摘要:
The claimed subject matter relates to an architecture that can facilitate a more robust experience in connection with content consumption. The architecture can span several mediums by way of distinct content channels in order to deliver contextual content and/or media in which a significant event has occurred. Contextual content or other media can be provided simultaneously with the active media, can be synchronized with the active media, and/or can be output to a single or multiple media devices. In addition, media can be appropriated paused while other media is provided and media segments can be recorded for imminent display, such as media segments that include significant events.
摘要:
The claimed subject matter relates to an architecture that can obtain biometric data from a user as the user interacts with a device. Based upon the obtained biometric data, the architecture can determine an identity of the user and automatically apply settings associated with that particular user to the device. The settings can relate to a physical configuration of the device (or aspects, features, and/or peripherals of the device), as well as to a data set employed by the device (or components of the device). As such, a user of the device can benefit from enhanced efficiency, utility, and/or convenience.
摘要:
The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel based various aspects of a social network. The content channel can be interfaced with one or more devices, and can be configured to serve content based upon a content schedule. The content schedule can be programmed based upon selections or recommendations of a member of a user's social network. The architecture can further maintain presence information associated with a member of the social network, such as indicia of the member's current behavior or activity.
摘要:
The claimed subject matter relates to architectures for providing and accessing a service that facilitates an enhanced travel experience. The architectures can determine a location of a subscribing mobile device, match a profile relating to the device with available guides for a site in proximity to the location, and transmit a notification to the device of the availability of the guide(s). The architecture can also provide incentives to third-parties for authoring guides or content for guides as well as tools and/or templates to assist in guide creation. In addition, the architecture can receive requests from the device for guides as well as facilitate the output of the guide on the subscribing device.
摘要:
The claimed subject matter relates to an architecture that can obtain biometric data from a user as the user interacts with a device. Based upon the obtained biometric data, the architecture can determine an identity of the user and automatically apply settings associated with that particular user to the device. The settings can relate to a physical configuration of the device (or aspects, features, and/or peripherals of the device), as well as to a data set employed by the device (or components of the device). As such, a user of the device can benefit from enhanced efficiency, utility, and/or convenience.
摘要:
The claimed subject matter relates to an architecture that can establish a tailored and/or personalized content channel. The content channel can be interfaced with one or more devices, and can be configured to serve particular content or types of content as well as to filter particular content or types of content. The content can be selected or filtered based upon a wide variety of factors that can be expressly specified, or in some cases intelligently inferred. In addition, the architecture can provide detailed analysis of content and summarize various content consumption habits or histories.
摘要:
The claimed subject matter relates to a first architecture that can create an intensity map based upon intensity scores, and to a second architecture that can provide intensity scores and can request and receive the intensity map. Intensity scores can relate to an approval or a level of satisfaction of a current location of a user and can be conveniently provided, in some cases with a single keystroke (e.g., 0-9 from a conventional cell phone keypad) by, say, mobile device users. Numerous intensity scores can be received and aggregated to produce an intensity map of a given area or region. Portions of the intensity map can be provided to requesting devices, potentially filtered based upon a variety of criteria. As a result, the intensity map can provide in substantially real-time a visual indication of locations or entities that might be interesting to explore.
摘要:
A method for determining a vehicle insurance premium for a period of time based at least in part on collected vehicle operation data, wherein a remote computer receives the collected vehicle operation data from a mobile device and calculates an insurance premium based at least in part on the collected vehicle operation data. A method for determining a vehicle insurance premium for a period of time based at least in part on collected vehicle operation data, wherein a server receives collected vehicle operation data, a database stores the collected vehicle operation data, and a rating engine determines a vehicle insurance premium based at least in part on collected vehicle operation data.
摘要:
Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline that includes (N) physical texture units and one or more associated buffers emulates a rendering pipeline containing more texture units (M) than are physically present (N). Multiple rendering passes are performed for each pixel. During each texture pass only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer. The N texture units of the rendering pipeline perform look-ups on a given pass for the corresponding N texture maps. The texture values obtained during the texture passes are blended by texture blenders to provide composite texture values. In successive passes, the buffers are used for temporary data and the most current composite texture values. The process is repeated until all desired texture maps are applied.
摘要:
Systems and methods for providing multi-pass rendering of three-dimensional objects. A rendering pipeline is used that includes one or more (N) physical texture units and one or more associated frame buffers to emulate a rendering pipeline containing more texture units (M) than are actually physically present (N). Multiple rendering passes are performed for each pixel of a frame. During each texture pass for each pixel of a frame, only N sets of texture coordinates are passed to the texture units. The number of passes required through the pipeline to emulate M texture units is M/N, rounded up to the next integer number of passes. The N texture units of the rendering pipeline perform the look-ups on a given pass for the correspondingly bound N texture maps. The texture values obtained during the texture passes for each pixel are blended by complementary texture blenders to provide composite texture values for each of the pixels of the frame. In successive passes, the frame buffers are used to support any necessary extra temporary data and to store the most current composite texture values for all of the pixels of the frame. The process is repeated until all desired texture maps are applied in order to render the desired three-dimensional object.