摘要:
Broadcast messages are efficiently directed to nodes of an overlay network. Broadcast messages include an End ID parameter specifying the range of key values for nodes that should receive the broadcast message. Each node of an overlay network maintains a list of finger nodes and their respective key values. Upon receiving a broadcast message, a node assigns a finger node a new End ID value based upon the End ID value of the broadcast message or the key value of an adjacent finger node. The node compares a finger node's new End ID value with the finger node's key value to determine whether to forward the broadcast message to that finger node. A broadcast message forwarded to a finger node includes an End ID parameter equal to the new End ID value determined for the finger node. Nodes can aggregate response messages from its finger nodes.
摘要:
A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world comprises one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user can manipulate the avatar via a user interface. According to the method a custom gesture may be generated for the avatar. The gesture may be associated with one or more user interface signals.
摘要:
In a node configured to communicate with one or more other nodes over a network, available bandwidth for network traffic may be distributed among two or more distinct channels of communication within a single application running on the node. An available bandwidth may be detected for communication between the first node and a second node. A distribution may be determined for the available bandwidth among the two or more communication channels. A sending rate may be adjusted for data sent from the first node to the second node over one or more of the two or more communication channels in response to a detected change in the available bandwidth.
摘要:
A system and method for routing communications among real and virtual communication devices are disclosed. The system includes one or more processors configured to generate a virtual world. The one or more processors may be configured to generate a virtual communication device and implement a configurable router adapted to facilitate routing of a communication among one or more real communication devices and the virtual communication device. A user of the virtual world may be associated with a virtual communication device and one or more real communication devices. A routing preference for reception of communications targeted to the user is implemented among the virtual communication device and the one or more real communication devices.
摘要:
Broadcast messages are efficiently directed to nodes of an overlay network. Broadcast messages include an End ID parameter specifying the range of key values for nodes that should receive the broadcast message. Each node of an overlay network maintains a list of finger nodes and their respective key values. Upon receiving a broadcast message, a node assigns a finger node a new End ID value based upon the End ID value of the broadcast message or the key value of an adjacent finger node. The node compares a finger node's new End ID value with the finger node's key value to determine whether to forward the broadcast message to that finger node. A broadcast message forwarded to a finger node includes an End ID parameter equal to the new End ID value determined for the finger node. Nodes can aggregate response messages from its finger nodes.
摘要:
Prioritizing network traffic among two or more distinct channels of communication within a single application in a node configured to communicate with one or more other nodes over a network is disclosed. For a particular time quantum, a bandwidth quantum may be distributed amongst two or more communication channels according to priorities associated with those channels.
摘要:
Forward error correction may be implemented in a network having first, second and third nodes. The second node receives streaming media message packets and one or more check packets from an upstream first node. The second node transmits the message packets and check packets to a downstream third node. The second node uses the check packets to decode missing message packets and transmits the decoded missing packets to the third node before the missing message packets are to be presented by the third node. The third node may receive message packets and a first set of check packets from the second node and a second set of check packets from the first node. The third node may use check packets from both sets to decode missing message packets.
摘要:
An overlay network uses flexible neighbor selection based on network address translation (NAT) to define routing between nodes. The NAT type is used as a flexible neighbor selection criteria, either alone or in conjunction with other criteria. A method of selecting a neighboring node for a first node in a distributed hash table network includes determining a desired key value for a node finger table entry and requesting a set of candidate neighboring nodes near this desired key value. The method determines a network address translation type of each of the set of candidate neighboring nodes and ranks the set of candidate neighboring nodes accordingly. The method selects one of the set of candidate neighboring nodes based on the ranking. The NAT types of candidate neighboring nodes are determined by sending probe messages or from data received from a central overlay network server.
摘要:
Forward error correction may be implemented in a network having first, second, third and fourth nodes. The second node receives streaming media message packets and one or more check packets from an upstream first node. The second node transmits the message packets and check packets to a downstream third node. The second node transmits a second set of one or more check packets to a fourth node that is downstream of the third node.