-
公开(公告)号:US08190986B2
公开(公告)日:2012-05-29
申请号:US12122841
申请日:2008-05-19
申请人: David Sebastien Alles , James E. Allard , Nicholas Robert Baker , Adam Tipton Berns , Steven Drucker , James C. Finger , Todd Eric Holmdahl , David Hendler Sloo , Curtis G. Wong , Dawson Yee
发明人: David Sebastien Alles , James E. Allard , Nicholas Robert Baker , Adam Tipton Berns , Steven Drucker , James C. Finger , Todd Eric Holmdahl , David Hendler Sloo , Curtis G. Wong , Dawson Yee
IPC分类号: G06F17/00
CPC分类号: G06Q20/123 , G06F17/30017 , G06F17/30174 , G06Q20/10 , G06Q30/02
摘要: The claimed subject matter relates to various architectures that can, inter alia, facilitate creation of a synch file as well as facilitate interpretation of the synch file. Both creation and interpretation can be accomplished in conjunction with an original media asset. The synch file can include transformation commands that can operate on a presentation of the asset rather than upon the asset itself. Accordingly, what is actually perceived by a content consumer during a presentation of the asset need not be exactly what the asset creator fixed in a tangible medium. Rather, the content consumer can observe a derivative media presentation based upon interpretation of the synch file.
摘要翻译: 所要求保护的主题涉及各种架构,其可以特别地促进同步文件的创建以及便于同步文件的解释。 创作和解释都可以与原始媒体资产一起完成。 同步文件可以包括可以对资产的呈现进行操作的转换命令,而不是资产本身。 因此,内容消费者在呈现资产期间实际感知到的内容不一定是资产创建者在有形媒体中固定的。 相反,内容消费者可以基于同步文件的解释来观察衍生媒体呈现。
-
公开(公告)号:US20090150939A1
公开(公告)日:2009-06-11
申请号:US11950761
申请日:2007-12-05
申请人: Steven Drucker , James E. Allard , David Sebastien Alles , Nicholas R. Baker , Todd Eric Holmdahl , Nigel S. Keam , Oliver R. Roup
发明人: Steven Drucker , James E. Allard , David Sebastien Alles , Nicholas R. Baker , Todd Eric Holmdahl , Nigel S. Keam , Oliver R. Roup
IPC分类号: H04N5/445
CPC分类号: G11B27/11 , H04N7/173 , H04N21/47214 , H04N21/4722
摘要: The claimed subject matter relates to an architecture that can facilitate a more robust experience in connection with content consumption. The architecture can span several mediums by way of distinct content channels in order to deliver contextual content and/or media in which a significant event has occurred. Contextual content or other media can be provided simultaneously with the active media, can be synchronized with the active media, and/or can be output to a single or multiple media devices. In addition, media can be appropriated paused while other media is provided and media segments can be recorded for imminent display, such as media segments that include significant events.
摘要翻译: 所要求保护的主题涉及可以促进与内容消费相关的更加强大的体验的体系结构。 该架构可以通过不同的内容信道跨越多个媒体,以便传送发生重要事件的上下文内容和/或媒体。 可以与活动媒体同时提供上下文内容或其他媒体,可以与活动媒体同步,和/或可以输出到单个或多个媒体设备。 此外,可以在提供其他媒体时暂停媒体,并且可以记录媒体片段以便即将显示,例如包含重要事件的媒体片段。
-
公开(公告)号:US20090163272A1
公开(公告)日:2009-06-25
申请号:US11963196
申请日:2007-12-21
申请人: Nicholas Robert Baker , Dawson Yee , James E. Allard , Todd Eric Holmdahl , Mark D. VanAntwerp , David Sebastien Alles , Steven Drucker , David Hendler Sloo , Curtis G. Wong , Adam Tipton Berns
发明人: Nicholas Robert Baker , Dawson Yee , James E. Allard , Todd Eric Holmdahl , Mark D. VanAntwerp , David Sebastien Alles , Steven Drucker , David Hendler Sloo , Curtis G. Wong , Adam Tipton Berns
CPC分类号: A63F13/77 , A63F13/12 , A63F13/30 , A63F13/61 , A63F13/71 , A63F13/847 , A63F2300/209 , A63F2300/532 , A63F2300/552
摘要: Systems and methods are provided that facilitate a connected gaming experience for multiple players utilizing multiple disparate devices. A game service affords playing a game over a communication framework which can include wired and wireless local area and wide area networks, as well as access to a global positioning system. The game service allows users to play a game in multiple devices, seamlessly switching devices at desired times and locations. In addition, the game service affords community-driven development of a game, as well as customization, through the communication framework. The latter also facilitates exchange of various contents among players, and between a player and the game service: (a) news, (b) advertising, (c) alerts, and (d) participant's real-world positioning information. Real-world embedding into a game is facilitated by the game service in combination with global tracking information received through the communication framework.
摘要翻译: 提供了系统和方法,其促进利用多个不同设备的多个玩家的连接游戏体验。 游戏服务通过可以包括有线和无线局域网和广域网的通信框架进行游戏,以及访问全球定位系统。 游戏服务允许用户在多个设备中玩游戏,在期望的时间和位置无缝切换设备。 此外,游戏服务通过通信框架提供社区驱动的游戏开发以及定制。 后者还促进了玩家之间以及玩家和游戏服务之间的各种内容的交换:(a)新闻,(b)广告,(c)警报和(d)参与者的现实世界的定位信息。 通过游戏服务与通过通信框架接收到的全球跟踪信息相结合,实现了嵌入游戏的现实世界。
-
-