Methods for synthesizing a voice guiding signal to a gaming controller and devices thereof
    5.
    发明授权
    Methods for synthesizing a voice guiding signal to a gaming controller and devices thereof 有权
    用于将声音引导信号合成到游戏控制器及其装置的方法

    公开(公告)号:US09433856B2

    公开(公告)日:2016-09-06

    申请号:US14057913

    申请日:2013-10-18

    申请人: Infosys Limited

    发明人: Ganwen Zeng

    IPC分类号: A63F13/00 A63F13/20 A63F13/40

    摘要: A method and system for synthesizing a voice guiding signal to a gaming controller. An input gaming data to the gaming controller is collected by a console game agent. A set of game target profiles and a set of control signals are created from the input gaming data. A set of active game patterns are synthesized from the set of game target profiles and the set of control signals. An optimal gaming strategy is produced from the set of active game patterns. The optimal gaming strategy is then converted into the voice guiding signal for guiding the user on playing a game effectively on the gaming controller.

    摘要翻译: 一种用于将声音引导信号合成到游戏控制器的方法和系统。 向游戏控制器的输入游戏数据由控制台游戏代理收集。 从输入的游戏数据创建一组游戏目标简档和一组控制信号。 从一组游戏目标简档和一组控制信号合成一组主动游戏模式。 最佳的游戏策略是从一套主动游戏模式产生的。 然后将最佳游戏策略转换成语音引导信号,以在游戏控制器上有效地引导用户玩游戏。

    Game Rewards Based on Device Characteristics
    8.
    发明申请
    Game Rewards Based on Device Characteristics 有权
    基于设备特性的游戏奖励

    公开(公告)号:US20160114251A1

    公开(公告)日:2016-04-28

    申请号:US14523743

    申请日:2014-10-24

    IPC分类号: A63F13/69

    摘要: A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user.

    摘要翻译: 可以至少部分地基于与用于玩游戏的用户设备相关联的特征来提供与游戏相关联的奖励。 可以确定与设备特性相关联的阈值或电平。 可以确定当用户通过用户设备玩游戏时的当前特性水平。 至少部分地基于当前的特征水平满足阈值或玩游戏期间的水平,可以向用户设备和/或用户提供与游戏相关的奖励。

    APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES
    9.
    发明申请
    APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES 有权
    用于管理视频游戏中的用户输入的装置和方法

    公开(公告)号:US20150105158A1

    公开(公告)日:2015-04-16

    申请号:US14573539

    申请日:2014-12-17

    申请人: STEELSERIES ApS

    发明人: Michael Aronzon

    摘要: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.

    摘要翻译: 包含本公开的教导的系统可以包括例如具有控制器的计算设备,该控制器获得输入到与计算设备可操作地耦合的第一附件的用户输入,其中第一附件提供用于用户交互的用户界面 使用视频游戏,基于预期接收者的身份确定用户输入的预期接收者的语言,访问包括与视频游戏相关联的多个单词的多语言库,将用户输入匹配到一个或多个 多语言库中的多个词的单词以生成所预期接收者的所确定语言中的翻译消息,并将翻译的消息提供给第二附件以便实时呈现给预期接收者。 公开了另外的实施例。