TOURNAMENT GAME SYSTEM AND TOURNAMENT METHOD
    181.
    发明申请
    TOURNAMENT GAME SYSTEM AND TOURNAMENT METHOD 有权
    游戏系统和游戏方法

    公开(公告)号:US20110251703A1

    公开(公告)日:2011-10-13

    申请号:US13167951

    申请日:2011-06-24

    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.

    Abstract translation: 在游戏方法的一个实施例中,可以从第一游戏单元接收标识符,其中标识符与比赛游戏卡相关联,其中根据支付费用将比赛游戏卡提供给玩家。 可以确定从第一游戏单元接收到的标识符是否可信。 玩家可以在比赛中玩的持续时间可以基于标识符来确定,并且如果标识符是真实的,则可以在比赛中使得第一游戏单元能够持续玩游戏。 可以接收到玩家的比赛得分,并且可以确定比赛的胜利者(如果有的话)。 如果确定了比赛的获胜者,则可以产生指示给予获胜者的奖励值的数据。

    Spontaneous Player Preferences
    182.
    发明申请
    Spontaneous Player Preferences 有权
    自发球员偏好

    公开(公告)号:US20110250960A1

    公开(公告)日:2011-10-13

    申请号:US12757968

    申请日:2010-04-09

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/323 G06Q30/02

    Abstract: An apparatus, method, and system to present at least one game offering on a display of a gaming machine may include a portable electronic device having a processor operative with a spontaneous interest data application to acquire spontaneous interest data. A memory may store the spontaneous interest data and the spontaneous interest data application. The spontaneous interest data application may save the spontaneous interest data to the memory, and a data transfer interface can transfer the spontaneous interest data to a second device.

    Abstract translation: 在游戏机的显示器上呈现至少一个游戏产品的装置,方法和系统可以包括具有处理器的便携式电子设备,该处理器与自发兴趣数据应用程序相结合以获取自发兴趣数据。 记忆可以存储自发兴趣数据和自发兴趣数据应用。 自发兴趣数据应用可以将自发兴趣数据保存到存储器,并且数据传输接口可以将自发兴趣数据传送到第二设备。

    Simulating real gaming environments with interactive host and players
    183.
    发明授权
    Simulating real gaming environments with interactive host and players 有权
    用互动主机和玩家模拟真正的游戏环境

    公开(公告)号:US08025569B2

    公开(公告)日:2011-09-27

    申请号:US11447721

    申请日:2006-06-05

    CPC classification number: G07F17/3276 G07F17/32

    Abstract: Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.

    Abstract translation: 公开了用于模拟真实(或现场)游戏环境的技术。 虚拟游戏环境通过连接多个计算设备(例如,个人计算机,游戏机)来将许多人有效地连接在一起。 虚拟游戏环境提供了虚拟游戏区域(例如,虚拟游戏桌)的视图,其中有多个个人(或玩家)和作为主机的人被有效地表示。 在该虚拟游戏区域中,玩家和主机可以经由音频和/或视频输入/输出设备相互交互。 因此,有效地模拟了玩家可以看到,听到和交互的现场游戏环境以及活动主机(例如,经销商)。

    Method and system for gaming and brand association
    184.
    发明授权
    Method and system for gaming and brand association 有权
    游戏和品牌关联的方法和系统

    公开(公告)号:US07997972B2

    公开(公告)日:2011-08-16

    申请号:US12269470

    申请日:2008-11-12

    Abstract: A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award.

    Abstract translation: 游戏系统包括:(i)需要由玩家进行下注的基本投注游戏; (ii)基本投注游戏的至少一个获胜结果; (iii)至少一个获胜结果的薪酬表; 随机向玩家提供的二等奖,由二级奖励提供者提供的次要奖励,并与薪金单独分开; 及(iv)为二级裁决提供者提供广告,为提供二级裁决提供广告。

    ADVENTURE SEQUENCE ACTIVITIES
    185.
    发明申请
    ADVENTURE SEQUENCE ACTIVITIES 有权
    冒险顺序活动

    公开(公告)号:US20110098118A1

    公开(公告)日:2011-04-28

    申请号:US12986045

    申请日:2011-01-06

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

    Universal gaming engine
    186.
    发明授权
    Universal gaming engine 有权
    通用游戏引擎

    公开(公告)号:US07892098B2

    公开(公告)日:2011-02-22

    申请号:US10810166

    申请日:2004-03-26

    CPC classification number: G07F17/32 G07F17/3202

    Abstract: Apparatuses and systems including a gaming machine having one or more major components that are removable and interchangeable with other similar major components for a gaming machine are disclosed. Such a gaming machine has at least a master gaming controller, one or more major components, and a universal gaming engine. At least one major component, such as a top box or main cabinet, contains a plurality of peripheral devices and a universal communication interface, is adapted to be removable from the gaming machine, and is interchangeable with other similar major components. The universal gaming engine contains at least one dedicated processing unit, such as a CPU, at least one associated storage device, and its own universal communication interface. This universal gaming engine is also adapted to control a substantial portion of the plurality of peripheral devices on the removable and interchangeable major component of the gaming machine.

    Abstract translation: 公开了一种包括游戏机的装置和系统,该游戏机具有一个或多个主要部件,其可拆卸并与游戏机的其它类似的主要部件可互换。 这样的游戏机具有至少一个主游戏控制器,一个或多个主要部件和通用游戏引擎。 诸如顶盒或主柜的至少一个主要部件包含多个外围设备和通用通信接口,适于从游戏机移除,并且可与其他相似的主要部件互换。 通用游戏引擎包含至少一个专用处理单元,例如CPU,至少一个相关联的存储设备及其自己的通用通信接口。 该通用游戏引擎还适于在游戏机的可移动和可互换的主要部件上控制多个外围设备的大部分。

    Name your prize game playing methodology
    187.
    发明授权
    Name your prize game playing methodology 失效
    命名你的游戏玩法

    公开(公告)号:US07682245B2

    公开(公告)日:2010-03-23

    申请号:US11051489

    申请日:2005-02-04

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/3262 G07F17/32 G07F17/323 G07F17/3248

    Abstract: A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.

    Abstract translation: 所公开的游戏机具有存储一个或多个奖品的列表的存储器,用于观看奖品信息的奖品显示器和允许用户在游戏机上玩游戏的玩家选择机构来选择一个或多个奖品, 在游戏机上玩的更多的结果。 一个或多个游戏机可以在“奖品分配网络”中连接到“奖品服务器”。奖品服务器可以包括用于向连接在奖品分配网络中的游戏机提供奖品信息的接口和存储奖品信息的存储器 作为在游戏机上单独显示的奖品组。 通过奖品服务器和奖品分配网络,可以容易地改变奖品分配网络中每个游戏机上作为奖励的奖品。

    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS
    188.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS 有权
    游戏系统,游戏设备及提供多项奖励策略游戏的方法

    公开(公告)号:US20100056247A1

    公开(公告)日:2010-03-04

    申请号:US12203743

    申请日:2008-09-03

    CPC classification number: G07F17/3295 G07F17/3211 G07F17/3262 G07F17/3274

    Abstract: The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards.

    Abstract translation: 所公开的游戏系统,游戏装置和方法提供包括多个奖励的游戏,每个奖励与多个奖励特征相关联,包括奖励值和难度级别。 至少部分地基于与奖励相关的奖励特征,玩家战略性地选择游戏中的哪个奖励或奖励(即哪个奖励或奖励尝试收集)。 在某些多人实施例中,两个或多个玩家可以一起工作以获得奖励。

    REAL-TIME PLAYER TRACKING
    190.
    发明申请
    REAL-TIME PLAYER TRACKING 审中-公开
    实时播放器追踪

    公开(公告)号:US20090055204A1

    公开(公告)日:2009-02-26

    申请号:US11844262

    申请日:2007-08-23

    CPC classification number: G07F17/32 G07F17/3239 G07F17/3241

    Abstract: Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.

    Abstract translation: 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。

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