System and method for remote rendering of content on an electronic gaming machine
    2.
    发明授权
    System and method for remote rendering of content on an electronic gaming machine 有权
    用于在电子游戏机上远程呈现内容的系统和方法

    公开(公告)号:US09466173B2

    公开(公告)日:2016-10-11

    申请号:US13432698

    申请日:2012-03-28

    摘要: A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.

    摘要翻译: 描述游戏系统。 游戏系统可以包括通过网络彼此通信的一个或多个主机设备和EGM客户端。 可以在主机设备上维护各种非游戏应用。 响应于从EGM客户端收到的请求,可以在主机设备上执行非游戏应用程序。 来自非游戏应用程序的内容可以转换为发送到EGM客户端进行输出的媒体流。 可以使用在EGM上执行的编解码器处理媒体流。 可以在EGM处接收与该内容相关联的输入数据并将其发送到主机设备。 可以响应于从EGM接收到的输入数据来调整在主机上执行的非游戏应用的内容。

    Social media applications for a wager-based gaming system
    4.
    发明授权
    Social media applications for a wager-based gaming system 有权
    用于赌注游戏系统的社交媒体应用程序

    公开(公告)号:US09011236B2

    公开(公告)日:2015-04-21

    申请号:US13333679

    申请日:2011-12-21

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3225

    摘要: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    摘要翻译: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

    Mobile device to security event association in gaming environments
    6.
    发明授权
    Mobile device to security event association in gaming environments 有权
    移动设备到游戏环境中的安全事件关联

    公开(公告)号:US08876595B2

    公开(公告)日:2014-11-04

    申请号:US13361601

    申请日:2012-01-30

    IPC分类号: G07F17/32 A63F9/24

    CPC分类号: G07F17/3241

    摘要: A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.

    摘要翻译: 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。

    Screen capture to a mobile device

    公开(公告)号:US08827814B2

    公开(公告)日:2014-09-09

    申请号:US13333669

    申请日:2011-12-21

    IPC分类号: A63F13/31 A63F13/71

    CPC分类号: G07F17/3218 G07F17/34

    摘要: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Thin client support for a gaming machine
    8.
    发明授权
    Thin client support for a gaming machine 有权
    瘦客户端支持游戏机

    公开(公告)号:US08734244B2

    公开(公告)日:2014-05-27

    申请号:US13609526

    申请日:2012-09-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3225 G07F17/3223

    摘要: A gaming machine, such as a video slot or video poker machine, may be configured to request a thin client game from a game server for presentation within a thin client. The outcome of the thin client game is determined by the game server. The gaming machine is also configured to execute a thick client game determined by the gaming machine. Indications of the outcomes of the thin and thick client games may be provided to a data collection device.

    摘要翻译: 诸如视频插槽或视频扑克机的游戏机可以被配置为从游戏服务器请求瘦客户端游戏以在瘦客户机内呈现。 瘦客户端游戏的结果由游戏服务器决定。 游戏机还被配置为执行由游戏机确定的厚客户端游戏。 可以将薄而厚的客户端游戏的结果的指示提供给数据收集装置。

    Credit return to player during fault condition on gaming machine
    9.
    发明授权
    Credit return to player during fault condition on gaming machine 有权
    在游戏机故障状态下回报玩家信用

    公开(公告)号:US08657674B2

    公开(公告)日:2014-02-25

    申请号:US13415691

    申请日:2012-03-08

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: A credit amount is returned to a wager game player on a gaming machine when a game experiences a fault condition. The credit amount is displayed automatically and the player can accept the return credit amount and resume game play without intervention from a gaming operator attendant, allowing the patron to resume game play within a short time after the fault occurred. The fault occurs during game play and a return credit amount is calculated using all relevant data available on the gaming machine at the time of the fault. The amount is displayed to the patron and the patron is queried whether the amount is acceptable. If it is, the patron can indicate so by pressing a soft key, be credited with that amount, and immediately resume game play. If not acceptable, the patron can indicate so and a gaming operator is signaled.

    摘要翻译: 当游戏遇到故障时,信用额度返回给游戏机上的下注游戏玩家。 自动显示信用额度,玩家可以接受退款信用额度,并且在没有来自游戏操作员的干预下恢复游戏,允许顾客在故障发生后的短时间内恢复游戏。 故障发生在游戏过程中,并且在故障发生时使用游戏机上可用的所有相关数据计算返回信用额。 数量显示给顾客,并且询问顾客是否可接受的量。 如果是这样,顾客可以通过按下软键来表示,记下该金额,并立即恢复游戏。 如果不能接受,则顾客可以指示并且向游戏者发出信号。

    SINGLE SIGN-ON FOR WAGER GAMING PLAYERS OVER A WIDE-AREA NETWORK
    10.
    发明申请
    SINGLE SIGN-ON FOR WAGER GAMING PLAYERS OVER A WIDE-AREA NETWORK 有权
    WAGER游戏玩家在宽域网络上的单一登录

    公开(公告)号:US20140018154A1

    公开(公告)日:2014-01-16

    申请号:US13546845

    申请日:2012-07-11

    IPC分类号: A63F9/24

    摘要: When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.

    摘要翻译: 当玩家将其自己识别到娱乐场上的游戏机时,例如通过将玩家追踪卡插入读卡器,她通常同时登录到游戏提供商的后端系统(游戏提供者不同于 赌场经营者)。 游戏供应商系统的并发登录是以非侵入性,透明和被动的方式完成的。 播放器不会导致在机器上导致游戏的正常步骤,直到她准备好与游戏提供商兑换积分,或者由于某种原因需要来自播放器的附加认证。 凭借对游戏提供商网络的单一登录,除了在不同赌场之间持续的游戏外,玩家可以将事件发布到互联网,例如在社交网站上,利用专门针对她的优惠,或者 促进负责任的游戏程序。