Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand video poker game in which the hands are displayed as an arrangement. One or more modifiers are applied to at least one row or column of the arrangement. All the hands are evaluated against one or more paytables and awards are determined. The awards for the hands that have applied modifiers are modified based on the respective modifier.
Abstract:
The present disclosure is directed to a gaming system and method providing a gaming tournament having a variable average expected point payout. Generally, during the gaming tournament, the gaming system enables each tournament player to play a tournament game at an EGM. The gaming system accumulates one or more tournament points for the tournament player when a play of the tournament game results in a winning outcome. At various points during the tournament, the gaming system increases or decreases an average expected point payout of the tournament game to change the tournament players' gaming experience.
Abstract:
The present disclosure is directed to a gaming system and method providing a gaming tournament having a variable average expected point payout. Generally, during the gaming tournament, the gaming system enables each tournament player to play a tournament game at an EGM. The gaming system accumulates one or more tournament points for the tournament player when a play of the tournament game results in a winning outcome. At various points during the tournament, the gaming system increases or decreases an average expected point payout of the tournament game to change the tournament players' gaming experience.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand poker game having a persistent moving modifier. Generally, when a modifier triggering event occurs in association with a play of the multi-hand poker game, the gaming system activates a corresponding modifier, associates the active modifier with one of the hands of the multi-hand poker game, and uses the active modifier to modify any award for that hand. In one embodiment, after completing that play, the gaming system moves the active modifier to another hand for the next play. In another embodiment, after completing that play, the gaming system enables the player to determine whether to move the active modifier to another hand for the next play. When the modifier expiration event occurs for an active modifier, the gaming system deactivates the modifier.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a card game wherein for a plurality of plays of the game, the gaming system enables the player to save cards for a subsequent play of the card game. In one embodiment, for a first play of the card game, the gaming system enables the player to select a first quantity of cards to save for a subsequent play of the game. In this embodiment, for a second play of the card game, the gaming system enables the player to use zero, one or more of the previously saved cards for the current play of the card game. The gaming system also enables the player to select new cards from a displayed second hand of cards to add to and/or replace any previously saved cards to save for a subsequent play of the game.
Abstract:
Gaming systems and methods for providing a keno game during which matches from a previous keno game are carried over to the keno game are described herein. A keno board is displayed having a set of available numbers and a first set of one or more matches identified between player selected numbers and drawn numbers from a previous keno game. A first set of drawn numbers from the set of available numbers is selected. The number of the first set of drawn numbers is modified by number of matches in the first set of matches. The payout to the player is calculated based on the first set of matches and a second set of matches between the first set of drawn numbers and the player selected numbers.
Abstract:
The gaming systems and methods provide selective re-deals for no-hold initial hands for plays of a draw poker game, wherein each of the no-hold initial hands includes no pairs of Jacks or better, no two pairs, no three-of-a-kinds, no four-of-a-kinds, no straights, no flushes, no full houses, no straight flushes, no matching pairs of 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, or 10s, no combinations of cards that are missing one card from forming a straight, a flush, or a straight flush, and no royal cards.