摘要:
Emulating legacy hardware using IEEE 754 compliant hardware is disclosed herein. In some aspects, the emulation includes locating an instruction that includes NaN (not a number) as at least one of an operand or a resultant. The emulation adjusts the resultant of the instruction, via additional code, to produce a final resultant of non-compliant (legacy) hardware. Legacy software, which was written in anticipation of processing by legacy hardware, may then be processed using compliant hardware.
摘要:
Embodiments for shader-based finite state machine frame detection for implementing alternative graphical processing on an animation scenario are disclosed. In accordance with one embodiment, the embodiment includes assigning an identifier to each shader used to render animation scenarios. The embodiment also includes defining a finite state machine for a key frame in each of the animation scenarios, whereby each finite state machine representing a plurality of shaders that renders the key frame in each animation scenario. The embodiment further includes deriving a shader ID sequence for each finite state machine based on the identifier assigned to each shader. The embodiment additionally includes comparing an input shader ID sequence of a new frame of a new animation scenario to each derived shader ID sequences. Finally, the embodiment includes executing alternative graphics processing on the new animation scenario when the input shader ID sequence matches one of the derived shader ID sequences.
摘要:
Examples are disclosed herein that relate to detecting spoofed human faces. One example provides a computing device comprising a processor configured to compute a first feature distance between registered image data of a human face in a first spectral region and test image data of the human face in the first spectral region, compute a second feature distance between the registered image data and test image data of the human face in a second spectral region, compute a test feature distance between the test image data in the first spectral region and the test image data in the second spectral region, determine, based on a predetermined relationship, whether the human face to which the test image data in the first and second spectral regions corresponds is a real human face or a spoofed human face, and modify a behavior of the computing device.
摘要:
A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要:
A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要:
A speech recognition system includes a receiver component that receives a distorted speech utterance. The speech recognition also includes an adaptor component that selectively adapts parameters of a compressed model used to recognize at least a portion of the distorted speech utterance, wherein the adaptor component selectively adapts the parameters of the compressed model based at least in part upon the received distorted speech utterance.
摘要:
A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要:
An exemplary method for emulating a graphics processing unit (GPU) includes executing a graphics application on a host computing system to generate commands for a target GPU wherein the host computing system includes host system memory and a different, host GPU; converting the generated commands into intermediate commands; based on one or more generated commands that call for one or more shaders, caching one or more corresponding shaders in a shader cache in the host system memory; based on one or more generated commands that call for one or more resources, caching one or more corresponding resources in a resource cache in the host system memory; based on the intermediate commands, outputting commands for the host GPU; and based on the output commands for the host GPU, rendering graphics using the host GPU where output commands that call for one or more shaders access the one or more corresponding shaders in the shader cache and where output commands that call for one or more resources access the one or more corresponding resources in the resource cache. Other methods, devices and systems are also disclosed.
摘要:
Embodiments are provided for building a configurable multilingual model. A computing system obtains a plurality of language-specific automatic speech recognition modules and a universal automatic speech recognition module trained on a multi-language training dataset comprising training data corresponding to each of the plurality of different languages. The computing system then compiles the universal automatic speech recognition module with the plurality of language-specific automatic speech recognition modules to generate a configurable multilingual model that is configured to selectively and dynamically utilize a sub-set of the plurality of language-specific automatic speech recognition modules with the universal automatic speech recognition module to process audio content in response to user input identifying one or more target languages associated with the audio content.
摘要:
Systems and methods for speech recognition incorporating environmental variables are provided. The systems and methods capture speech to be recognized. The speech is then recognized utilizing a variable component deep neural network (DNN). The variable component DNN processes the captured speech by incorporating an environment variable. The environment variable may be any variable that is dependent on environmental conditions or the relation of the user, the client device, and the environment. For example, the environment variable may be based on noise of the environment and represented as a signal-to-noise ratio. The variable component DNN may incorporate the environment variable in different ways. For instance, the environment variable may be incorporated into weighting matrices and biases of the DNN, the outputs of the hidden layers of the DNN, or the activation functions of the nodes of the DNN.