RENDERING OF AUDIO OBJECTS WITH APPARENT SIZE TO ARBITRARY LOUDSPEAKER LAYOUTS
    2.
    发明申请
    RENDERING OF AUDIO OBJECTS WITH APPARENT SIZE TO ARBITRARY LOUDSPEAKER LAYOUTS 有权
    将音乐对象渲染为具有大小的ARBITRARY LOUDSPEAKER LAYOUTS

    公开(公告)号:US20160007133A1

    公开(公告)日:2016-01-07

    申请号:US14770709

    申请日:2014-03-10

    IPC分类号: H04S7/00 H04S5/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    摘要翻译: 可以为音频对象可以移动的音量定义多个虚拟源位置。 用于呈现音频数据的设置过程可以包括根据再现扬声器位置数据和每个虚拟源位置来接收再现扬声器位置数据和针对每个虚拟源的预计算增益值。 可以在“运行时间”期间存储和使用增益值,在此期间为再现环境的扬声器呈现音频再现数据。 在运行时间期间,对于每个音频对象,可以计算由音频对象位置数据和音频对象大小数据定义的区域或卷内的虚拟源位置的贡献。 可以至少部分地基于所计算的贡献来计算再现环境的每个输出通道的一组增益值。 每个输出通道可以对应于再现环境的至少一个再现扬声器。

    Methods and Apparatus for Rendering Audio Objects

    公开(公告)号:US20210352426A1

    公开(公告)日:2021-11-11

    申请号:US17329094

    申请日:2021-05-24

    IPC分类号: H04S7/00 H04S3/00 H04S5/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    RENDERING OF AUDIO OBJECTS WITH APPARENT SIZE TO ARBITRARY LOUDSPEAKER LAYOUTS

    公开(公告)号:US20200336855A1

    公开(公告)日:2020-10-22

    申请号:US16868861

    申请日:2020-05-07

    IPC分类号: H04S7/00 H04S3/00 H04S5/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    Processing Spatially Diffuse or Large Audio Objects
    6.
    发明申请
    Processing Spatially Diffuse or Large Audio Objects 有权
    处理空间漫射或大型音频对象

    公开(公告)号:US20160192105A1

    公开(公告)日:2016-06-30

    申请号:US14909058

    申请日:2014-07-24

    IPC分类号: H04S7/00 G10L19/018

    摘要: Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.

    摘要翻译: 漫射或空间较大的音频对象可能被识别用于特殊处理。 可以对与大音频对象相对应的音频信号执行去相关处理,以产生解相关的大音频对象音频信号。 这些去相关的大音频对象音频信号可以与对象位置相关联,其可以是静止的或时变的位置。 例如,解相关的大音频对象音频信号可以呈现为虚拟或实际的扬声器位置。 这样的渲染处理的输出可以被输入到场景简化处理。 可以在对音频数据进行编码的处理之前执行去相关,关联和/或场景简化处理。

    Methods and Apparatus for Rendering Audio Objects

    公开(公告)号:US20240334145A1

    公开(公告)日:2024-10-03

    申请号:US18623762

    申请日:2024-04-01

    IPC分类号: H04S7/00 H04S3/00 H04S5/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    Methods and Apparatus for Rendering Audio Objects

    公开(公告)号:US20230269551A1

    公开(公告)日:2023-08-24

    申请号:US18099658

    申请日:2023-01-20

    IPC分类号: H04S7/00 H04S5/00 H04S3/00

    摘要: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.