GENERATING A CONSOLIDATED SOCIAL STORY IN A FEED OF STORIES FOR A USER OF A SOCIAL NETWORKING SYSTEM
    13.
    发明申请
    GENERATING A CONSOLIDATED SOCIAL STORY IN A FEED OF STORIES FOR A USER OF A SOCIAL NETWORKING SYSTEM 审中-公开
    在社交网络系统用户的故事馈送中产生综合社会故事

    公开(公告)号:US20130325968A1

    公开(公告)日:2013-12-05

    申请号:US13962897

    申请日:2013-08-08

    Applicant: Facebook, Inc.

    Abstract: To generate dynamic relationship-based content personalized for members of a social networking system, at least one action of one or more members of the social networking system is associated with relationship data for the one or more members to produce consolidated data. One or more elements associated with the consolidated data is identified and used to aggregate the consolidated data. Further exemplary methods comprise weighting by affinity the aggregated consolidated data to generate dynamic relationship-based content personalized for the members of the web-based social network.

    Abstract translation: 为了生成针对社交网络系统的成员个性化的基于动态关系的内容,社交网络系统的一个或多个成员的至少一个动作与一个或多个成员的关系数据相关联以产生合并数据。 识别与合并数据相关联的一个或多个元素,并用于聚合合并数据。 另外的示例性方法包括通过亲和度对聚合的合并数据进行加权以生成针对基于网络的社交网络的成员个性化的基于动态关系的内容。

    Providing Content Items Based on User Affinity in a Social Network Environment
    16.
    发明申请
    Providing Content Items Based on User Affinity in a Social Network Environment 审中-公开
    在社交网络环境中提供基于用户亲和度的内容项目

    公开(公告)号:US20150134553A1

    公开(公告)日:2015-05-14

    申请号:US14599441

    申请日:2015-01-16

    Applicant: Facebook, Inc.

    Abstract: A system and method for measuring user affinity in a social network environment is provided. One or more activities performed by a user associated with a social network environment are monitored. A relationship associated with the one or more activities is identified. An affinity for one or more objects associated with the social network environment is then determined based on the one or more activities and the relationship.

    Abstract translation: 提供了一种用于在社交网络环境中测量用户亲和度的系统和方法。 监视与社交网络环境相关联的用户执行的一个或多个活动。 确定与一个或多个活动相关联的关系。 然后,基于一个或多个活动和关系来确定与一个或多个与社交网络环境相关联的对象的亲和性。

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