SPANNING MULTIPLE MEDIUMS
    1.
    发明申请
    SPANNING MULTIPLE MEDIUMS 审中-公开
    扫描多媒体

    公开(公告)号:US20090150939A1

    公开(公告)日:2009-06-11

    申请号:US11950761

    申请日:2007-12-05

    IPC分类号: H04N5/445

    摘要: The claimed subject matter relates to an architecture that can facilitate a more robust experience in connection with content consumption. The architecture can span several mediums by way of distinct content channels in order to deliver contextual content and/or media in which a significant event has occurred. Contextual content or other media can be provided simultaneously with the active media, can be synchronized with the active media, and/or can be output to a single or multiple media devices. In addition, media can be appropriated paused while other media is provided and media segments can be recorded for imminent display, such as media segments that include significant events.

    摘要翻译: 所要求保护的主题涉及可以促进与内容消费相关的更加强大的体验的体系结构。 该架构可以通过不同的内容信道跨越多个媒体,以便传送发生重要事件的上下文内容和/或媒体。 可以与活动媒体同时提供上下文内容或其他媒体,可以与活动媒体同步,和/或可以输出到单个或多个媒体设备。 此外,可以在提供其他媒体时暂停媒体,并且可以记录媒体片段以便即将显示,例如包含重要事件的媒体片段。

    INTENSITY-BASED MAPS
    7.
    发明申请
    INTENSITY-BASED MAPS 有权
    基于强度的MAPS

    公开(公告)号:US20080318597A1

    公开(公告)日:2008-12-25

    申请号:US11767715

    申请日:2007-06-25

    IPC分类号: H04Q7/20

    摘要: The claimed subject matter relates to a first architecture that can create an intensity map based upon intensity scores, and to a second architecture that can provide intensity scores and can request and receive the intensity map. Intensity scores can relate to an approval or a level of satisfaction of a current location of a user and can be conveniently provided, in some cases with a single keystroke (e.g., 0-9 from a conventional cell phone keypad) by, say, mobile device users. Numerous intensity scores can be received and aggregated to produce an intensity map of a given area or region. Portions of the intensity map can be provided to requesting devices, potentially filtered based upon a variety of criteria. As a result, the intensity map can provide in substantially real-time a visual indication of locations or entities that might be interesting to explore.

    摘要翻译: 所要求保护的主题涉及可以基于强度分数创建强度图的第一架构,以及可以提供强度分数并且可以请求和接收强度图的第二架构。 强度分数可以与用户的当前位置的批准或满足程度相关联,并且可以在一些情况下方便地提供单个按键(例如,来自常规手机键盘的0-9),例如移动 设备用户。 可以接收和聚合多个强度分数,以产生给定区域或区域的强度图。 可以将强度图的部分提供给请求设备,这些设备可能根据各种标准进行过滤。 因此,强度图可以基本上实时地提供可能有趣的探索的位置或实体的视觉指示。

    Applying multiple texture maps to objects in three-dimensional imaging processes
    9.
    发明授权
    Applying multiple texture maps to objects in three-dimensional imaging processes 有权
    在三维成像过程中应用多个纹理贴图到对象

    公开(公告)号:US07095419B2

    公开(公告)日:2006-08-22

    申请号:US11216251

    申请日:2005-08-31

    IPC分类号: G09G5/00

    CPC分类号: G06T15/04

    摘要: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.

    摘要翻译: 用于提供三维物体的多遍渲染的系统和方法。 包括(N)个物理结构单元和一个或多个相关联的缓冲器的渲染管线模拟包含比物理存在(N)更多的纹理单位(M)的渲染管线。 对每个像素执行多个渲染遍。 在每个纹理过程中,只有N组纹理坐标传递给纹理单元。 通过流水线模拟M个纹理单元所需的通过次数为M / N,舍入到下一个整数。 渲染流水线的N个纹理单元在相应的N个纹理贴图的给定遍历上执行查找。 在纹理过程中获得的纹理值由纹理混合器混合以提供复合纹理值。 在连续遍中,缓冲区用于临时数据和最新的复合纹理值。 重复该过程,直到应用所有期望的纹理图。

    Applying multiple texture maps to objects in three-dimensional imaging processes
    10.
    发明授权
    Applying multiple texture maps to objects in three-dimensional imaging processes 有权
    在三维成像过程中应用多个纹理贴图到对象

    公开(公告)号:US06741259B2

    公开(公告)日:2004-05-25

    申请号:US09939130

    申请日:2001-08-24

    IPC分类号: G09G500

    CPC分类号: G06T15/04

    摘要: Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline is used that includes one or more (N) physical texture units and one or more associated frame buffers to emulate a rendering pipeline containing more texture units (M) than are actually physically present (N). Multiple rendering passes are performed for each pixel of a frame. During each texture pass for each pixel of a frame, only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer number of passes. The N texture units of the rendering pipeline perform the look-ups on a given pass for the correspondingly bound N texture maps. The texture values obtained during the texture passes for each pixel are blended by complementary texture blenders to provide composite texture values for each of the pixels of the frame. In successive passes, the frame buffers are used to support any necessary extra temporary data and to store the most current composite texture values for all of the pixels of the frame. The process is repeated until all desired texture maps are applied in order to render the desired three-dimensional object.

    摘要翻译: 用于提供三维物体的多遍渲染的系统和方法。 使用包括一个或多个(N)个物理纹理单元和一个或多个相关联的帧缓冲器的渲染管线来模拟包含比实际存在的(N)更多的纹理单位(M)的渲染管线。 对帧的每个像素执行多个渲染遍。 在帧的每个像素的每个纹理通过期间,只有N组纹理坐标被传递到纹理单元。 通过管道模拟M个纹理单元所需的通过次数为M / N,向上取整到下一个整数。 渲染流水线的N个纹理单元对相应的N个纹理贴图给定的遍历执行查找。 通过互补纹理混合器混合在每个像素的纹理通过期间获得的纹理值,以为帧的每个像素提供复合纹理值。 在连续的遍历中,帧缓冲器用于支持任何必要的额外的临时数据并存储帧的所有像素的最新的复合纹理值。 重复该过程,直到应用所有期望的纹理图以呈现所需的三维物体。