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公开(公告)号:US20190251853A1
公开(公告)日:2019-08-15
申请号:US16315772
申请日:2016-07-08
申请人: TARGET GROUP INC.
发明人: RUBIN SCHINDERMANN , SASHA STARR , MARTY D. HIRSCH
CPC分类号: G09B5/06 , G06Q10/109 , G06Q50/01 , G09B19/00 , G09B19/22
摘要: An interactive training system for at least one participant, said system comprising: an activity module for generating at least one training session based on a primary activity performed by at least one expert; an environment module for providing at least one training scenario for said primary activity; an input module for enabling said at least one participant to register an expectation of each expert decision, including a stake corresponding to his degree of confidence in said expectation; a feedback module for providing feedback to said at least one participant regarding said expectation said at least one participant enters or fails to enter and for determining a reward or penalty based on said expectation.
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公开(公告)号:US20180185725A1
公开(公告)日:2018-07-05
申请号:US15863622
申请日:2018-01-05
申请人: JAY MYERS
发明人: JAY MYERS
CPC分类号: A63B67/002 , A63B69/002 , A63B71/02 , A63B2243/007 , A63C19/00 , G09B19/22
摘要: The invention provides for a new method of playing American football. In particular, the method enables the play of football with far fewer, if any, collisions that lead to injury. The system herein provides rules for a fast paced version of American football in which the clock is infrequently stopped and intentional collisions would not happen.
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公开(公告)号:US20180122267A1
公开(公告)日:2018-05-03
申请号:US15800862
申请日:2017-11-01
申请人: John L. Gaddis
发明人: John L. Gaddis
CPC分类号: G09B19/22 , A63F3/0457 , A63F2003/00593 , A63F2003/046 , A63F2250/1063 , G01B3/1082 , G09B19/24
摘要: A learning tool for identifying and memorizing fractional indicia on measuring devices including tape measures, rulers, other lined media, and the like, including incorporated into a fun to play game that emphasizes the above skills development while additionally utilizing and improving tactile feel, dexterity, eye-hand coordination and speed to accomplish work tasks by requiring picking up and properly manipulating small objects analogous to handling and placement of nails for hammering and screws for inserting them into specified holes. The tool can additionally incorporate measureable metrics for determining progress and identifying areas requiring additional practice.
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公开(公告)号:US20180122262A1
公开(公告)日:2018-05-03
申请号:US15795625
申请日:2017-10-27
申请人: Larissa Itomlenskis
发明人: Larissa Itomlenskis
CPC分类号: G09B19/00 , A63F13/85 , A63F2300/8094 , G06F16/438 , G09B3/02 , G09B7/02 , G09B19/22 , G09B21/003 , G09B21/006
摘要: A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.
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公开(公告)号:US20180082608A1
公开(公告)日:2018-03-22
申请号:US15712505
申请日:2017-09-22
申请人: James Moran
发明人: James Moran
CPC分类号: G09B19/22 , A63F9/0413 , A63F9/0415 , A63F2009/0437 , A63F2009/0477 , G09B23/02
摘要: A set of polyhedral game pieces is suited for reinforcing certain mathematical operations. Each of the polyhedral game pieces includes a plurality of sides, each of which contains a number. The polyhedral game pieces are configured to reduce or eliminate occurrences of simpler math fact families when rolled. The game pieces are adaptable to numerous forms of game play to assist students in mastering more difficult math concepts.
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公开(公告)号:US20170319124A1
公开(公告)日:2017-11-09
申请号:US15658003
申请日:2017-07-24
发明人: Joan SEVERSON
摘要: A system for human-digital media interaction tracking. One example system includes a database that stores information regarding a user's activity history for various different cognitive tasks, and a computing device that receives user behavior information indicating usage by a user of an interactive software program, the interactive software program associated with at least one of the cognitive tasks. The computing device, in response to the receipt of user behavior information indicating usage by the user of the interactive software program, updates the database information regarding the user's activity history for the at least one of the cognitive tasks.
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公开(公告)号:US09812032B2
公开(公告)日:2017-11-07
申请号:US15058058
申请日:2016-03-01
申请人: Justin Berko-Boateng
发明人: Justin Berko-Boateng
摘要: A device and method of teaching and learning numeral systems comprising at least one game board and a plurality of value block pieces, wherein the game board comprises columns whereby one column is a decimal point column and other columns are each a numeric column to form a numeric grid thereon, and wherein each value block piece identifies the number equivalent value of a numeric symbol derived from the symbol's location on the numeric grid.
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公开(公告)号:US20170236449A1
公开(公告)日:2017-08-17
申请号:US15043441
申请日:2016-02-12
申请人: CATLILLI GAMES
CPC分类号: G09B19/22 , A63F1/00 , A63F2001/0441 , A63F2001/0475 , G09B19/00
摘要: The card-game system may include at least one deck of playing cards and one or more sets of rules for playing the educational game(s) using the deck. A deck may include multiple sets of cards. The cards in a first set may relate to a first item that is subject to a cycle, including a number of stages. Cards in a second set may relate to a second item that is subject to a cycle, including a number of stages. Different cards within a set may represent different stages of the cycle for the item of that set. For example, different cards in the first set may relate to different stages of the cycle of the first item and different cards in the second set may relate to different stages of the cycle of the second item. The methods of gameplay may include playing cards based on the sets, the cycles and sequential stages of a cycle within in set. Due in part to this game mechanic, the players get exposed to and ideally learn about the cycles of an item, and the stages and order of the stages of a cycle for that item.
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公开(公告)号:US20170136360A1
公开(公告)日:2017-05-18
申请号:US15420897
申请日:2017-01-31
申请人: NINTENDO CO., LTD.
发明人: Darren C. SMITH
IPC分类号: A63F13/537 , A63F13/86 , A63F13/63 , A63F13/20 , A63F13/31
CPC分类号: A63F13/537 , A63F13/00 , A63F13/12 , A63F13/20 , A63F13/31 , A63F13/323 , A63F13/327 , A63F13/355 , A63F13/46 , A63F13/52 , A63F13/525 , A63F13/5252 , A63F13/5258 , A63F13/63 , A63F13/795 , A63F13/803 , A63F13/86 , A63F13/92 , A63F13/95 , A63F2300/513 , A63F2300/554 , A63F2300/556 , A63F2300/634 , A63F2300/8017 , G06F3/04815 , G09B19/22
摘要: Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded.
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公开(公告)号:US09649549B2
公开(公告)日:2017-05-16
申请号:US14875443
申请日:2015-10-05
申请人: Bally Gaming, Inc.
发明人: Roger M. Snow
CPC分类号: G07F17/322 , A63F1/00 , A63F1/10 , A63F1/12 , A63F1/14 , A63F13/00 , A63F2250/58 , G07F17/32 , G07F17/3209 , G07F17/3227 , G07F17/323 , G07F17/3241 , G07F17/3276 , G07F17/3293 , G09B5/02 , G09B19/22
摘要: A physical playing card gaming system includes a gaming table including at least one dealer position and at least one player position. The system includes a physical playing card handling device that is configured to read at least one of a card rank and card suit of physical playing cards. The system also includes at least one processor in communication with the physical playing card handling device and a video monitor. The at least one processor is programmed to determine the composition of at least one dealer hand and at least one player hand based on the at least one of card rank and card suit read. The at least one processor is programmed to cause game information based on the determined hands to be displayed in response to dealer input. Methods of operating such a physical playing card gaming system include displaying the game information upon dealer request.
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