Open architecture communications in a gaming network
    2.
    发明授权
    Open architecture communications in a gaming network 失效
    在游戏网络中开放架构通信

    公开(公告)号:US08162755B2

    公开(公告)日:2012-04-24

    申请号:US11830816

    申请日:2007-07-30

    IPC分类号: A63F9/24

    摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。

    TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM
    3.
    发明申请
    TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM 有权
    在CASINO游戏系统中使用的游戏经理

    公开(公告)号:US20090104965A1

    公开(公告)日:2009-04-23

    申请号:US11874097

    申请日:2007-10-17

    IPC分类号: A63F9/24

    摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to perform one or more of the following (or combinations thereof): receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. Additionally, in at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.

    摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以执行以下(或其组合)中的一个或多个:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 另外,在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。

    Data pattern verification in a gaming machine environment
    4.
    发明申请
    Data pattern verification in a gaming machine environment 审中-公开
    游戏机环境中的数据模式验证

    公开(公告)号:US20060036874A1

    公开(公告)日:2006-02-16

    申请号:US11221314

    申请日:2005-09-06

    IPC分类号: G06F12/14

    摘要: A technique is disclosed for detecting at least one anomaly associated gaming data, wherein the gaming data is associated with a first casino gaming machine. A first portion of gaming data is selected for analysis. According to a specific embodiment, the first portion of gaming data corresponds to a first data pattern. A first comparison pattern relating to the first data pattern is also selected. A comparison is then performed in which the first comparison pattern is compared with a first portion of the first data pattern. Based upon the results of the comparison, a determination may be made as to whether at least one anomaly is detected in association with the first data pattern.

    摘要翻译: 公开了一种用于检测至少一个异常相关联的游戏数据的技术,其中游戏数据与第一赌场游戏机相关联。 选择游戏数据的第一部分进行分析。 根据具体实施例,游戏数据的第一部分对应于第一数据模式。 还选择与第一数据模式相关的第一比较模式。 然后进行比较,其中第一比较模式与第一数据模式的第一部分进行比较。 基于比较的结果,可以确定是否与第一数据模式相关联地检测到至少一个异常。

    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK
    5.
    发明申请
    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK 有权
    打开网络中的开放式架构通信

    公开(公告)号:US20120184354A1

    公开(公告)日:2012-07-19

    申请号:US13425187

    申请日:2012-03-20

    IPC分类号: A63F9/24

    摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。

    TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM
    6.
    发明申请
    TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM 有权
    在CASINO游戏系统中使用的游戏经理

    公开(公告)号:US20120172136A1

    公开(公告)日:2012-07-05

    申请号:US13419235

    申请日:2012-03-13

    IPC分类号: A63F9/24

    摘要: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. In at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.

    摘要翻译: 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。

    Game removal with game history
    7.
    发明申请
    Game removal with game history 有权
    游戏删除与游戏历史

    公开(公告)号:US20070207852A1

    公开(公告)日:2007-09-06

    申请号:US11367497

    申请日:2006-03-03

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: Games may be divided into different portions having differing preservation needs. These different portions may be saved to set locations for set periods of time when a downloaded game that was available on a given gaming terminal must be disabled, removed or otherwise made unavailable on the gaming terminal. The removal process may be automated or controlled remotely, although this is not strictly required. Further, preservation of games may be implemented using directories of the various game components for multiple downloaded games available to a gaming terminal.

    摘要翻译: 游戏可以分为具有不同保存需要的不同部分。 当给定游戏终端上可用的下载游戏必须被禁用,移除或以其它方式在游戏终端上不可用时,可以将这些不同的部分保存到设定的时间段。 移除过程可以自动化或远程控制,尽管这不是严格要求的。 此外,可以使用可用于游戏终端的多个下载的游戏的各种游戏组件的目录来实现游戏的保存。

    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines
    8.
    发明申请
    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines 审中-公开
    MRAM作为游戏机中功率命中和ESD耐受性的非易失性安全存储

    公开(公告)号:US20060205513A1

    公开(公告)日:2006-09-14

    申请号:US11077253

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    Process verification
    10.
    发明授权
    Process verification 有权
    流程验证

    公开(公告)号:US06685567B2

    公开(公告)日:2004-02-03

    申请号:US09925098

    申请日:2001-08-08

    IPC分类号: A63F1300

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.

    摘要翻译: 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。