Abstract:
A method of providing a keno game for plays with duplicate draws is provided. A keno game including a keno game board having a first predetermined number of keno board spots is displayed. A player selection of a second predetermined number of keno board spots is received. Drawn balls for a plurality of ball sets are determined. The determined drawn balls are displayed with one or more paylines overlaying at least some of the drawn balls in the plurality of ball sets. A player award based at least in part on evaluation of each payline is calculated.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a card game wherein two or more cards of a hand of cards are combinable to form at least one resultant card with a higher combined value. In various embodiments, for a play of the card game, the gaming system randomly selects and displays a hand of cards and each card is associated with one of a plurality of different values. The gaming system enables the player to select at least two of the displayed cards to combine to form at least one resultant card. Each resultant card is associated with a resultant value. The resultant value includes the sum of the values associated with each selected card that is combined to form the resultant card. Each resultant card provides an opportunity to convert a non-winning hand into a winning hand.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a video poker card game having community cards. Upon receiving a wager, the gaming system provides the player with a quantity of player hands. The gaming system enables the player to discard one or more of the player hands. The gaming system then displays an initial quantity of community cards to the player. The gaming system further enables the player to discard one or more player hands, prior to displaying the remaining community cards. The remaining player hands are each evaluated by combining with the community card against a paytable, to determine an award, if any, won by the player.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a video poker card game having community cards. Upon receiving a wager, the gaming system provides the player with a quantity of player hands. The gaming system enables the player to discard one or more of the player hands. The gaming system then displays an initial quantity of community cards to the player. The gaming system further enables the player to discard one or more player hands, prior to displaying the remaining community cards. The remaining player hands are each evaluated by combining with the community card against a paytable, to determine an award, if any, won by the player.
Abstract:
In various embodiments, the gaming system is configured to operate a slot game including a plurality of reels, one of which includes a plurality of designated symbols adjacent to one another on the reel forming a group of designated symbols. For a play of the game, if at least a first quantity of the designated symbols of the group of designated symbols but less than a second greater quantity of the designated symbols of the group of designated symbols is displayed, the gaming system displays one or more other designated symbols of the group of designated symbols in addition to the displayed designated symbols of the group of designated symbols such that the second greater quantity of the designated symbols is displayed. The gaming system determines and provides any awards based on the displayed symbols including any displayed designated symbols of the second greater quantity of the designated symbols.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a card game with one or more decay value cards having a decay value. The decay value represents a quantity of plays of the card game that the decay value card will remain or be provided for a player. Various embodiments of the present disclosure provide a gaming session with one or more plays of a card game, wherein for a play of a card game, the gaming system: (1) designates one or more cards within a set of cards to be decay value cards; (2) determines a decay value for each decay value card; (3) determines whether to provide a decay value card during the play of the game; and (4) holds each decay value card having at least a minimum decay value for a subsequent play of the game.
Abstract:
The present disclosure is directed to a gaming system and method providing a game in which symbols can be selected more than once. In one embodiment, the gaming system initiates a play of the game, displays a plurality of different symbols, and receives a selection of at least one of the symbols to form a player symbol set. The gaming system randomly selects a designated quantity of the symbols to form a gaming system symbol set. Each of the symbols can be selected more than once. The gaming system determines any awards based on a comparison of the player symbol set with the gaming system symbol set, and provides any determined awards. If an additional award opportunity triggering event associated with the gaming system symbol set including a plurality of instances of a same one of the symbols occurs, the gaming system provides an additional award opportunity.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a game having a plurality of activatable award indicators. Generally, in various embodiments, the gaming system enables a player to play any of a plurality of different games, each of which is associated with a different activatable award indicator of an award generator that is associated with a plurality of awards. For each different game, when a particular award indicator activation event occurs during play of that game, the gaming system activates the award indicator associated with that game. When an award determination triggering event occurs, the gaming system indicates a different award of the award generator for each active award indicator and provides the indicated awards to the player. The gaming system of the present disclosure thus enables the player to activate different award indicators through play of different games.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a card game with one or more decay value cards having a decay value. The decay value represents a quantity of plays of the card game that the decay value card will remain or be provided for a player. Various embodiments of the present disclosure provide a gaming session with one or more plays of a card game, wherein for a play of a card game, the gaming system: (1) designates one or more cards within a set of cards to be decay value cards; (2) determines a decay value for each decay value card; (3) determines whether to provide a decay value card during the play of the game; and (4) holds each decay value card having at least a minimum decay value for a subsequent play of the game.