , G09G2340/0407 , G09G2340/10
Abstract: Some embodiments provide methods of increasing a resolution of multimedia content. Some of those methods comprising: identifying an uprendering matrix, wherein the uprendering matrix is dependent on a resulting resolution of resulting multimedia content having the increased resolution; and for each source image of the multimedia content: defining a reference image of the source image from the multimedia content, wherein the reference image has a resolution that is the same as an original resolution of the source image; defining multiple shifted images of the source image, wherein each of the multiple shifted images corresponds with one of the elements of the uprendering matrix; and coalescing pixels from each of the reference image and the shifted images creating an uprendered image having a higher resolution than the reference image.
Abstract translation: 一些实施例提供了增加多媒体内容的分辨率的方法。 这些方法中的一些包括:识别上升矩阵,其中上变矩阵取决于具有增加的分辨率的所得多媒体内容的结果分辨率; 并且针对所述多媒体内容的每个源图像:从所述多媒体内容定义所述源图像的参考图像,其中所述参考图像具有与所述源图像的原始分辨率相同的分辨率; 定义所述源图像的多个移位图像,其中所述多个移位图像中的每一个对应于所述上升矩阵的所述元素之一; 并且从每个参考图像和偏移的图像聚合像素,产生具有比参考图像更高的分辨率的提升图像。
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