INTERACTIVE EXPECTATION-BASED TRAINING SYSTEM AND METHOD

    公开(公告)号:US20190251853A1

    公开(公告)日:2019-08-15

    申请号:US16315772

    申请日:2016-07-08

    申请人: TARGET GROUP INC.

    IPC分类号: G09B5/06 G09B19/00

    摘要: An interactive training system for at least one participant, said system comprising: an activity module for generating at least one training session based on a primary activity performed by at least one expert; an environment module for providing at least one training scenario for said primary activity; an input module for enabling said at least one participant to register an expectation of each expert decision, including a stake corresponding to his degree of confidence in said expectation; a feedback module for providing feedback to said at least one participant regarding said expectation said at least one participant enters or fails to enter and for determining a reward or penalty based on said expectation.

    EDUCATIONAL DICE SYSTEM
    5.
    发明申请

    公开(公告)号:US20180082608A1

    公开(公告)日:2018-03-22

    申请号:US15712505

    申请日:2017-09-22

    申请人: James Moran

    发明人: James Moran

    IPC分类号: G09B19/22 G09B23/02 A63F9/04

    摘要: A set of polyhedral game pieces is suited for reinforcing certain mathematical operations. Each of the polyhedral game pieces includes a plurality of sides, each of which contains a number. The polyhedral game pieces are configured to reduce or eliminate occurrences of simpler math fact families when rolled. The game pieces are adaptable to numerous forms of game play to assist students in mastering more difficult math concepts.

    Human-Digital Media Interaction Tracking
    6.
    发明申请

    公开(公告)号:US20170319124A1

    公开(公告)日:2017-11-09

    申请号:US15658003

    申请日:2017-07-24

    发明人: Joan SEVERSON

    摘要: A system for human-digital media interaction tracking. One example system includes a database that stores information regarding a user's activity history for various different cognitive tasks, and a computing device that receives user behavior information indicating usage by a user of an interactive software program, the interactive software program associated with at least one of the cognitive tasks. The computing device, in response to the receipt of user behavior information indicating usage by the user of the interactive software program, updates the database information regarding the user's activity history for the at least one of the cognitive tasks.

    Device and method for teaching numeral systems

    公开(公告)号:US09812032B2

    公开(公告)日:2017-11-07

    申请号:US15058058

    申请日:2016-03-01

    IPC分类号: G09B23/02 G09B19/02 G09B19/22

    CPC分类号: G09B19/02 G09B19/22 G09B23/02

    摘要: A device and method of teaching and learning numeral systems comprising at least one game board and a plurality of value block pieces, wherein the game board comprises columns whereby one column is a decimal point column and other columns are each a numeric column to form a numeric grid thereon, and wherein each value block piece identifies the number equivalent value of a numeric symbol derived from the symbol's location on the numeric grid.

    EDUCATIONAL CARD GAMES AND METHODS OF PLAY
    8.
    发明申请

    公开(公告)号:US20170236449A1

    公开(公告)日:2017-08-17

    申请号:US15043441

    申请日:2016-02-12

    申请人: CATLILLI GAMES

    IPC分类号: G09B19/22 G09B19/00

    摘要: The card-game system may include at least one deck of playing cards and one or more sets of rules for playing the educational game(s) using the deck. A deck may include multiple sets of cards. The cards in a first set may relate to a first item that is subject to a cycle, including a number of stages. Cards in a second set may relate to a second item that is subject to a cycle, including a number of stages. Different cards within a set may represent different stages of the cycle for the item of that set. For example, different cards in the first set may relate to different stages of the cycle of the first item and different cards in the second set may relate to different stages of the cycle of the second item. The methods of gameplay may include playing cards based on the sets, the cycles and sequential stages of a cycle within in set. Due in part to this game mechanic, the players get exposed to and ideally learn about the cycles of an item, and the stages and order of the stages of a cycle for that item.