摘要:
A volume data set having voxels arranged according to an object coordinate system is shear-warp rendered by partitioning, relative to the object coordinate system, the volume data set into a plurality of axis aligned sets of voxels. The selected axis aligned sets of voxels are rendered as pixels in intermediate baseplanes. There is one intermediate baseplane for each selected set of axis aligned voxels. The intermediate baseplanes are combined and warped to an image.
摘要:
A volume rendering integrated circuit includes a plurality of interconnected pipelines having stages operating in parallel. The stages of the pipelines are interconnected in a ring, with data being passed in only one direction around the ring. The volume integrated circuit also includes a render controller for controlling the flow of volume data to and from the pipelines and for controlling rendering operations of the pipelines. The integrated circuit may further include interfaces for coupling the integrated circuit to various storage devices and to a host computer.
摘要:
A plurality of identical rendering pipelines are connected in parallel to read an array of voxels and to write an array of pixels. Each pipeline processes one voxel in one processing cycle of the pipelines. Each pipeline includes a plurality of serially connected different stages. The stages can include interpolation, classification, gradient estimation, illumination, and compositing stages. Interfaces connect identical stages in adjacent pipelines as one-way rings to communicate information associated with spatially adjacent voxels, and delay buffers connected parallel to particular stages communicate information associated with temporally adjacent voxels.
摘要:
An apparatus generates lighting modulation factors for samples in a volume rendering pipeline. The apparatus includes a first arithmetic logic unit squaring a gradient magnitude vector of a sample to produce a squared gradient magnitude. A second arithmetic logic unit produces a gradient magnitude from the squared gradient magnitude. A shift register, connected to the first arithmetic logic unit, truncates a predetermined number of high bits of the squared gradient magnitude. A gradient magnitude modulation register stores modulation parameters. A first multiplexer, connected to the second arithmetic logic unit and the shift register, selects the truncated squared gradient magnitude as an index if an index source signal is true, and the gradient magnitude if the index source signal is false, and a memory table is indexes by the index to produce modulated opacity, emissive, diffuse and specular modulation factors.
摘要:
Samples of a volume are lighted in a rendering pipeline by having a first arithmetic unit combine a modulated emissive coefficient with a modulated diffuse coefficient and a modulated diffuse intensity. A second arithmetic logic unit combines a specular coefficient with a modulated specular intensity and an opacity component of the sample. A third arithmetic unit combines the output of the second arithmetic logic unit and specular colors of the sample. A fourth arithmetic logic unit combines the output of the first arithmetic unit with colors of the sample, and a fifth arithmetic logic unit combines the output of the third and fourth arithmetic units to illuminate the sample.
摘要:
An apparatus illuminates samples in a volume rendering pipeline. The apparatus includes the following units. A gradient magnitude modulation unit produces an opacity, emissive, diffuse and specular modulation factor from a gradient magnitude vector of each sample. A reflectance mapping unit produces a diffuse intensity and a specular intensity from the gradient magnitude vector of each sample and an eye vector of the volume. A first arithmetic logic unit combines an opacity of each sample with the corresponding opacity modulation factor to generate modulated opacities. A second arithmetic logic unit combines an emissive coefficient with the emissive modulation factor of each sample to generate modulated emissive coefficients. A third arithmetic logic unit combines the diffuse intensity with the diffuse modulation factor of each sample to generate modulated diffuse intensities. A fourth arithmetic logic unit combines the specular intensity with the specular modulation factor of each sample to generate modulated specular intensities, and a lighting unit applies the modulated emissive coefficient, modulated diffuse and specular intensities to color components of the samples to illuminate the volume sample.
摘要:
A method renders a volume data set including a plurality of voxels. In the method, a). the volume data set is apportioned into a plurality of sections. Then, b). a first one of the plurality of sections is rendered by sequentially reading groups of voxels from an external memory and rendering the groups of voxels in the section. Then, c). any accumulated data from the rendering of the first one of the plurality of sections is stored in a temporary storage device. Then, a next one of the plurality of sections is rendered by sequentially reading groups of voxels of the next one of the plurality of sections from an external memory and rendering the groups of voxels, the rendering incorporating accumulated data from the temporary storage device, and then any accumulated data from the rendering of the next one of the plurality of sections is stored in the temporary storage device. Steps d and e are repeated until each of the plurality of sections of the volume data set have been rendered.
摘要:
A volume graphics device renders a volume data set. The volume data set is apportioned into blocks of volume data, and each of the blocks are apportioned into a plurality of mini-blocks, each mini-block includes at least two voxels of volume data. The volume graphics device includes memory apportioned into a plurality of portions, wherein neighboring blocks of the volume data set are each stored in different ones of the plurality of portions of the memory, and wherein the mini-blocks of each block are stored in consecutive locations in the portion of memory associated with the associated block.
摘要:
A volume rendering processor renders a two-dimensional image from a volume data set of voxels constituting a three-dimensional representation of an object. Voxel memory interface logic retrieves the voxels from a voxel memory in a scanned order with respect to X, Y and Z coordinate axes, the Z axis being the axis most nearly parallel to a predefined viewing direction. The set of voxels having equal Z coordinate values are referred to as a “slice” of voxels. Interpolation logic calculates a sequence of samples from the retrieved voxels such that (i) each sample lies along a corresponding imaginary ray extending through the object parallel to the viewing direction, (ii) each sample results from interpolating the eight voxels surrounding the sample in the XYZ coordinate system. “Supersampling” in the Z dimension is performed such that the number of samples calculated for each ray is greater than the number of slices of voxels in the volume data set. Gradient calculation logic calculates for each sample respective gradients in the X, Y and Z directions for use by classification and illumination logic. The X and Y gradients are calculated from the samples emitted by the interpolation logic, and Z gradients are calculated by (i) calculating Z gradients at the voxel positions from voxel values retrieved from memory, and (ii) interpolating the voxel Z gradients to arrive at the Z gradients at the sample positions.
摘要:
An apparatus renders a volume data set including a plurality of voxels stored in a voxel memory. The apparatus includes a plurality of pipelines operating in parallel. Each pipeline includes a buffer storing at least one block of at least two voxels of the volume data set. An interpolation stage reads the at least one block of at least two voxels from the buffer. A gradient estimation stage receives an output from the interpolation stage. A compositing stage receives an output from the gradient estimation stage. The apparatus also includes a plurality of interface devices, wherein each interface device couples a particular stage only to an adjacent identical stage in a neighboring pipeline so that identical stages of the pipelines are connected in a ring.