摘要:
Methods and systems are disclosed for performing operations for providing a shared augmented reality unboxing experience. The operations include causing concurrent display of a shared augmented reality experience comprising a shared virtual box that is in a closed state on a plurality of client devices associated with a plurality of users and obtaining a sequence of triggers associated with the shared virtual box. First and second inputs are received respectively from first and second client devices. The operations include determining that the first and second inputs correspond to the sequence of triggers associated with the shared virtual box. The operations include modifying the shared virtual box from being displayed on the plurality of devices in the closed state to being displayed in the open state.
摘要:
A communication terminal receives information such as game information of a quiz including a predetermined question and an answer, a sender, goods or service, and a store offering the goods or the service from a communication terminal with a network communication unit. A CPU of the communication terminal judges whether an answer input from an input unit such as a touch panel or a microphone is correct. The communication terminal receives a location for receiving the goods or the service when playing the game.
摘要:
A method of curating an audience for a viewer-directed motion picture screening event includes: providing a management module executing on at least one hardware processor, the management module being configured to coordinate a motion picture screening event initiated in response to at least one viewer request; enrolling users and at least one motion picture screening facility in a user-directed motion picture screening service; executing a gaming application on the hardware processor, the gaming application being configured to track a number of attendees in the audience for the event invited to join the motion picture screening event by each of the users enrolled with the motion picture screening service; and designating at least a given one of the users as a winner of the gaming application as a function of the given one of the users having invited a highest number of attendees in the audience for the event.
摘要:
Systems and methods disclosed include a multiple step process in providing a visual or audiovisual experience, with the multiple steps providing a combination of different types of interactive visual or audiovisual experiences. By combining different types of experiences in this way, the user interactive visual experience is made significantly more interesting to a user. In addition, by linking multiple experiences in this way, the benefits of multiple experiences are gained while reducing the technological processing power required to create the experiences.
摘要:
A system is provided for enabling a user to overcome pessimism. The system is configured to enable the user to engage in a first and a second activity in a virtual environment, directed to rewire a first and a second defective wiring, respectively. The first defective wiring results in an individual giving priority to thoughts/facts that predict negative outcomes. The second defective wiring results in inability to weigh between positive and negative outcomes based on facts. Symptom of the first and the second defective wirings is pessimism. Engagement in the second activity is enabled after the user has at least participated in the first activity. Automated instructions are provided to the user to engage in activities performed in a real world environment directed to rewire the first and the second defective wiring.
摘要:
Systems and methods for displaying movie related information on a system (e.g., a smartphone, tablet, personal computer, and devices comprising processing, memory, communications, and a display) capable of displaying information and features of an application's movie related functions (e.g., dilemmas, filmmaking, locations, music, plot info, quotes, food recipes, shopping, superfan, trivia, vehicles & weapons identification, and performer/character identification) in each of a plurality of presentation modes (e.g., synchronization, lists, and games modes).
摘要:
Systems and methods for displaying movie related information on a system (e.g., a smartphone, tablet, personal computer, and devices comprising processing, memory, communications, and a display) capable of displaying information and features of an application's movie related functions (e.g., dilemmas, filmmaking, locations, music, plot info, quotes, food recipes, shopping, superfan, trivia, vehicles & weapons identification, and performer/character identification) in each of a plurality of presentation modes (e.g., synchronization, lists, and games modes).
摘要:
A system, method, and apparatus for allowing a wireless communication device operator to control aspects of a multi-player game are described. In one embodiment, a server sends a signal to a plurality of wireless communication devices indicating an availability of an exclusive privilege for one of the wireless communication device operators to exclusively control one or more aspects of the multi-player game. Next, a request is received from a first wireless communication device for a first wireless communication device operator to receive the exclusive privilege. Then, the server determines whether another wireless communication device operator has already been assigned the exclusive privilege to play the multi-player game; if not, the exclusive privilege is assigned to the first wireless communication device. Finally, the server sends a confirmation to the first wireless communication device indicating that the first wireless communication device operator has been granted the exclusive privilege.
摘要:
A game apparatus calculates a load value detected by a load controller, and a center-of-gravity position of a player, at predetermined time intervals. Based on the calculated center-of-gravity position, the game apparatus firstly determines whether or not the center of gravity moves, and determines the direction of the movement. Then, the game apparatus determines a change of the load of the player within a predetermined time period. When the amount of increase of the load is equal to or higher than a threshold value, the game apparatus determines that the player swings his/her hip in the direction in which the center of gravity moves.
摘要:
Techniques for enabling members to learn about and interact with their social network via games are described. According to various embodiments, it is determined that a content item or entity associated with an online social network service is relevant to a member of the online social network service. An online game including a game question and a correct game answer is generated based on the content item or entity. The game question is then displayed to the member, and a member response to the displayed game question is received. Thereafter, a game result is displayed, and the member is enabled to interact with the content item or entity.