RENDERING OF AUDIO OBJECTS WITH APPARENT SIZE TO ARBITRARY LOUDSPEAKER LAYOUTS

    公开(公告)号:US20170238116A1

    公开(公告)日:2017-08-17

    申请号:US15585935

    申请日:2017-05-03

    IPC分类号: H04S7/00 H04S5/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO
    13.
    发明申请
    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO 审中-公开
    基于对象的音频和基于声道的通道音频的基于位置的增益调整

    公开(公告)号:US20160295343A1

    公开(公告)日:2016-10-06

    申请号:US15037193

    申请日:2014-11-21

    IPC分类号: H04S7/00

    摘要: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.

    摘要翻译: 确定媒体消费站点处的多个扬声器的位置。 接收基于对象的格式的音频信息。 可以基于声音内容部分的位置和多个扬声器的位置来确定基于对象的格式的声音内容部分的增益调整值。 接收基于环的频道格式的音频信息。 可以基于基于环的频道所属的环和媒体消费站点处的扬声器的位置来确定一组基于环的频道中的每个基于环的频道的增益调整值。

    SPATIAL AUDIO SIGNAL MANIPULATION
    14.
    发明公开

    公开(公告)号:US20240305945A1

    公开(公告)日:2024-09-12

    申请号:US18607347

    申请日:2024-03-15

    IPC分类号: H04S7/00 H04R5/02 H04S3/00

    摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    SPATIAL AUDIO SIGNAL MANIPULATION
    15.
    发明申请

    公开(公告)号:US20220272479A1

    公开(公告)日:2022-08-25

    申请号:US17694506

    申请日:2022-03-14

    IPC分类号: H04S7/00 H04R5/02 H04S3/00

    摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    SPATIAL AUDIO SIGNAL MANIPULATION
    17.
    发明申请

    公开(公告)号:US20210014628A1

    公开(公告)日:2021-01-14

    申请号:US16938561

    申请日:2020-07-24

    IPC分类号: H04S7/00 H04R5/02 H04S3/00

    摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    SPATIAL AUDIO SIGNAL MANIPULATION
    19.
    发明申请

    公开(公告)号:US20190230461A1

    公开(公告)日:2019-07-25

    申请号:US16374520

    申请日:2019-04-03

    IPC分类号: H04S7/00 H04S3/00 H04R5/02

    摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    ACTION SOUND CAPTURE USING SUBSURFACE MICROPHONES

    公开(公告)号:US20180139535A1

    公开(公告)日:2018-05-17

    申请号:US15564421

    申请日:2016-04-08

    IPC分类号: H04R3/00 H04R5/027

    摘要: Methods and systems for generating an audio mix indicative of action sound captured at an event on a surface (e.g., a sporting event on a field) using a microphone array, where the array includes subsurface microphones (e.g., a large number of sub-surface microphones) positioned under the surface, and optionally also other microphones. In typical embodiments, at least one point of interest (“PI”) on the surface is selected in an automated manner, PI data indicative of a currently selected PI on the surface is generated (e.g., a sequence of PIs on the surface is selected, the PI data is indicative of the sequence of PIs, and a most recently selected PI in the sequence is the currently selected PI), and the audio mix is generated in response to the PI data. Aspects include methods performed by any embodiment of the system, and a system or device configured (e.g., programmed) to perform any embodiment of the method.