GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL
    11.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL 有权
    游戏系统,游戏设备和方法,用于提供玩家机会,以获得指定的奖励,基于玩家技能的一个或多个方面

    公开(公告)号:US20130296020A1

    公开(公告)日:2013-11-07

    申请号:US13929156

    申请日:2013-06-27

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

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