SERIALIZED ACCESS TO GRAPHICS RESOURCES
    11.
    发明申请
    SERIALIZED ACCESS TO GRAPHICS RESOURCES 有权
    连续访问图形资源

    公开(公告)号:US20140198113A1

    公开(公告)日:2014-07-17

    申请号:US14102855

    申请日:2013-12-11

    IPC分类号: G09G5/36 G06T1/20

    摘要: Methods and systems may provide for identifying a plurality of subject commands that reference a common screen location and access a read/write resource, and serializing the plurality of subject commands according to a predefined order. Additionally, execution of the plurality of subject commands may be deferred until one or more additional commands referencing the common screen location are executed. In one example, the plurality of subject commands are serialized in response to a serialization command.

    摘要翻译: 方法和系统可以提供用于识别引用公共屏幕位置并访问读/写资源的多个对象命令,以及根据预定义的顺序串行化多个主题命令。 此外,可以延迟执行多个主题命令,直到执行参考公共屏幕位置的一个或多个附加命令。 在一个示例中,响应于序列化命令来对多个主题命令进行序列化。

    Shadowing Dynamic Volumetric Media
    14.
    发明申请
    Shadowing Dynamic Volumetric Media 有权
    阴影动态体积媒体

    公开(公告)号:US20120182300A1

    公开(公告)日:2012-07-19

    申请号:US13008437

    申请日:2011-01-18

    IPC分类号: G06T15/60

    摘要: A dynamic volumetric medium, such as hair, fog, or smoke, may be represented, for purposes of shadow mapping, by transmittance versus depth data for that medium. In one embodiment, the representation may take the form of a plot of transmittance versus depth, with nodes where the transmittance changes non-live linearly with respect of depth into the medium. The number of nodes in the representation may be reduced to reduce memory footprint and to enable the storage of the representation on the same chip doing the shadow mapping. In some embodiments, the number of nodes may be reduced, one node at a time, by removing the node whose underlying trapezoid has the least area of all the remaining nodes.

    摘要翻译: 为了阴影映射的目的,可以通过该介质的透射率对深度数据来表示动态体积介质,例如毛发,雾或烟。 在一个实施例中,该表示可以采用透射率对深度的曲线图,其中透射率相对于介质深度线性变化的节点。 可以减少表示中的节点数量以减少存储器占用,并且能够在相同的芯片上进行阴影映射的存储。 在一些实施例中,通过去除其底层梯形具有所有剩余节点的最小面积的节点,可以一次减少节点的数量,一个节点。