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公开(公告)号:US20240020897A1
公开(公告)日:2024-01-18
申请号:US17862818
申请日:2022-07-12
Applicant: Nvidia Corporation
Inventor: Ting-Chun Wang , Ming-Yu Liu , Koki Nagano , Sameh Khamis , Jan Kautz
CPC classification number: G06T11/60 , G06T5/006 , G06T2207/20084
Abstract: Apparatuses, systems, and techniques are presented to generate image data. In at least one embodiment, one or more neural networks are used to cause a lighting effect to be applied to one or more objects within one or more images based, at least in part, on synthetically generated images of the one or more objects.
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公开(公告)号:US20230035306A1
公开(公告)日:2023-02-02
申请号:US17382027
申请日:2021-07-21
Applicant: Nvidia Corporation
Inventor: Ming-Yu Liu , Koki Nagano , Yeongho Seol , Jose Rafael Valle Gomes da Costa , Jaewoo Seo , Ting-Chun Wang , Arun Mallya , Sameh Khamis , Wei Ping , Rohan Badlani , Kevin Jonathan Shih , Bryan Catanzaro , Simon Yuen , Jan Kautz
Abstract: Apparatuses, systems, and techniques are presented to generate media content. In at least one embodiment, a first neural network is used to generate first video information based, at least in part, upon voice information corresponding to one or more users, and a second neural network is used to generate second video information corresponding to the one or more users based, at least in part, upon the first video information and one or more images corresponding to the one or more users
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公开(公告)号:US20220383582A1
公开(公告)日:2022-12-01
申请号:US17826611
申请日:2022-05-27
Applicant: NVIDIA Corporation
Inventor: Wenzheng Chen , Joey Litalien , Jun Gao , Zian Wang , Clement Tse Tsian Christophe Louis Fuji Tsang , Sameh Khamis , Or Litany , Sanja Fidler
Abstract: In various examples, information may be received for a 3D model, such as 3D geometry information, lighting information, and material information. A machine learning model may be trained to disentangle the 3D geometry information, the lighting information, and/or material information from input data to provide the information, which may be used to project geometry of the 3D model onto an image plane to generate a mapping between pixels and portions of the 3D model. Rasterization may then use the mapping to determine which pixels are covered and in what manner, by the geometry. The mapping may also be used to compute radiance for points corresponding to the one or more 3D models using light transport simulation. Disclosed approaches may be used in various applications, such as image editing, 3D model editing, synthetic data generation, and/or data set augmentation.
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