Method and apparatus for receiving game streaming data, and method and server for transmitting game streaming data
    7.
    发明授权
    Method and apparatus for receiving game streaming data, and method and server for transmitting game streaming data 有权
    用于接收游戏流数据的方法和装置,以及用于发送游戏流数据的方法和服务器

    公开(公告)号:US09526989B2

    公开(公告)日:2016-12-27

    申请号:US13590835

    申请日:2012-08-21

    申请人: Zhang-hoon Oh

    发明人: Zhang-hoon Oh

    IPC分类号: A63F13/71 A63F13/77

    摘要: A game streaming data providing method and server for assigning some control rights for a game to a user terminal that participates in the game, and a method and apparatus for receiving game streaming data. The game streaming data providing method, may obtaining game list information from the server; displaying the game list information; transmitting to the server information regarding a game selected by a first user, and game setting information permitting a second user to participate in the game; and receiving control right information and game streaming data regarding the game from the server, wherein the control right information comprises at least one of first control right information defining a range of control rights for the game assigned to the first user, and second control right information defining a range of control rights for the game assigned to the second user.

    摘要翻译: 一种游戏流数据提供方法和服务器,用于向参与游戏的用户终端分配游戏的一些控制权限,以及用于接收游戏流数据的方法和装置。 游戏流数据提供方法可以从服务器获取游戏列表信息; 显示游戏列表信息; 向服务器发送关于由第一用户选择的游戏的信息,以及允许第二用户参与游戏的游戏设置信息; 以及从服务器接收关于游戏的控制权信息和游戏流数据,其中控制权信息包括定义分配给第一用户的游戏的控制权限范围的第一控制权信息和第二控制权信息中的至少一个 定义分配给第二用户的游戏的控制权限范围。

    Application Interface for Tracking Player Identity
    9.
    发明申请
    Application Interface for Tracking Player Identity 审中-公开
    跟踪玩家身份的应用界面

    公开(公告)号:US20150238870A1

    公开(公告)日:2015-08-27

    申请号:US14709851

    申请日:2015-05-12

    摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

    摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。

    SYSTEMS AND METHODS FOR DYNAMIC ACCESS TO PROGRAM FEATURES
    10.
    发明申请
    SYSTEMS AND METHODS FOR DYNAMIC ACCESS TO PROGRAM FEATURES 审中-公开
    动态访问程序特征的系统和方法

    公开(公告)号:US20150113051A1

    公开(公告)日:2015-04-23

    申请号:US14579759

    申请日:2014-12-22

    申请人: Intel Corporation

    IPC分类号: H04L29/06

    摘要: The multimedia client-server system provides a multimedia client program with a set of features and a server system that creates feature access information that determines which features are to be made available to a particular user. The server system may send the feature access information to the user such that the information is accessible to the multimedia client program. The multimedia client program may dynamically control the user's access to the program's feature set by using the feature access information to validate and verify the user. In addition, the feature access information may be accessible to the server system, such that the server system may periodically update the feature access information, such as, for example, when the user accesses the server system to download multimedia content.

    摘要翻译: 多媒体客户端 - 服务器系统向多媒体客户端程序提供一组特征和服务器系统,其创建特征访问信息,确定哪些特征对特定用户可用。 服务器系统可以向用户发送特征访问信息,使得该信息可被多媒体客户端程序访问。 多媒体客户端程序可以通过使用特征访问信息来动态地控制用户对节目的特征集的访问以验证和验证用户。 此外,服务器系统可以访问特征访问信息,使得服务器系统可以周期性地更新特征访问信息,例如当用户访问服务器系统以下载多媒体内容时。