Abstract:
Users can switch between applications using contextual interface elements. These elements can include icons for applications determined to likely be accessed by the user for a current context. Information is gathered to determine the current context, then information such as patterns of historical usage are utilized to determine and rank the applications by likelihood of use. Different contexts can include different icons, and a given context can include different icons for different points in time or locations. A user can access a contextual interface element by performing a swipe motion, for example. The user can continue the motion to an area associated with an icon of interest, and perform an action such as a tap or release to cause the associated application to be launched. Such an approach enables a user to quickly and easily launch another application independent of the application currently active on the device.
Abstract:
Users can switch between applications using contextual interface elements. These elements can include icons for applications determined to likely be accessed by the user for a current context. Information is gathered to determine the current context, then information such as patterns of historical usage are utilized to determine and rank the applications by likelihood of use. Different contexts can include different icons, and a given context can include different icons for different points in time or locations. A user can access a contextual interface element by performing a swipe motion, for example. The user can continue the motion to an area associated with an icon of interest, and perform an action such as a tap or release to cause the associated application to be launched. Such an approach enables a user to quickly and easily launch another application independent of the application currently active on the device.
Abstract:
Described herein are systems and methods for content streaming with bandwidth management. Prior to shipment of a streaming device, partial content and remaining content from content may be generated. The partial content may be configured to be unusable for presentation at the streaming device without at least a portion of the remaining content, and the remaining content may be configured to be unusable for presentation at the streaming device without at least a portion of the partial content. The partial content may be combinable with the remaining content by the streaming device to form a presentable file corresponding to the first content. The partial content may have a filename extension indicating that an associated media file includes the partial content, and the associated media file is different from the presentable file. The partial content on the streaming device may be stored prior to the shipment of the streaming device.
Abstract:
Users can switch between applications using contextual interface elements. These elements can include icons for applications determined to likely be accessed by the user for a current context. Information is gathered to determine the current context, then information such as patterns of historical usage are utilized to determine and rank the applications by likelihood of use. Different contexts can include different icons, and a given context can include different icons for different points in time or locations. A user can access a contextual interface element by performing a swipe motion, for example. The user can continue the motion to an area associated with an icon of interest, and perform an action such as a tap or release to cause the associated application to be launched. Such an approach enables a user to quickly and easily launch another application independent of the application currently active on the device.
Abstract:
A social networking system creates and manages dynamic social circles corresponding to real world social events where multiple people join in an event. The social networking system has stored conditions that, when met, for creating, closing, and deleting a social circle, and also determines which users are part of the social circle and for what time periods. Assets, such as photos, URLs, media selections, etc. that are used by members of the social circle during the event are recorded by the social networking system and access to those assets are selectively provided to members of the social circle. A social circle might be automatically opened when users congregate. A social circle closes when the event is over. Once closed, the assets might not change but continue to be available to members until the social circle is deleted. The social networking system might be a central system or a distributed system.
Abstract:
A system and method for identifying a user of a device includes comparing audio received by a device with acoustic fingerprint information to identify a user of the device. Image data, video data and other data may also be used in the identification of the user. Once the user is identified, operation of the device may be customized based on the user. Further, once the user is identified, data can be associated with the user, for example, usage data, location data, gender data, age data, dominant hand data of the user, and other data. This data can then be used to further customize the operation of the device to the specific user.
Abstract:
Described herein are systems, devices and methods for presenting content based on the spatial relationship between a media device and a user of the media device. The media device may present content based on an angle between an eye axis of the user and a device axis of the media device.
Abstract:
User input is accepted by a force sensing resistor (“FSR”) assembly, a force sensing capacitor (“FSC”) or both. The FSR or FSC assemblies may be located within an input device, such as behind a device exterior, display, and so forth. A force applied to the device exterior proximate to the assembly may result in activation of the assembly. The activation may be processed as input and used to determine and then perform a particular action. The particular action may be based at least in part on a particular portion of the assembly which has been activated, a magnitude of applied force, or both. A haptic output may be provided on activation to provide feedback to a user.
Abstract:
Embodiments of methods, systems and storage medium associated with generating and storing a unique event identifier (UEID) associated with a type of an event of a module of a computing system are disclosed herein. Specifically, a centralized UEID storage may include one or more event nodes configured to associate a UEID with a type of an event handled by or occurring at an owner module. The centralized UEID storage may be further configured to associate, using the UEID, the type of the event with one or more callback functions of one or more client modules. Upon occurrence of the type of the event, the callback functions may be identified and invoked using the UEID.