Energy usage in injection molding simulations
    221.
    发明授权
    Energy usage in injection molding simulations 有权
    注塑模拟中的能源使用

    公开(公告)号:US09037444B2

    公开(公告)日:2015-05-19

    申请号:US13784474

    申请日:2013-03-04

    Applicant: Autodesk, Inc.

    CPC classification number: G06F17/5009 G06F17/5018 G06F2217/41

    Abstract: Methods, systems, and apparatus, including computer program products, for determining energy indicator values for a plurality of thermoplastic materials. An energy indicator value represents expected energy requirements for performing an injection of the material in a mold cavity. An injection of each of a plurality of thermoplastic materials in a first modeled mold cavity is simulated. A respective value of a first expected energy parameter is determined for each of the plurality of thermoplastic materials based on the simulated injections. A respective energy indicator is determined, for each of the plurality of thermoplastic materials, based at least on the corresponding value of the first expected energy parameter. The respective energy indicator value of one or more of the plurality of thermoplastic materials is presented.

    Abstract translation: 用于确定多种热塑性材料的能量指示值的方法,系统和装置,包括计算机程序产品。 能量指示器值表示在模腔中进行材料注入的预期能量要求。 模拟在第一模型化模腔中注入多种热塑性材料中的每一种。 基于模拟的注射,为多种热塑性材料中的每一种确定第一预期能量参数的相应值。 至少基于第一预期能量参数的相应值,为多个热塑性材料中的每一个确定相应的能量指示器。 提出了多种热塑性材料中的一种或多种的各自的能量指示值。

    Generating informative viewpoints based on editing history
    222.
    发明授权
    Generating informative viewpoints based on editing history 有权
    根据编辑历史生成信息观点

    公开(公告)号:US09019270B2

    公开(公告)日:2015-04-28

    申请号:US13802514

    申请日:2013-03-13

    Applicant: Autodesk, Inc.

    Abstract: One embodiment of the invention is a collage engine that generates informative viewpoints of a 3D model based upon the editing history of the 3D model. In operation, the collage engine processes an editing log to identify segments of the 3D model that include related vertices. For a given segment, the collage engine selects a viewpoint used by the end-user to edit the 3D model and a viewpoint used by the end-user to inspect the 3D model. The collage engine may then present the informative viewpoints to the end-user for inclusion in a collage of 2D renderings based upon the informative viewpoints. Generally, the viewpoints used while editing and inspecting the 3D model are of importance in the overall presentation of the 3D model. Therefore, collages of 2D renderings based upon the informative viewpoints can be generated effectively.

    Abstract translation: 本发明的一个实施例是一种拼贴引擎,其基于3D模型的编辑历史生成3D模型的信息视点。 在操作中,拼贴引擎处理编辑日志以识别包括相关顶点的3D模型的段。 对于给定的段,拼贴引擎选择最终用户使用的视点来编辑3D模型,以及最终用户使用的视点来检查3D模型。 然后,拼贴引擎可以向最终用户呈现信息性视点,以便根据信息观点包含在二维渲染的拼贴中。 一般来说,编辑和检查3D模型时使用的观点在3D模型的整体呈现中是重要的。 因此,可以有效地生成基于信息观点的2D渲染的拼贴。

    Material Dispensing System
    223.
    发明申请
    Material Dispensing System 有权
    材料点胶系统

    公开(公告)号:US20150093465A1

    公开(公告)日:2015-04-02

    申请号:US14501896

    申请日:2014-09-30

    Applicant: Autodesk, Inc.

    Abstract: Additive manufacturing systems and apparatus include, in one aspect, a material deposition system including an extruder for deposition materials, the extruder including two or more material entry ports, a mixing chamber, and an exit orifice; and a controller coupled with the extruder to dynamically change delivery rates of the deposition materials to be mixed in the mixing chamber before flowing from the exit orifice; wherein the controller combines a desired volume flow rate of material to flow from the exit orifice with a mix ratio to specify the delivery rates of the deposition materials. The system can include filament drive systems to feed the thermoplastic materials in filament form into the entry ports, and the controller can dynamically change the mix ratio when operating the filament drive systems to control one or more properties of the material to flow from the exit orifice.

    Abstract translation: 添加剂制造系统和装置在一个方面包括包括用于沉积材料的挤出机的材料沉积系统,所述挤出机包括两个或更多个材料进入口,混合室和出口孔; 以及控制器,其与所述挤出机相耦合以在从所述出口孔流出之前动态地改变要混合在所述混合室中的沉积材料的输送速率; 其中所述控制器将所需的材料体积流速与所述出口孔流入混合比,以指定所述沉积材料的输送速率。 该系统可以包括灯丝驱动系统以将灯丝形式的热塑性材料供入进入端口,并且当操作灯丝驱动系统时控制器可以动态地改变混合比,以控制材料的一个或多个特性从出口孔流出 。

    Proximity-aware multi-touch tabletop
    224.
    发明授权
    Proximity-aware multi-touch tabletop 有权
    接近感觉多点触控桌面

    公开(公告)号:US08976136B2

    公开(公告)日:2015-03-10

    申请号:US13651263

    申请日:2012-10-12

    Applicant: Autodesk, Inc.

    Abstract: A proximity-aware multi-touch tabletop is disclosed that includes both a touch screen display and proximity sensors. The proximity sensors are disposed in one or more annular groups around the touch screen display and are positioned in upward-and outward-facing directions. The proximity sensors allow the multi-touch tabletop to sense the distance of a body, arm, hand, or fingers of a user from the multi-touch tabletop. Thus, hand, arm, and finger positions of a user can be determined relative to the body position of the user, which enables the multi-touch tabletop to differentiate between left hand/arm gestures and right hand/arm gestures. Further, because the multi-touch tabletop can correlate left arm and right arm movements to a user body, the multi-touch tabletop can differentiate gestures originating from different users. The ability of the multi-touch tabletop to distinguish between users greatly enhances user experiences, particularly in a multi-user environment.

    Abstract translation: 公开了包括触摸屏显示器和接近传感器的接近感知多点触控台面。 接近传感器设置在触摸屏显示器周围的一个或多个环形组中并且被定位在向上和向外的方向上。 接近传感器允许多点触控桌面感测使用者的身体,手臂,手或手指与多点触控桌面的距离。 因此,可以相对于用户的身体位置确定用户的手,手臂和手指位置,这使得多点触控桌面能够区分左手/手臂手势和右手/手臂手势。 此外,由于多点触控桌面可以将左臂和右臂移动与用户身体相关联,所以多触摸桌面可以区分源自不同用户的手势。 多点触控桌面区分用户的能力大大增强了用户体验,特别是在多用户环境中。

    OUTLINE APPROXIMATION FOR POINT CLOUD OF BUILDING
    225.
    发明申请
    OUTLINE APPROXIMATION FOR POINT CLOUD OF BUILDING 有权
    点建筑物大概概述

    公开(公告)号:US20150063707A1

    公开(公告)日:2015-03-05

    申请号:US14012702

    申请日:2013-08-28

    Applicant: Autodesk, Inc.

    Inventor: Yan Fu

    CPC classification number: G06T7/0085 G06K9/00201 G06T7/13 G06T2207/10028

    Abstract: A method, apparatus, system, and computer program product provide the ability to model a polyline boundary from point cloud data. Point cloud data is obtained and boundary cells are extracted. Potential boundary points are filtered from the boundary cells. Line segments are extracted from the potential boundary points and refined. A regularized polygon is obtained by intersecting the refined line segments.

    Abstract translation: 方法,装置,系统和计算机程序产品提供从点云数据建立折线边界的能力。 得到点云数据,并提取边界单元。 从边界单元格过滤边界点。 线段从潜在的边界点提取出来,并进行细化。 通过与精细线段相交获得正则化多边形。

    Wave fill
    226.
    发明授权
    Wave fill 有权
    波浪填充

    公开(公告)号:US08952979B2

    公开(公告)日:2015-02-10

    申请号:US13622938

    申请日:2012-09-19

    Applicant: Autodesk, Inc.

    Inventor: Josh Cameron

    CPC classification number: G06T11/40

    Abstract: A method, system, apparatus, article of manufacture, and computer readable storage medium provide the ability to fill pixels of an image. An area of the image is obtained and one of the pixels is identified as an anchor pixel. Waves are created based on the anchor pixel and placed into a collection of waves waiting to be processed. Each of the waves in the collection is processed. A type of pixel in front of a current wave being processed is determined. If the pixel is fillable, the pixel is filled, the wave is advanced, and child waves are updated. If the pixel is blocking the advancement of the wave, the current wave is updated (e.g., via shrinking or splitting), and child waves are updated. Once all waves have been processed, the area of the image is displayed based on the fill.

    Abstract translation: 方法,系统,装置,制品和计算机可读存储介质提供填充图像的像素的能力。 获得图像的区域,并且将像素中的一个识别为锚点像素。 波形是基于锚点像素创建的,并放置在等待处理的波形的集合中。 收集中的每个波都被处理。 确定正在处理的当前波前面的像素类型。 如果像素是可填充的,则像素被填充,波进行,并且更新子波。 如果像素阻挡波的推进,则当前波更新(例如,通过缩小或分割),并且更新子波。 一旦处理了所有的波,图像的区域将根据填充显示。

    Automated method to determine composite material constituent properties
    227.
    发明授权
    Automated method to determine composite material constituent properties 有权
    确定复合材料成分属性的自动化方法

    公开(公告)号:US08868385B2

    公开(公告)日:2014-10-21

    申请号:US13846061

    申请日:2013-03-18

    Applicant: Autodesk, Inc.

    CPC classification number: G06F17/5018 G06F2217/42 G06F2217/44

    Abstract: According to an aspect, a computer implemented method includes: accepting a set of user input composite material properties, including a composite modulus in a first direction, a composite modulus in a second direction normal to the first direction, a composite shear modulus in a plane that includes the first direction and the second direction, and a composite Poisson ratio in a plane that includes the first direction and the second direction; accepting a user input composite microstructure; and automatically compute adjusted material properties of all constituents of the composite material, wherein a set of consistent fixed constituent property constraints are utilized to obtain the adjusted material property.

    Abstract translation: 根据一个方面,一种计算机实现的方法包括:接受一组用户输入的复合材料属性,包括第一方向的复合模量,与第一方向垂直的第二方向的复合模量,平面中的复合剪切模量 包括第一方向和第二方向,以及包括第一方向和第二方向的平面中的复合泊松比; 接受用户输入的复合微结构; 并且自动计算复合材料的所有成分的调整材料性质,其中使用一组一致的固定构成性质约束来获得调整的材料性质。

    EASY SELECTION THRESHOLD
    228.
    发明申请
    EASY SELECTION THRESHOLD 有权
    轻松选择阈值

    公开(公告)号:US20140292754A1

    公开(公告)日:2014-10-02

    申请号:US13850934

    申请日:2013-03-26

    Applicant: AUTODESK, INC.

    Abstract: A method, system, and computer readable storage medium/computer program product provide the ability to select an object in a three-dimensional (3D) scene. A 3D scene is displayed and consists of a first object that is displayed in the foreground and a second object that is occluded or partially occluded by the first object. An object selection option is activated. A transparency threshold value is defined for the first object. A location in the displayed 3D scene is selected. Such a location is located on a portion of the first object that occludes the second object. Based on the transparency threshold value and the location, either the first object or the second object is selected and displayed in a visually distinguishable manner.

    Abstract translation: 一种方法,系统和计算机可读存储介质/计算机程序产品,提供一种在三维(3D)场景选择对象的能力。 显示3D场景并且由在前景中显示的第一对象和被第一对象遮挡或部分遮挡的第二对象组成。 对象选择选项被激活。 为第一个对象定义透明度阈值。 选择显示的3D场景中的位置。 这样的位置位于封闭第二物体的第一物体的一部分上。 基于所述透明度的阈值和位置,所述第一对象或所述第二对象被选择,并且在视觉上可区别的方式显示。

    USER INTERFACE NAVIGATION ELEMENTS FOR NAVIGATING DATASETS

    公开(公告)号:US20140282157A1

    公开(公告)日:2014-09-18

    申请号:US13802588

    申请日:2013-03-13

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/04855 G06F3/04847 G06F2203/04806

    Abstract: One embodiment of the invention sets forth a data navigation engine that generates user interface navigation elements for navigation large and expanding datasets. The user interface navigation elements may include a pivot control zoom slider for adjusting the data resolution with respect to different zoom pivot locations, an interactive ruler for consistent visual feedback and navigation of intervals of data within the dataset, a context bar for viewing the data proximate to a current view, and a multi-scale slider for repositioning the dataset within the current view. These user interface navigation elements provide the end-user with consistent control and visual feedback while navigating the dataset, independent of the size of the dataset or the portion of the dataset displayed within the current view. Therefore, large and expanding datasets can be navigated more effectively relative to prior art approaches.

    SHADOW RENDERING IN A 3D SCENE BASED ON PHYSICAL LIGHT SOURCES
    230.
    发明申请
    SHADOW RENDERING IN A 3D SCENE BASED ON PHYSICAL LIGHT SOURCES 有权
    基于物理光源的3D场景中的阴影渲染

    公开(公告)号:US20140267270A1

    公开(公告)日:2014-09-18

    申请号:US13796619

    申请日:2013-03-12

    Applicant: AUTODESK, INC.

    CPC classification number: G06T15/60 G06T2215/16

    Abstract: A method, system, and computer program product/computer readable storage medium provide the ability to render a shadow. A three-dimensional (3D) scene comprising an object is obtained. An external physical light source that is external to the 3D scene is detected by a sensor. An artificial light source is created in the 3D scene that corresponds to the external physical light source. Based on the artificial light source, a shadow of the object is cast. The 3D scene including the object and the shadow are then rendered.

    Abstract translation: 方法,系统和计算机程序产品/计算机可读存储介质提供呈现阴影的能力。 获得包括对象的三维(3D)场景。 通过传感器检测3D场景外部的外部物理光源。 在对应于外部物理光源的3D场景中创建人造光源。 基于人造光源,物体的阴影被投射。 然后渲染包括对象和阴影的3D场景。

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