PROCESS VERIFICATION
    12.
    发明申请
    PROCESS VERIFICATION 失效
    过程验证

    公开(公告)号:US20090282489A1

    公开(公告)日:2009-11-12

    申请号:US12503696

    申请日:2009-07-15

    IPC分类号: G06F21/00 G06F11/07

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.

    摘要翻译: 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。

    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK
    14.
    发明申请
    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK 有权
    打开网络中的开放式架构通信

    公开(公告)号:US20120184354A1

    公开(公告)日:2012-07-19

    申请号:US13425187

    申请日:2012-03-20

    IPC分类号: A63F9/24

    摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。

    Game removal with game history
    15.
    发明申请
    Game removal with game history 有权
    游戏删除与游戏历史

    公开(公告)号:US20070207852A1

    公开(公告)日:2007-09-06

    申请号:US11367497

    申请日:2006-03-03

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: Games may be divided into different portions having differing preservation needs. These different portions may be saved to set locations for set periods of time when a downloaded game that was available on a given gaming terminal must be disabled, removed or otherwise made unavailable on the gaming terminal. The removal process may be automated or controlled remotely, although this is not strictly required. Further, preservation of games may be implemented using directories of the various game components for multiple downloaded games available to a gaming terminal.

    摘要翻译: 游戏可以分为具有不同保存需要的不同部分。 当给定游戏终端上可用的下载游戏必须被禁用,移除或以其它方式在游戏终端上不可用时,可以将这些不同的部分保存到设定的时间段。 移除过程可以自动化或远程控制,尽管这不是严格要求的。 此外,可以使用可用于游戏终端的多个下载的游戏的各种游戏组件的目录来实现游戏的保存。

    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines
    16.
    发明申请
    MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines 审中-公开
    MRAM作为游戏机中功率命中和ESD耐受性的非易失性安全存储

    公开(公告)号:US20060205513A1

    公开(公告)日:2006-09-14

    申请号:US11077253

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    Process verification
    17.
    发明授权
    Process verification 有权
    流程验证

    公开(公告)号:US06685567B2

    公开(公告)日:2004-02-03

    申请号:US09925098

    申请日:2001-08-08

    IPC分类号: A63F1300

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.

    摘要翻译: 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。

    Open architecture communications in a gaming network
    18.
    发明授权
    Open architecture communications in a gaming network 有权
    在游戏网络中开放架构通信

    公开(公告)号:US06682423B2

    公开(公告)日:2004-01-27

    申请号:US10184451

    申请日:2002-06-26

    IPC分类号: G06F1700

    摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。

    Process verification
    19.
    发明授权
    Process verification 失效
    流程验证

    公开(公告)号:US07996916B2

    公开(公告)日:2011-08-09

    申请号:US12503696

    申请日:2009-07-15

    IPC分类号: G06F7/06 G06F7/04

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.

    摘要翻译: 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。

    Process verification
    20.
    发明授权
    Process verification 失效
    流程验证

    公开(公告)号:US07581256B2

    公开(公告)日:2009-08-25

    申请号:US10680041

    申请日:2003-10-06

    IPC分类号: G06F7/06 G06F7/04

    CPC分类号: G07F17/32 G07F17/3241

    摘要: A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.

    摘要翻译: 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。