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公开(公告)号:US20200045396A1
公开(公告)日:2020-02-06
申请号:US16053201
申请日:2018-08-02
Applicant: IGT
Inventor: Stefan Keilwert , David Small , David Froy , Klaus Achmueller
Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.
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公开(公告)号:US20200043286A1
公开(公告)日:2020-02-06
申请号:US16053215
申请日:2018-08-02
Applicant: IGT
Inventor: Stefan Keilwert , David Small , David Froy , Klaus Achmueller
IPC: G07F17/32
Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a prediction that the player wants to change the audio. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
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公开(公告)号:US11354973B2
公开(公告)日:2022-06-07
申请号:US16053209
申请日:2018-08-02
Applicant: IGT
Inventor: Stefan Keilwert , David Small , David Froy , Klaus Achmueller
IPC: G07F17/32
Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
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公开(公告)号:US10735862B2
公开(公告)日:2020-08-04
申请号:US16053187
申请日:2018-08-02
Applicant: IGT
Inventor: Stefan Keilwert , David Small , David Froy , Klaus Achmueller
IPC: H04S7/00 , H04R5/02 , H04R5/04 , G10L19/008 , G06F3/0481 , G06F3/01 , G02B30/00
Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
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公开(公告)号:US10702772B2
公开(公告)日:2020-07-07
申请号:US15707639
申请日:2017-09-18
Applicant: IGT
Inventor: Klaus Achmueller , Stefan Keilwert , Thomas Waxman
IPC: A63F13/285 , H04N13/279 , H04N13/366 , G07F17/32 , A63F13/20 , G06F3/01 , A63F13/25 , A63F13/214 , G02B30/00
Abstract: The electronic gaming machine (EGM) and methods of the present disclosure improve gaming technology and provide enhanced physical player interaction. In various embodiments, the EGM includes a display device configured to display 3D images to a player without requiring the player to wear 3D glasses, a player eye or head tracker configured to track movement of either the eyes or the head of the player, a player hand position locator configured to determine one or more positions of at least one of the player's hands in front of the display device, and a player tactile feedback provider configured to provide tactile feedback to at least one of the player's hands to provide enhanced physical player interaction in association with one or more plays of a primary or bonus game or other EGM functionality.
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公开(公告)号:US11158154B2
公开(公告)日:2021-10-26
申请号:US16169627
申请日:2018-10-24
Applicant: IGT
Inventor: Klaus Achmueller , David Small , David Froy , Stefan Keilwert
Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
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公开(公告)号:US10891822B2
公开(公告)日:2021-01-12
申请号:US15711434
申请日:2017-09-21
Applicant: IGT
Inventor: Stefan Keilwert , Klaus Achmueller
Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
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8.
公开(公告)号:US20200045421A1
公开(公告)日:2020-02-06
申请号:US16053187
申请日:2018-08-02
Applicant: IGT
Inventor: Stefan Keilwert , David Small , David Froy , Klaus Achmueller
IPC: H04R5/02 , H04R5/04 , G10L19/008 , H04S7/00 , G06F3/01 , G02B27/22 , G06F3/0481
Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
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公开(公告)号:US20190088073A1
公开(公告)日:2019-03-21
申请号:US15711434
申请日:2017-09-21
Applicant: IGT
Inventor: Stefan Keilwert , Klaus Achmueller
Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
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公开(公告)号:US11721160B2
公开(公告)日:2023-08-08
申请号:US16536518
申请日:2019-08-09
Applicant: IGT
Inventor: Stefan Keilwert , Klaus Achmueller
CPC classification number: G07F17/3211 , G06F17/15 , G06N3/04 , G07F17/3239
Abstract: Systems, devices, and methods for artificial intelligence implementation for modifying user interface elements may include receiving gaming device data associated with a gaming device, the gaming device data including a plurality of gaming device parameter values for a plurality of gaming parameters associated with the gaming device. The gaming device data is analyzed to determine a first gaming device parameter value of the plurality of gaming device parameter values. Using a predictive model including a plurality of data clusters, the first gaming device parameter value is correlated with a first data cluster of the plurality of data clusters, where each data cluster is associated with a user interface parameter value of the gaming device. A user interface element of the gaming device is then modified based on the user interface parameter value associated with the first data cluster.
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