Non-volatile memory storing critical data in a gaming machine

    公开(公告)号:US07390262B2

    公开(公告)日:2008-06-24

    申请号:US11517743

    申请日:2006-09-08

    申请人: Dwayne R. Nelson

    发明人: Dwayne R. Nelson

    摘要: A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.

    Wager gaming voting leaderboard
    92.
    发明授权

    公开(公告)号:US08727857B2

    公开(公告)日:2014-05-20

    申请号:US13250813

    申请日:2011-09-30

    IPC分类号: G07F17/32

    摘要: Techniques and equipment for providing a voting point leaderboard system are provided. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.

    Pluggable modular gaming modifiers and configuration templates for gaming environments
    93.
    发明授权
    Pluggable modular gaming modifiers and configuration templates for gaming environments 有权
    用于游戏环境的可插拔模块化游戏修改器和配置模板

    公开(公告)号:US08708828B2

    公开(公告)日:2014-04-29

    申请号:US11966682

    申请日:2007-12-28

    IPC分类号: A63F13/00

    摘要: Frameworks for providing modular computer program code and automated configuration of server-based gaming environments are disclosed. One or more “pluggable” modular gaming modifier can be provided for the modular computer program code without requiring the replacement of the entire computer program code for the game. Typically, the pluggable” modular gaming modifier can be added to or can replace one or more gaming modules or sub-modules, thereby requiring less time and effort for effectively modifying game presentation. In addition, configuration data can be generated and stored as configurations templates which can be used to configure one or more gaming machines in an automated manner. The configuration templates can be generated based on gaming modules and/or sub-modules provided for modular computer program code. As such, a content-based configuration template can effectively include and/or identify one or more modules, sub-modules and/or pluggable modular or sub-modular gaming modifiers associated with a modular computer program code. The configuration modules can be combined together for form configuration modules that effectively incorporate the features of two or more existing configurations.

    摘要翻译: 公开了用于提供模块化计算机程序代码和基于服务器的游戏环境的自动配置的框架。 可以为模块化计算机程序代码提供一个或多个“可插拔”模块化游戏修改器,而不需要更换游戏的整个计算机程序代码。 通常,可插拔的“模块化游戏修改器可以被添加到或可以替换一个或多个游戏模块或子模块,从而需要更少的时间和精力来有效地修改游戏呈现。 此外,可以生成配置数据并将其存储为可用于以自动方式配置一个或多个游戏机的配置模板。 可以基于为模块化计算机程序代码提供的游戏模块和/或子模块来生成配置模板。 因此,基于内容的配置模板可以有效地包括和/或识别与模块化计算机程序代码相关联的一个或多个模块,子模块和/或可插拔模块化或子模块化游戏修改器。 配置模块可以组合在一起用于表单配置模块,从而有效地结合了两个或多个现有配置的特征。

    Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
    95.
    发明授权
    Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game 有权
    游戏系统,游戏设备和方法更改奖励可以根据游戏的同时待决的游戏数量在游戏的待决游戏中获胜

    公开(公告)号:US08545312B2

    公开(公告)日:2013-10-01

    申请号:US13240478

    申请日:2011-09-22

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3286 G07F17/3262

    摘要: Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game.

    摘要翻译: 提供了游戏系统,设备和方法,其被配置为基于游戏的同时待决的游戏的数量来改变游戏的等待玩游戏的胜利奖励。 游戏系统使得玩家可以顺序地启动游戏的多个游戏,使得多个游戏同时处于待决状态。 游戏的每个游戏都包括一个或多个可以在该游戏中获胜的奖项。 当游戏的同时等待的游戏的数量大于或等于游戏的指定数量的游戏时,游戏系统改变一个或多个可获得的奖励中的一个或多个, 只要游戏的并发待机数量大于或等于指定的游戏次数,它们仍然改变。

    Gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances
    96.
    发明授权
    Gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances 有权
    游戏系统,游戏设备和方法,提供具有个人信用余额的多个同时可玩的投注游戏

    公开(公告)号:US08512120B2

    公开(公告)日:2013-08-20

    申请号:US13238781

    申请日:2011-09-21

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3225

    摘要: A gaming system, gaming device, and method providing multiple simultaneously playable wagering games with individual credit balances. The gaming system: simultaneously displays a plurality of wagering games, each having a separate credit meter; simultaneously displays the credit meters of the wagering games; and enables a player to transfer credits from the credit meter of one wagering game to the credit meter of another wagering game. For each wagering game, the gaming system displays a total number of credits in the credit meter of that wagering game. The total number of credits includes a first sum of: any credits deposited into that credit meter, any credits won during play of that wagering game, and any credits transferred into that credit meter less a second sum of: any credits wagered during play of that wagering game, any credits transferred from that credit meter, and any credits cashed out of that credit meter.

    摘要翻译: 游戏系统,游戏设备和方法,其提供具有个人信用余额的多个同时可玩的投注游戏。 游戏系统:同时显示多个投注游戏,每个具有单独的信用计; 同时显示投注游戏的信用计量表; 并且使得玩家能够将信用从一个投注游戏的信用计量转移到另一投注游戏的信用计。 对于每个投注游戏,游戏系统在该投注游戏的信用度表中显示总数。 信用总额包括:第一笔总额:存入该信用计量表的任何信用证,在该投注游戏期间赢得的任何信用,以及转入该信用计量表的任何信用卡,少于第二笔总和:在该游戏期间下注的任何信用 投注游戏,从该信用计量转移的任何信用以及从该信用计量中兑现的任何信用。

    WAGER GAMING VOTING LEADERBOARD
    97.
    发明申请

    公开(公告)号:US20130084956A1

    公开(公告)日:2013-04-04

    申请号:US13250817

    申请日:2011-09-30

    IPC分类号: A63F9/24

    摘要: Disclosed herein are techniques and equipment for providing a voting point leaderboard system. Players playing wagering games may be awarded voting points for use in a poll with a plurality of candidates in exchange for game-play related activity. Players voting for the winning candidate in the poll may be given an award. Polls may include candidates which may be involved in a real-world contest. Players may be rewarded for voting for the candidate which wins the real-world contest.

    SYSTEM AND METHOD FOR AN EXTENSIBLE BOOT IMAGE FOR ELECTRONIC GAMING MACHINES
    98.
    发明申请
    SYSTEM AND METHOD FOR AN EXTENSIBLE BOOT IMAGE FOR ELECTRONIC GAMING MACHINES 有权
    用于电子游戏机的可扩展引导图像的系统和方法

    公开(公告)号:US20130084932A1

    公开(公告)日:2013-04-04

    申请号:US13330353

    申请日:2011-12-19

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3227 G07F17/3241

    摘要: Disclosed are electronic gaming machines, methods and systems for gaming device configuration and gaming device software distribution. An electronic gaming machine is configured to detect whether a primary portable storage device is in communication with the electronic gaming machine. The primary portable storage device may be configured to store a boot image. The boot image may include a boot code, an operating system, and a framework application. The framework application may be configured to search and execute a pluggable module according to instructions provided by the pluggable module. The framework application may also include instructions configured to determine whether at least one of the one or more pluggable modules includes a signature and execute the at least one pluggable module when it is determined that the at least one pluggable module includes the signature.

    摘要翻译: 公开了用于游戏设备配置和游戏设备软件分发的电子游戏机,方法和系统。 电子游戏机被配置为检测主便携式存储装置是否与电子游戏机通信。 主便携式存储设备可以被配置为存储引导映像。 引导映像可以包括引导代码,操作系统和框架应用程序。 框架应用可以被配置为根据可插拔模块提供的指令来搜索和执行可插拔模块。 框架应用还可以包括被配置为确定一个或多个可插拔模块中的至少一个包括签名并且当确定至少一个可插拔模块包括签名时执行该至少一个可插拔模块的指令。

    ELECTRONIC GAMING DEVICE TROUBLESHOOTING AND LOGGING
    99.
    发明申请
    ELECTRONIC GAMING DEVICE TROUBLESHOOTING AND LOGGING 有权
    电子游戏设备故障排除和记录

    公开(公告)号:US20130072304A1

    公开(公告)日:2013-03-21

    申请号:US13236434

    申请日:2011-09-19

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: A method and system for electronic gaming device troubleshooting and logging includes detecting an error condition of an electronic gaming device, an electronic game device having a processor, memory and an interface; generating a reference link for a detected error condition; and conveying a reference link. A system includes an electronic gaming device having a processor, memory and an interface. An electronic gaming device may include a detector configured to detect an error condition of an electronic gaming device; a reference link generator configured to generate a reference link characterizing a detected error condition; and an interface configured to convey a reference link.

    摘要翻译: 一种用于电子游戏设备故障排除和记录的方法和系统,包括检测电子游戏设备的错误状况,具有处理器,存储器和接口的电子游戏设备; 生成用于检测到的错误条件的参考链接; 并传送参考链接。 一种系统包括具有处理器,存储器和接口的电子游戏装置。 电子游戏装置可以包括被配置为检测电子游戏装置的错误状况的检测器; 被配置为生成表征检测到的错误条件的参考链接的参考链路发生器; 以及被配置为传送参考链路的接口。