ELECTRONIC KEYBOARD INSTRUMENT
    11.
    发明申请
    ELECTRONIC KEYBOARD INSTRUMENT 有权
    电子键盘仪表

    公开(公告)号:US20080072742A1

    公开(公告)日:2008-03-27

    申请号:US11858541

    申请日:2007-09-20

    申请人: Kenichi NISHIDA

    发明人: Kenichi NISHIDA

    IPC分类号: G10H7/00

    CPC分类号: G10H1/24 G10H2230/275

    摘要: Respective sets of black keys and white keys of respective octaves of a keyboard 10 are defined as specific key range, respectively, to assign various tone colors of percussion instruments of a drum set to a plurality of keys included in the respective specific key ranges of the octaves. A specific key range has secondary key ranges to assign tone colors produced by different playing techniques of the same musical instrument. A depression of any key of a specific key range results in generation of a musical tone having a tone color of a percussion instrument assigned to the specific key range. To a pedal unit 20, a tone color of “bass drum” is assigned. Tone colors of “hi-hat” assigned to the keyboard 10 are controlled such that a depression of any key to which “hi-hat” is assigned with or without operation of the pedal unit 20 results in generation of a musical tone of open hi-hat or closed hi-hat.

    摘要翻译: 分别将键盘10的各个八度的黑键和白键的各组分别定义为特定键范围,以将鼓组的打击乐器的各种音色分配给包括在各个特定键范围中的多个键 八度。 具体的键范围具有辅助键范围,以分配由相同乐器的不同播放技术产生的音色。 按压特定键范围的任何键导致产生具有分配给特定键范围的打击乐器的乐音的音调。 向踏板单元20分配“低音鼓”的音色。 控制分配给键盘10的“踩帽”的色调被控制,使得按下任何“踩帽”的键或者没有踏板单元20的操作,导致产生开放的嗨的音调 - 或是封闭的嗨帽。

    INPUT SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING PROGRAM, AND SPECIFIED POSITION CALCULATION METHOD
    12.
    发明申请
    INPUT SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING PROGRAM, AND SPECIFIED POSITION CALCULATION METHOD 审中-公开
    输入系统,信息处理设备,信息处理程序和指定位置计算方法

    公开(公告)号:US20120119992A1

    公开(公告)日:2012-05-17

    申请号:US13268176

    申请日:2011-10-07

    IPC分类号: G06F3/033

    摘要: An example input system calculates a specified position on a screen of a display device, the position being specified by an operating device. The input system includes an attitude calculation section, an identification section, and a specified position calculation section. The attitude calculation section calculates an attitude of the operating device. The identification section identifies one of a plurality of display devices toward which the operating device is directed, based on the attitude of the operating device. The specified position calculation section calculates a specified position in accordance with the attitude of the operating device as a position on a screen of the display device identified by the identification section.

    摘要翻译: 示例性输入系统计算显示装置的屏幕上的指定位置,该位置由操作装置指定。 输入系统包括姿态计算部,识别部和指定位置计算部。 姿态计算部计算操作装置的姿势。 识别部基于操作装置的姿态来识别操作装置所针对的多个显示装置中的一个。 所述指定位置计算部根据所述操作装置的姿势,将所述指定位置计算为由所述识别部识别的所述显示装置的画面上的位置。

    PERCUSSION DETECTING APPARATUS
    13.
    发明申请
    PERCUSSION DETECTING APPARATUS 有权
    冲击检测装置

    公开(公告)号:US20100282047A1

    公开(公告)日:2010-11-11

    申请号:US12773654

    申请日:2010-05-04

    IPC分类号: G10H3/14

    摘要: A percussion detecting apparatus capable of enhancing an effect of disturbance interception by intercepting a micro-vibration conveyed from a support frame. A pad member has a pad having a back-side surface to which a base is fixed, and a percussion sensor is disposed on a back-side surface of the base. The pad member is supported by a frame via fixing members integral with the pad member and intervening members made of silicon rubber. Vertical protrusions having different protrusion heights are formed on an upper surface of a flange of each intervening member, and horizontal protrusions are formed on an inner peripheral surface of a through-hole of each intervening member. When the pad member in an unstruck state, each fixing member is in contact with a corresponding one of the intervening members only at the vertical and horizontal protrusions of the intervening member.

    摘要翻译: 一种冲击检测装置,其能够通过拦截从支撑框传送的微振动来增强扰动截取的影响。 衬垫构件具有垫,其具有固定有基座的背面,冲击传感器设置在基座的背面。 衬垫构件通过与衬垫构件一体的固定构件和由硅橡胶制成的中间构件由框架支撑。 在每个中间构件的凸缘的上表面上形成具有不同突出高度的垂直突起,并且在每个中间构件的通孔的内周面上形成水平突起。 当衬垫构件处于不稳定状态时,每个固定构件仅在中间构件的垂直和水平突起处与相应的一个中间构件接触。

    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM
    14.
    发明申请
    GAME APPARATUS AND RECORDING MEDIUM RECORDING GAME PROGRAM 审中-公开
    游戏装置和记录中等记录游戏程序

    公开(公告)号:US20120190450A1

    公开(公告)日:2012-07-26

    申请号:US13438243

    申请日:2012-04-03

    IPC分类号: A63F9/24

    摘要: As an example, a value obtained by adding the magnitudes of a plurality of angular velocities around respective axes indicated by angular velocity data obtained from an input device including gyroscopic sensors, is used to calculate a rotation parameter indicating a rotation amount. A predetermined object which is rotated, depending on the rotation amount corresponding to the rotation parameter, is displayed on a display device. As another example, when it is determined, based on the angular velocity data, that the attitude of the input device is stable, a stability flag which indicates that the attitude of the input device has been at least once stable is set and updated to ON. When there is an input device whose stability flag is OFF, the aforementioned determination is performed and a screen including a result of the determination is displayed on a display device.

    摘要翻译: 作为示例,使用通过将由包括陀螺仪传感器的输入装置获得的角速度数据指示的各个轴附近的多个角速度的大小相加而获得的值来计算表示旋转量的旋转参数。 根据与旋转参数对应的旋转量旋转的预定对象被显示在显示装置上。 作为另一个例子,当基于角速度数据确定输入装置的姿态稳定时,设置表示输入装置的姿态至少一次稳定的稳定性标志,并将其更新为ON 。 当存在其稳定性标志为OFF的输入装置时,执行上述确定,并且在显示装置上显示包括确定结果的屏幕。

    PEDAL DEVICE, AND ELECTRONIC MUSICAL INSTRUMENT INCLUDING THE PEDAL DEVICE
    15.
    发明申请
    PEDAL DEVICE, AND ELECTRONIC MUSICAL INSTRUMENT INCLUDING THE PEDAL DEVICE 有权
    PEDAL设备和包括PEDAL设备的电子音乐仪器

    公开(公告)号:US20120174739A1

    公开(公告)日:2012-07-12

    申请号:US13336246

    申请日:2011-12-23

    IPC分类号: G10H1/32 G05G1/30

    CPC分类号: G10H1/348 Y10T74/20888

    摘要: Pedal device for an electronic keyboard instrument includes a pedal having opposed side walls extending downward from the opposite side edges, in a width direction, of an upper wall, and a reactive force imparting member which imparts reactive force to the pedal by being pressed by the lower surface of the pedal. The reactive force imparting member includes a plate-shaped base portion mounted on a mounting portion of a support member, and an upwardly-convexed dome-shaped body portion integrally formed with the upper surface of the base portion. The body portion and mounting portion each have a width dimension smaller than a distance between the opposed side walls of the pedal so that, during stroke action of the pedal, the body portion and mounting portion falls within a space between the opposed side walls.

    摘要翻译: 用于电子键盘乐器的踏板装置包括踏板,其具有从上壁的宽度方向的相对侧边缘向下延伸的相对的侧壁,以及通过按压所述踏板而向踏板施加反作用力的反作用力施加构件 踏板下表面。 反作用力赋予构件包括安装在支撑构件的安装部上的板状基部和与基部的上表面一体形成的向上凸起的圆顶状主体部。 主体部分和安装部分各自具有小于踏板的相对侧壁之间的距离的宽度尺寸,使得在踏板的行程作用期间,主体部分和安装部分落在相对的侧壁之间的空间内。

    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD
    16.
    发明申请
    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD 有权
    游戏系统,游戏装置,存储游戏程序的存储媒体和游戏过程方法

    公开(公告)号:US20120052952A1

    公开(公告)日:2012-03-01

    申请号:US13212648

    申请日:2011-08-18

    IPC分类号: A63F9/24

    摘要: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling a position of the second virtual camera based on the first operation data and an attitude of the second virtual camera based on the second operation data.

    摘要翻译: 示例性游戏系统包括游戏装置,操作装置和手持装置。 游戏装置从操作装置接收第一操作数据和来自手持装置的第二操作数据,并执行预定的游戏控制处理。 此外,游戏装置基于第一虚拟摄像机生成表示游戏控制处理结果的虚拟游戏空间的第一游戏图像,游戏装置还根据第二虚拟摄像机生成第二游戏图像。 将第一游戏图像输出到独立于手持装置设置的第一显示装置。 将第二游戏图像输出到手持装置的第二显示装置。 此外,游戏装置根据第二操作数据,根据第一操作数据和第二虚拟摄像机的姿态来执行用于控制第二虚拟摄像机的位置的处理作为游戏控制处理。