Safety Poker Game
    91.
    发明申请
    Safety Poker Game 审中-公开
    安全扑克游戏

    公开(公告)号:US20100112531A1

    公开(公告)日:2010-05-06

    申请号:US12262544

    申请日:2008-10-31

    申请人: Dale A. Bruhl

    发明人: Dale A. Bruhl

    IPC分类号: G09B19/22

    摘要: A game includes a game board having a playing surface. The playing surface has a plurality of player boxes and a common card box. Each player box has a name box and a card box. Each name box is configured for a game participant name. A container is configured to contain a plurality of playing cards. The container allows for a blind draw of the playing cards. The container includes a common card. A plurality of playing cards is initially positioned in the container. The drawn playing cards are attached to the card box of each game participant.

    摘要翻译: 游戏包括具有游戏表面的游戏板。 游戏表面具有多个玩家盒和公用卡盒。 每个玩家盒子都有一个名字框和一个卡盒。 每个名称框都配置为一个游戏参与者名称。 容器被配置为容纳多张扑克牌。 容器允许盲人盲人画。 容器包括一张通用卡。 多个纸牌最初位于容器中。 绘制的扑克牌被附加到每个游戏参与者的卡盒中。

    Automated House Way Indicator and Activator
    92.
    发明申请
    Automated House Way Indicator and Activator 有权
    自动房屋指示器和激活器

    公开(公告)号:US20100090405A1

    公开(公告)日:2010-04-15

    申请号:US12572205

    申请日:2009-10-01

    申请人: Roger M. Snow

    发明人: Roger M. Snow

    IPC分类号: A63F1/00 A63F1/12 A63F13/00

    摘要: A system for enabling play of a casino table card game is disclosed. At least one of a rank and suit of a set of playing cards is automatically determined. Multiple randomized sets of playing cards of known composition are formed and delivered to a game, and are set by following automatically generated house way instructions. The components of the system include an automatic card shuffler configured to deliver randomized sets of physical cards, the shuffler equipped with a playing card reading system that reads at least one of a rank and suit of markings on each of the playing cards. The automatic card shuffler has a processor that receives the read card information from the playing card reading system and determines a composition of each individual set of playing cards dispensed. Other components of the system include a gaming table with a gaming surface; and at least one display on or proximate the gaming surface in communication with a processor programmed with house way rules for displaying instructions on how to set hands from a distributed set of cards a house way; wherein the monitor displays information on how to set a hand according to programmed house way rules. A method of operating a casino table card game using physical playing cards that are distributed in sets to multiple play positions and set according to automatically generated house way instructions is also disclosed.

    摘要翻译: 公开了一种能够播放娱乐场桌牌游戏的系统。 自动确定一组扑克牌中的至少一个等级和西装。 形成已知组合的多张随机的扑克牌并将其传送到游戏中,并通过跟随自动生成的房屋指示进行设置。 系统的组件包括被配置为递送随机的物理卡组的自动卡洗牌机,洗牌器配备有读取读卡系统,该读卡系统读取每个扑克牌上的标记中的至少一个。 自动洗牌机具有处理器,其从纸牌读取系统接收读卡信息,并确定分配的每组单独的扑克牌的组成。 系统的其他组件包括具有游戏表面的游戏桌; 以及与处理器通信的处理器或与其接近的至少一个显示器,所述处理器用房屋方式规则编程,用于显示关于如何从分布式卡片组设置手的指示; 其中监视器根据编程的房屋规则来显示关于如何设置手的信息。 还公开了使用按照多个播放位置分组并使用自动生成的房屋指示进行设置的物理纸牌来操作娱乐场桌牌游戏的方法。

    Computer-implemented environments and interfaces for educational games
    93.
    发明申请
    Computer-implemented environments and interfaces for educational games 审中-公开
    计算机实现的教育游戏环境和接口

    公开(公告)号:US20090325136A1

    公开(公告)日:2009-12-31

    申请号:US12455070

    申请日:2009-05-27

    申请人: Ana Marie Delbue

    发明人: Ana Marie Delbue

    IPC分类号: G09B7/00

    摘要: Disclosed below are representative embodiments of methods, apparatus, and systems for providing computer-implemented educational games. For example, one disclosed embodiment comprises a system for providing a computer-based educational game environment comprising a processor, memory, and storage storing computer-executable instructions that, when executed by the processor, allow a player at a first remote computer to play one or more educational games at the first remote computer and allow a thematic specialist at a second remote computer to modify content or rules of the one or more educational games. In certain embodiments, at least one of the educational games is a game that requires a player to classify patterns into groups of like patterns.

    摘要翻译: 下面公开了用于提供计算机实现的教育游戏的方法,装置和系统的代表性实施例。 例如,一个公开的实施例包括用于提供基于计算机的教育游戏环境的系统,该系统包括处理器,存储器和存储计算机可执行指令的存储器,所述指令在由处理器执行时允许第一远程计算机上的玩家播放一个 或更多的教育游戏,并允许第二远程计算机上的专业专家修改一个或多个教育游戏的内容或规则。 在某些实施例中,教育游戏中的至少一个是需要玩家将模式分类成相同模式的组的游戏。

    KIT FOR FACILITATING CONVERSATIONS
    95.
    发明申请
    KIT FOR FACILITATING CONVERSATIONS 审中-公开
    促进对话的工具包

    公开(公告)号:US20090179381A1

    公开(公告)日:2009-07-16

    申请号:US12013336

    申请日:2008-01-11

    IPC分类号: A63F1/00

    摘要: A card game kit for use as a planning tool to help people have conversations about difficult decisions is disclosed. The kit includes a deck of cards and instructions for their use. The cards identify potential outcomes and the instructions teach how to prioritize these outcomes such that the person considering issues can engage in focused communication about what is important to that person. In preferred embodiments the planning is advance care planning, the person is a person considering the last portion of that person's life and the outcomes are final outcomes.

    摘要翻译: 公开了一种用作帮助人们对艰难决策进行对话的规划工具的卡片游戏工具包。 该套件包括一张卡片和使用说明书。 这些卡可以识别潜在的结果,指导教导如何优先考虑这些结果,以便考虑问题的人可以就重要的沟通方式进行重点沟通。 在优选实施例中,规划是预先护理计划,该人是考虑该人的最后部分的人,并且结果是最终结果。

    Collective word building and spelling game
    97.
    发明申请
    Collective word building and spelling game 审中-公开
    集体词拼写和拼写游戏

    公开(公告)号:US20080311546A1

    公开(公告)日:2008-12-18

    申请号:US11808940

    申请日:2007-06-14

    申请人: Darcy Ginhwa Wang

    发明人: Darcy Ginhwa Wang

    IPC分类号: G09B19/22 G09B1/32 G09B5/00

    摘要: The present invention provides an educational language building game, in which the players collectively spell words. The game pieces may take different forms made of different materials, such as a pack of spelling cards. The virtual version of the game can be played over the computer and the Internet. The game can be played by people, with robots using artificial intelligence, or both. The game pieces include more than one set of the 26 letters of the English alphabet and multiple non-alphabet game-specific symbols. The goal of the game play is to spell a complete word, i.e. an original word, a modified word, an extended word, or a compound word, in a language based on the English or Roman alphabet system. The game can also apply to other languages, such as Chinese, which have adopted the English or Roman alphabet system as one of its spelling methods. Anyone can have fun and enjoy its educational function in playing the collective word building and spelling game whether or not his or her native language is rooted in the English or Roman alphabet system. People can play it for many reasons: building spelling abilities, improving logical thinking, developing teamwork skills, entertainment, contest, or simply for helping younger children practice spelling in the spirit of cooperation.

    摘要翻译: 本发明提供了一种教育语言构建游戏,其中玩家共同拼写单词。 游戏件可以采用由不同材料制成的不同形式,例如一堆拼写卡。 游戏的虚拟版本可以通过电脑和互联网播放。 游戏可以由人玩,机器人使用人工智能,或两者兼有。 游戏作品包括英文字母表的26个字母和多个非字母游戏特定符号的多个集合。 游戏的目标是以基于英文或罗马字母系统的语言拼写完整的单词,即原始单词,修改单词,扩展单词或复合单词。 该游戏也可以应用于其他语言,如中文,它们采用英文或罗马字母系统作为拼写方法之一。 任何人都可以玩乐,享受其教学功能,不管他或她的母语是扎根于英文还是罗马字母系统,都可以玩集体单词拼写游戏。 人们可以玩的很多原因是:建立拼写能力,改进逻辑思维,发展团队合作技能,娱乐,比赛,或者只是为了帮助年幼的孩子本着合作的精神练习拼写。

    UNIVERSAL LEARNING SYSTEM
    98.
    发明申请
    UNIVERSAL LEARNING SYSTEM 审中-公开
    通用学习系统

    公开(公告)号:US20080199837A1

    公开(公告)日:2008-08-21

    申请号:US12033611

    申请日:2008-02-19

    IPC分类号: G09B19/22

    摘要: A universal game board, game board kit and teaching tool method is provided. The game board is versatile, inexpensive, and easy to modify into a number of different configurations. Teachers use the board as a learning tool, which can be adapted for academic, social and/or cultural activities. The game board is designed to be a motivating learning tool that allows students to interact during academic and social skill development, or may be used for drill-and-practice to supplement a curriculum. The universal game board is comprised of a base with a plurality of tabs sized and shaped to form compartments to receive cards. The cards can be arranged and rearranged on in different configurations. Different games are played on the game board depending on the configuration of the cards. A lid is placed on top of the base, tabs and cards to secure the cards in place for the duration of a game.

    摘要翻译: 提供通用游戏板,游戏板套件和教学工具的方法。 游戏板是多功能,便宜,易于修改成多种不同的配置。 教师使用该委员会作为学习工具,可以适应学术,社会和/或文化活动。 游戏板旨在成为一种激励学习工具,允许学生在学术和社交技能开发过程中进行互动,或者可用于练习和练习以补充课程。 通用游戏板包括具有大小和形状的多个翼片的基座,以形成用于接收卡片的隔间。 这些卡可以以不同的配置进行布置和重新排列。 根据卡的配置,游戏板上会播放不同的游戏。 将盖子放置在基座,卡舌和卡片的顶部,以在游戏期间将卡片固定到位。

    SYSTEM FOR DEVELOPING LITERACY SKILLS USING LOOSELY COUPLED TOOLS IN A SELF-DIRECTED LEARNING PROCESS WITHIN A COLLABORATIVE SOCIAL NETWORK
    99.
    发明申请
    SYSTEM FOR DEVELOPING LITERACY SKILLS USING LOOSELY COUPLED TOOLS IN A SELF-DIRECTED LEARNING PROCESS WITHIN A COLLABORATIVE SOCIAL NETWORK 审中-公开
    在协作社交网络中自主学习过程中使用舒适耦合工具开发隐私技巧的系统

    公开(公告)号:US20080176194A1

    公开(公告)日:2008-07-24

    申请号:US11937497

    申请日:2007-11-08

    IPC分类号: G09B17/00

    CPC分类号: G09B7/08 G09B19/22

    摘要: A system of computers, storage, and networks coordinates that monitors, records, and manages actions among participants with interdependent roles, in a dynamic, process-based learning system is provided. Participants in a collaborative social network acquire information and use a variety of rich interactive applications that guide them through an iterative learning process. Once validated, participants are matched according to selectable, configurable criteria. Once matched, a participant selects a subject or content, is able to integrate and extend knowledge through access to related material or people, uses tools to collaborate with other validated members of the network, and shares written correspondence with them. Using input from correspondence and content, another participant then submits correspondence back through the moderator for release, modification, or denial and return to the originator.

    摘要翻译: 提供了一种在动态的基于过程的学习系统中的计算机,存储和网络坐标系统来监视,记录和管理具有相互依赖角色的参与者之间的动作。 协作社交网络的参与者获取信息并使用各种丰富的交互式应用程序,引导他们进行迭代学习过程。 一旦验证,参与者将根据可选择的可配置标准进行匹配。 一旦匹配,参与者选择一个主题或内容,就可以通过访问相关材料或人员来集成和扩展知识,使用工具与其他经过验证的网络成员协作,并与他们共享书面信件。 使用来自信函和内容的输入,另一个参与者然后通过主持人提交通信,以发布,修改或拒绝并返回到发起者。

    Scoring System for Games
    100.
    发明申请
    Scoring System for Games 有权
    游戏评分系统

    公开(公告)号:US20080027570A1

    公开(公告)日:2008-01-31

    申请号:US11532452

    申请日:2006-09-15

    IPC分类号: G06F19/00

    CPC分类号: A63F3/022 A63F3/04 G09B19/22

    摘要: Scoring a board configuration for a territory board game is often not straightforward and yet there is a desire to determine such scores quickly and accurately. For example, in the game of GO, determining the score at the end of the game involves assessing whether stones on the board are alive or dead which is a difficult judgment. Given a board configuration, the game is played by a scoring system to obtain a terminal board configuration. This is repeated to obtain a plurality of terminal board configurations from which an assessment can be made as to how likely each board position is to be won by a particular player at the end of the game. The scoring system obtains the terminal board configurations by playing random moves or by making a biased sampling of moves. The biased sampling is made using an evaluation function or in any suitable way. In the game of GO, seki positions are quickly and easily identified. An automated game playing system uses the output of the scoring system to assess when to offer to end a game. The output of the scoring system can also be used to provide hints to players during a game.

    摘要翻译: 为领土板游戏评分板块配置通常并不简单,但是希望快速,准确地确定这些分数。 例如,在GO游戏中,确定游戏结束时的分数包括评估板上的石头是活着还是死亡,这是一个困难的判断。 给定一个电路板配置,该游戏由得分系统进行,以获得一个终端板配置。 这是重复的,以获得多个终端板配置,从该终端板配置可以评估在游戏结束时由特定玩家赢得每个板位置的可能性。 评分系统通过播放随机动作或通过偏移采样来获得终端板配置。 使用评估函数或以任何合适的方式进行偏置采样。 在GO的游戏中,seki的位置很容易被识别。 自动游戏系统使用评分系统的输出来评估何时提供结束游戏。 评分系统的输出也可用于在游戏过程中向玩家提供提示。