摘要:
A game includes a game board having a playing surface. The playing surface has a plurality of player boxes and a common card box. Each player box has a name box and a card box. Each name box is configured for a game participant name. A container is configured to contain a plurality of playing cards. The container allows for a blind draw of the playing cards. The container includes a common card. A plurality of playing cards is initially positioned in the container. The drawn playing cards are attached to the card box of each game participant.
摘要:
A system for enabling play of a casino table card game is disclosed. At least one of a rank and suit of a set of playing cards is automatically determined. Multiple randomized sets of playing cards of known composition are formed and delivered to a game, and are set by following automatically generated house way instructions. The components of the system include an automatic card shuffler configured to deliver randomized sets of physical cards, the shuffler equipped with a playing card reading system that reads at least one of a rank and suit of markings on each of the playing cards. The automatic card shuffler has a processor that receives the read card information from the playing card reading system and determines a composition of each individual set of playing cards dispensed. Other components of the system include a gaming table with a gaming surface; and at least one display on or proximate the gaming surface in communication with a processor programmed with house way rules for displaying instructions on how to set hands from a distributed set of cards a house way; wherein the monitor displays information on how to set a hand according to programmed house way rules. A method of operating a casino table card game using physical playing cards that are distributed in sets to multiple play positions and set according to automatically generated house way instructions is also disclosed.
摘要:
Disclosed below are representative embodiments of methods, apparatus, and systems for providing computer-implemented educational games. For example, one disclosed embodiment comprises a system for providing a computer-based educational game environment comprising a processor, memory, and storage storing computer-executable instructions that, when executed by the processor, allow a player at a first remote computer to play one or more educational games at the first remote computer and allow a thematic specialist at a second remote computer to modify content or rules of the one or more educational games. In certain embodiments, at least one of the educational games is a game that requires a player to classify patterns into groups of like patterns.
摘要:
An apparatus and method for a game and method for teaching persons about business. A game, method, and method of play for teaching employees how to operate a business, including various issues, decisions, and/or risks one faces when operating a business.
摘要:
A card game kit for use as a planning tool to help people have conversations about difficult decisions is disclosed. The kit includes a deck of cards and instructions for their use. The cards identify potential outcomes and the instructions teach how to prioritize these outcomes such that the person considering issues can engage in focused communication about what is important to that person. In preferred embodiments the planning is advance care planning, the person is a person considering the last portion of that person's life and the outcomes are final outcomes.
摘要:
Method of Playing Card Games Consisting of Saying The Alphabet With Words and Saying Words With Words and Saying The Alphabet With Words While Saying Words is an enunciation game recognizing the pronunciation of letters as alphabet letters and the enunciation of additional words during the enunciation of any one word.
摘要:
The present invention provides an educational language building game, in which the players collectively spell words. The game pieces may take different forms made of different materials, such as a pack of spelling cards. The virtual version of the game can be played over the computer and the Internet. The game can be played by people, with robots using artificial intelligence, or both. The game pieces include more than one set of the 26 letters of the English alphabet and multiple non-alphabet game-specific symbols. The goal of the game play is to spell a complete word, i.e. an original word, a modified word, an extended word, or a compound word, in a language based on the English or Roman alphabet system. The game can also apply to other languages, such as Chinese, which have adopted the English or Roman alphabet system as one of its spelling methods. Anyone can have fun and enjoy its educational function in playing the collective word building and spelling game whether or not his or her native language is rooted in the English or Roman alphabet system. People can play it for many reasons: building spelling abilities, improving logical thinking, developing teamwork skills, entertainment, contest, or simply for helping younger children practice spelling in the spirit of cooperation.
摘要:
A universal game board, game board kit and teaching tool method is provided. The game board is versatile, inexpensive, and easy to modify into a number of different configurations. Teachers use the board as a learning tool, which can be adapted for academic, social and/or cultural activities. The game board is designed to be a motivating learning tool that allows students to interact during academic and social skill development, or may be used for drill-and-practice to supplement a curriculum. The universal game board is comprised of a base with a plurality of tabs sized and shaped to form compartments to receive cards. The cards can be arranged and rearranged on in different configurations. Different games are played on the game board depending on the configuration of the cards. A lid is placed on top of the base, tabs and cards to secure the cards in place for the duration of a game.
摘要:
A system of computers, storage, and networks coordinates that monitors, records, and manages actions among participants with interdependent roles, in a dynamic, process-based learning system is provided. Participants in a collaborative social network acquire information and use a variety of rich interactive applications that guide them through an iterative learning process. Once validated, participants are matched according to selectable, configurable criteria. Once matched, a participant selects a subject or content, is able to integrate and extend knowledge through access to related material or people, uses tools to collaborate with other validated members of the network, and shares written correspondence with them. Using input from correspondence and content, another participant then submits correspondence back through the moderator for release, modification, or denial and return to the originator.
摘要:
Scoring a board configuration for a territory board game is often not straightforward and yet there is a desire to determine such scores quickly and accurately. For example, in the game of GO, determining the score at the end of the game involves assessing whether stones on the board are alive or dead which is a difficult judgment. Given a board configuration, the game is played by a scoring system to obtain a terminal board configuration. This is repeated to obtain a plurality of terminal board configurations from which an assessment can be made as to how likely each board position is to be won by a particular player at the end of the game. The scoring system obtains the terminal board configurations by playing random moves or by making a biased sampling of moves. The biased sampling is made using an evaluation function or in any suitable way. In the game of GO, seki positions are quickly and easily identified. An automated game playing system uses the output of the scoring system to assess when to offer to end a game. The output of the scoring system can also be used to provide hints to players during a game.