Abstract:
A fire resistant, forced air cooled enclosure for one or more computer digital data storage devices is provided. An operable digital data storage device is mounted in a fire resistant enclosure. One or more openings are formed in the enclosure. A movable fire resistant hatch is positioned adjacent each of the openings and each hatch is movable between a closed position in which it closes the opening and an open position allowing ambient air to pass therethrough. A fan is positioned either inside or outside of the enclosure for actively driving ambient air through the opening to cool the data storage device. A hatch closure system is provided for closing each of said hatches automatically in the presence of a threshold temperature. The hatch closure system includes a temperature sensitive element which, when activated in the presence of the threshold temperature, causes the hatch to move to its closed position.
Abstract:
A DVD game that employs a method for randomly shuffling through a large set of video and/or audio clips using a DVD player is disclosed. The DVD game may be used as a parlor-type game including a game board plus moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. Alternatively, the DVD game may be used in a party-play environment, i.e., where a DVD player repeatedly displays clips (including various puzzles and questions) stored on a DVD disc on a display device. The selection of clips from the DVD disc is performed in a random shuffling manner.
Abstract:
A mobile device such as a robot is provided that includes a processor executing instructions that provide content to a primary user. The robot also includes a software component executed by the processor configured to select the content comprising a potential interest for the primary user associated with the robot. The content is selected based on a previous interaction between the primary user and the robot. The previous interaction is associated with the potential interest. The software component is also configured to provide the content to the primary user in an interaction between the robot and the primary user. The software component is further configured to determine an interest level of the primary user for the potential interest based on the interaction.
Abstract:
A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
Abstract:
A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
Abstract:
A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
Abstract:
A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
Abstract:
A DVD game that employs a method for randomly shuffling through a large set of video and/or audio clips using a DVD player is disclosed. The DVD game may be used as a parlor-type game including a game board plus moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. Alternatively, the DVD game may be used in a party-play environment, i.e., where a DVD player repeatedly displays clips (including various puzzles and questions) stored on a DVD disc on a display device. The selection of clips from the DVD disc is performed in a random shuffling manner.
Abstract:
A media game that employs a method for randomly shuffling through a large set of video and/or audio clips stored on readable media using a media player, such as a DVD player, is disclosed. In addition to the readable media, the game also includes a game board, moveable play pieces, trivia question cards, random name cards, a numbered die, and a challenge die. The game board can be converted from long play to short play by lifting the endmost sections of the game board and placing them next to each other on top of intermediate sections of the game board. A path circumnavigates the game board and appears to be continuous in both long and short play modes. The begin and end regions reside at least partially on the endmost sections and appear as unbroken shapes when configured for both long and short play.
Abstract:
An educational/entertainment apparatus generally includes a controller (20) for use with a multimedia device (10). The controller includes a platform (26) for receiving a disc (50), the disc including a plurality of graphical images on at least one surface that correspond to a plurality of multimedia options, the disc also including an identifier that identifies the disc. The controller further includes a reader (42) for reading the identity of the disc, a selector (28) for a user to select one of the plurality of graphical images, and a controller/transmitter (61, 63) for determining the selected graphical image and transmitting a multimedia control signal (60) that contains information that identifies the selected graphical image.