Gaming system and method providing personal audio preference profiles

    公开(公告)号:US11011015B2

    公开(公告)日:2021-05-18

    申请号:US16259235

    申请日:2019-01-28

    Applicant: IGT

    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.

    Electronic gaming machine and method with selectable sound beams

    公开(公告)号:US10764660B2

    公开(公告)日:2020-09-01

    申请号:US16053201

    申请日:2018-08-02

    Applicant: IGT

    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.

    GAMING SYSTEM AND METHOD PROVIDING PERSONAL AUDIO PREFERENCE PROFILES

    公开(公告)号:US20200242887A1

    公开(公告)日:2020-07-30

    申请号:US16259235

    申请日:2019-01-28

    Applicant: IGT

    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.

    GAMING SYSTEM AND METHOD PROVIDING PLAYER FEEDBACK LOOP FOR AUTOMATICALLY CONTROLLED AUDIO ADJUSTMENTS

    公开(公告)号:US20200043282A1

    公开(公告)日:2020-02-06

    申请号:US16053209

    申请日:2018-08-02

    Applicant: IGT

    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.

    ELECTRONIC GAMING MACHINE AND METHOD PROVIDING ENHANCED PHYSICAL PLAYER INTERACTION

    公开(公告)号:US20180078854A1

    公开(公告)日:2018-03-22

    申请号:US15707639

    申请日:2017-09-18

    Applicant: IGT

    Abstract: The electronic gaming machine (EGM) and methods of the present disclosure improve gaming technology and provide enhanced physical player interaction. In various embodiments, the EGM includes a display device configured to display 3D images to a player without requiring the player to wear 3D glasses, a player eye or head tracker configured to track movement of either the eyes or the head of the player, a player hand position locator configured to determine one or more positions of at least one of the player's hands in front of the display device, and a player tactile feedback provider configured to provide tactile feedback to at least one of the player's hands to provide enhanced physical player interaction in association with one or more plays of a primary or bonus game or other EGM functionality.

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